Pokemon-13
This deck is designed based on the Watchog Lock deck circa 2012. Primary objective is to empty their hand, followed up with controlling their draws to keep them unable to make any meaningful moves. Secondary objective is Energy denial through repeated crushing Hammer, Enhanced Hammer, and Team Flare Grunt. Once draw-lock is established through Trick Shovel usage/Heart Wink, VS Seeker can be used to recycle Supporters. If we have managed to maintain control with Trick Shovel specifically, we can use Junk Hunt for trick Shovel and VS Seeker specifically, set the draw to be useless, then VS Seeker for Flare Grunt for guaranteed Energy removal.
Sequencing
This is a fun deck that I have been fooling around with at League, however I hope to constantly test it and make it a competitive option. Any help you guys can offer, any insights would be much appreciated!
- 3 Sableye DEX 62
- 2 Mew-EX
- 2 Luvdisc FLF 27
- 2 Victini NVI 98
- 2 Foongus PLS 12
- 2 Amoongus PLS 13
- 2 Lysandre
- 2 Ace Trainer
- 2 Pokemon Fan Club
- 3 N
- 1 Teammates
- 2 Ghetsis
- 1 Team Flare Grunt
- 4 Level Ball
- 1 Super Rod
- 2 Trick Shovel
- 4 Crushing Hammer
- 2 Enhanced Hammer
- 4 VS Seeker
- 4 Hypnotoxic Laser
- 1 Dowsing Machine
- 2 Switch
- 2 Virbank City Gym
- 4 Blend Energy GRPD
- 4 Prism Energy
This deck is designed based on the Watchog Lock deck circa 2012. Primary objective is to empty their hand, followed up with controlling their draws to keep them unable to make any meaningful moves. Secondary objective is Energy denial through repeated crushing Hammer, Enhanced Hammer, and Team Flare Grunt. Once draw-lock is established through Trick Shovel usage/Heart Wink, VS Seeker can be used to recycle Supporters. If we have managed to maintain control with Trick Shovel specifically, we can use Junk Hunt for trick Shovel and VS Seeker specifically, set the draw to be useless, then VS Seeker for Flare Grunt for guaranteed Energy removal.
Sequencing
- Active--Mew EX
- Bench-Amoongus (Astonish to empty hand, Miracle Powder for emergency Paralyze until control can be established), Luvdisk (Heart Wink to lock opponent on empty hand), Sableye (Junk Hunt to recycle Items to maintain lock), and Victini (Victory Star Ability to reflip for Astonish, Miracle Powder, and Heart Wink)
- Prizes through Laser damage
- Mill through Shovel
- Item Lock-Without Items, we cannot maintain Energy denial.
- Poor Sequencing-If we do not set up optimally in an extremely rapid manner, it is unlikely to ever happen.
- Poor Flips-Even with Victini, it is still entirely possible to whiff on a crucial flip.
- Red Card-Another reliable way to help bring their hand down to a manageable level in response to a Juniper or other draw effect. Recyclable with Junk Hunt.
- Dimension Valley to remove energy requirement for most of our attacks through Mew EX
This is a fun deck that I have been fooling around with at League, however I hope to constantly test it and make it a competitive option. Any help you guys can offer, any insights would be much appreciated!