hi guys! I was reading a http://google.com/ Article (you can take a look at it here)
So, anyways, if you can't be bothered reading the article, I'll explain it briefly.
This is a variant on Lost World decks, where the aim is to get 6 pokemon in your opponent's Lost Zone, play Lost World and win.
However, instead of utilising a gengar line, Michael Gallaher decided to do something different.
Here is the decklsit. There were 6 empty slots, so I filled them with 2 rescue energy, 2 Shaymin UD and 2 Jirachi UL
Pokemon – 22
4 Mew TM
4 Mime Jr. CL
2 Slowpoke UD
2 Slowking UD
2 Spiritomb TR
1 Mr. Mime CL
3 Gengar Prime TM
2 Shaymin UD
2 Jirachi UL/CoL
Trainers – 27
3 Pokémon Communication
2 Revive
2 Switch
4 Seeker
4 Pokémon Collector
3 Judge
3 Twins
3 Professor Juniper
3 Lost World
Energy – 11
9 Psychic
2 Rescue
Strategy: Start with Mew Prime and lost zone a gengar prime to start hurling into darkness. Set up a mime jr and slowking combo. Use jirachi/shaymin combo for energy acceleration.
Individual Card Analysis
Mew Prime One of your main attackers. Used to See Off a Gengar Prime to start hurling into darkness.
Mime Jr Used to send the top card of your opponent's deck to the lost zone. Used in conjunction with...
Slowking Used to check the top 3 cards of your opponent's deck to see if there is anything worth lost zoning with Mime Jr. Best part is, Mew and Mime Jr both have free retreat, so you can easily swap between them.
Spiritomb Used to disrupt
Gengar Prime Need I explain.
Mr Mime Used to look at your opponent's hand to see if there are any Pokemon to lost zone.
[bJirachi[/b] Used as energy acceleration. You then move it to Mew with...
Shaymin for its Celebration Wind pokepower
Other cards are pretty self exsplanatory.
Rate/Hate?
So, anyways, if you can't be bothered reading the article, I'll explain it briefly.
This is a variant on Lost World decks, where the aim is to get 6 pokemon in your opponent's Lost Zone, play Lost World and win.
However, instead of utilising a gengar line, Michael Gallaher decided to do something different.
Here is the decklsit. There were 6 empty slots, so I filled them with 2 rescue energy, 2 Shaymin UD and 2 Jirachi UL
Pokemon – 22
4 Mew TM
4 Mime Jr. CL
2 Slowpoke UD
2 Slowking UD
2 Spiritomb TR
1 Mr. Mime CL
3 Gengar Prime TM
2 Shaymin UD
2 Jirachi UL/CoL
Trainers – 27
3 Pokémon Communication
2 Revive
2 Switch
4 Seeker
4 Pokémon Collector
3 Judge
3 Twins
3 Professor Juniper
3 Lost World
Energy – 11
9 Psychic
2 Rescue
Strategy: Start with Mew Prime and lost zone a gengar prime to start hurling into darkness. Set up a mime jr and slowking combo. Use jirachi/shaymin combo for energy acceleration.
Individual Card Analysis
Mew Prime One of your main attackers. Used to See Off a Gengar Prime to start hurling into darkness.
Mime Jr Used to send the top card of your opponent's deck to the lost zone. Used in conjunction with...
Slowking Used to check the top 3 cards of your opponent's deck to see if there is anything worth lost zoning with Mime Jr. Best part is, Mew and Mime Jr both have free retreat, so you can easily swap between them.
Spiritomb Used to disrupt
Gengar Prime Need I explain.
Mr Mime Used to look at your opponent's hand to see if there are any Pokemon to lost zone.
[bJirachi[/b] Used as energy acceleration. You then move it to Mew with...
Shaymin for its Celebration Wind pokepower
Other cards are pretty self exsplanatory.
Rate/Hate?