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MegaMagna

alex

Miss the game
Member
Pokemon (20):
1 Cleffa
4-2-4 Magnezone
4-4 Yanmega
1 Jirachi

Energy (12):
7 Electric
4 Rainbow
1 Psychic

Trainers (27):
4 Professor Oak's New Theory
2 Judge
3 Switch
4 Rare Candy
2 Catcher
4 Junk Arm
4 Pokemon Communication
4 Pokemon Collector

Get out Magnezone and Yanmega. Setup Kingdra. Win.
 
This looks like a nice list; however, there are thing I believe could be improved.

The Pokemon and Energy list looks solid except I would recommend playing a fourth Magnezone. You could take out a Switch for the fourth one.

Your Supporter line looks a little low on Judges and Copycats for a deck that runs both Magnezone and Yanmega. I'd take out all the PONT and add in 3 Judges and an extra Copycat.

Hope that helps.
 
I feel that switch is very important in this deck for added versatility, especially with catcher. Two or three cards in a hand are also quite common which is why I only play 2 copycat.

-2 PONT
+2 Judge
 
I'm not sure if I approve of Jirachi in a deck not running Psychic or Rainbows.
 
I'm not sure if I like Kingdra anymore either; it's a little bit of a win more card with Catcher already in the deck. I'd drop that for a 4th Magnezone and a 4th Yanma. It's really important to get out your Magnezones fast so while the 4th one might never actually see play in a game, it might be the difference between a T2 and a T3 Magnezone. Also you don't need the 4th Rare Candy as much as you need a 4th Yanmega (for the same reason you need the 4th Magnezone). Furthermore, you'll probably want 2 more Catcher; you really only need 2 Switch. I like a split of 2 Oak's and 2 Sage in this deck - Sage is the better hand match card and it helps in faster setup, but Oak's is nicer after Magnezone gets out.
 
Well the thing is that you ideally want to get out Yanmega before a Magnetic Draw/shuffle card in order to have a better chance at the hand match. The 4th one really improves those chances. You could probably drop the 4th Junk Arm or 3rd Switch.
 
No with only 3 Yanma you're likely to end up with only 1 or maybe 2 Yanmega over the course of a game. Also, Yanma is the best start the deck can have. 4-4 is needed in the deck.
 
random idea's. Energy setup, electrode prime or pachirisu and shaymins, and nothing but electric and rainbow. If jirachi 2 rainbow with it (if your not using energy search cards you might as well, it's not different then having 4 psychic), and 4 judge and 4 copycat for yanmega or grass energy.
 
Also my other post was legit - for awhile, I was running 1 Jirachi and 1 Pachirisu with 11 Lightning and no other energy before I dropped Jirachi for a Retrieval.

-1 Switch
-1 Junk Arm

+2 Catcher

For the reasons I said above - you want a T2 Catcher, not a T2 Junk Arm or Switch.
 
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