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MetaCounter (Masters, Any)

AdrianSkyline

I take ur finchers
Member
This is a deck to counter much of the metagame.

4-4 Breloom SV
4 Sableye SF
1 Magikarp SF
1 Phanpy HGSS
1 Machop SF
1 Luxray GL RR
1 Dialga G PL

T/S/S
2 Judge
2 Looker's
2 Cyrus's Initiative
4 Pokemon Communication
4 Professor Oak's New Theory
3 Pokemon Collector
4 Pokedrawer Plus
4 Victory Medal
4 Pokedex Handy

4 DCE
10 Fighting

The strategy is to Sableye start, impersonate a collector and then grab one of the bluffs. Choose the bluff to best scare your opponent, and then while they waste resources trying to kill your bluff, quickly set up a breloom and DONK THEM.
 
One random magikarp, Phanpy, Machop, Luxray GL, and Dialga G? Why on earth are they just in there?
 
lol. Adrian and I like to come up with Troll decks every now and then.
You should have heard the talk about Gengar/Tyranitar at Cities the other day. lolol
 
It's pretty much a joke, but If I went up against it unwittingly, I would be shocked and scared. It's just a bluff though guys. Haha. I might build it though just to be a douche.
 
Sorry, but breloom can discard special energy, which is very popular now. And Donphan Prime is too metagame. This is a metagame counter, not a metagame deck.
 
It don't be having Gastly.

-4 Sableye
+1 Gastly
+3 psychic energy

Sableye is not bluff enuff.
 
Add 1 or 2 Luvdisc to bait their Breloom-weak Lightning pokes. And add Broken Time-Space to make the evolving bluffs (karp, Phanpy and Machop) more threatening and to help you set up a quick Breloom.
 
I would maybe try to find room for a couple expert belts so that Breloom is hitting like 80 a turn. However, thats just me.
 
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