wow, my favourite card, nice
THE CARD
psychic: nice, most cards have weakness for it.
90HP: well, not good, but not bad either, this makes it able to survive desert ruins.
poké-power: very, very good, this makes you look into your opponent's strategy, too bad it's only once a turn.
attack1: 30 for 2 colourless isn't really good, because it's not T1 material.
attack2: wow, this is one of the best attacks, devolve and damage combined, it destroys most of the stage 1s and stage 2s evolved with rare candy, with a not so big sacrifice, and 50 is decent too.
W, R and RC: well, weakness for itself isn't that big a deal and most psychics have that problem, so it's decent, 1 retreat cost is great, but not extraordinary.
COMBOS
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screw up: my personal invention, a combination of mew ex and dark slowking, see what your opponent needs, don't let him have it.
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M&M's: well, another personal invention, well, yeah, I like this card so much, I spend hours searching strategies, well, this is one, using mew ex HP and mew ex LM, charge with LM and use devo crush with LM, this mean that HP stays on your bench, to keep on using his power
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hand out: just use either vaporeon ex or R's admin to trow away you opponent's hand
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psycho poltergeist: check how many trainers your opponent has in his/her hand, and use poltergeist if he has a lot.
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fast charge: basically the same as we did with steelix ex, it can be a tech in LBS or MMS
that's all I can think of, this card is great, just what we need, something that finally stops rare candy, I use him in my current deck and probably in my dx-on deck. This card is a combination of greatness, and is almost perfect, so I'll give it an almost perfect rating, a
9/10 for this format
9,3/10 for limilited
6,7/10 for unlimited
not just because he's my have pokémon, but it sure helped =P
why a 6,7/10 for unlimited, well, we have rare candy AND pokémon breeder there, so ...