Alright, When I saw the new Mew and Absol Primes, I just had to make a deck with them. So, after a lot of searching through the legal sets, here's what I've found, and now I'm seeking advice on how to make it better.
Pokemon
4 Mew Prime
4 Absol Prime
1 Celebi Prime
1 Azelf
1 Azelf Lv x
1 Mesprit
2 Uxie
2 Palkia G
1 Palkia G lv X
2 Bronzong G
1 Umbreon (Undaunted)
1 Lucario GL
1 Mightyena (LA)
1 Machamp (SF)
1 Water Arceus
Pokemon - 24
Energy
4 Rainbow
4 Dark
6 Psychic
2 Call
Energy - 16
Trainers/Supporters/Stadiums
3 Pokemon Collector
4 Bebe Search
2 Snowpoint Temple
3 Flint's Willpower
2 Seeker
2 Judge
3 Warp Point
1 Palmer
Trainers/Supporters/Stadiums - 20
Point of this deck is to start with Absol Prime and start sending pokemon to the lost zone so Mew Prime can use their attacks. Palkia G Lv X lets me send basics such as Celebi Prime and Water Arceus to the lost zone, while Absol can send the evolutions such as Machamp, Mightyena, and Umbreon for use. Palkia G Lv X also has the added bonus of possibly getting one of my opponents pokemon in for Mew's use. Water Arceus is for the Mewtwo Lv X bypass, and anything else that would block it.
Then, once everything is set, Mew can use their attacks as needed. Celebii's prevents Mew from taking damage from evolved pokemon, Machamp and Mightyena take care of basics and SP's, while Umbreon handles Pokemon with Powers and Bodies.
Azelf is there in case something important is prized, while Azelf X can be used as a secondary attacker if necessary. Bronzong G and Flint are in the deck so I can power up Mew faster, seeing as Celebii's attack requires 3 energy. Lucario GL is in because otherwise Tyrantar Prime would run ranshack over these guys and at least gives me a fighting chance against Dialga G X.
So, here it is, let me know what you think I should add in or change.
(Side note, I don't own Uxie X or Luxray GL x.)
Pokemon
4 Mew Prime
4 Absol Prime
1 Celebi Prime
1 Azelf
1 Azelf Lv x
1 Mesprit
2 Uxie
2 Palkia G
1 Palkia G lv X
2 Bronzong G
1 Umbreon (Undaunted)
1 Lucario GL
1 Mightyena (LA)
1 Machamp (SF)
1 Water Arceus
Pokemon - 24
Energy
4 Rainbow
4 Dark
6 Psychic
2 Call
Energy - 16
Trainers/Supporters/Stadiums
3 Pokemon Collector
4 Bebe Search
2 Snowpoint Temple
3 Flint's Willpower
2 Seeker
2 Judge
3 Warp Point
1 Palmer
Trainers/Supporters/Stadiums - 20
Point of this deck is to start with Absol Prime and start sending pokemon to the lost zone so Mew Prime can use their attacks. Palkia G Lv X lets me send basics such as Celebi Prime and Water Arceus to the lost zone, while Absol can send the evolutions such as Machamp, Mightyena, and Umbreon for use. Palkia G Lv X also has the added bonus of possibly getting one of my opponents pokemon in for Mew's use. Water Arceus is for the Mewtwo Lv X bypass, and anything else that would block it.
Then, once everything is set, Mew can use their attacks as needed. Celebii's prevents Mew from taking damage from evolved pokemon, Machamp and Mightyena take care of basics and SP's, while Umbreon handles Pokemon with Powers and Bodies.
Azelf is there in case something important is prized, while Azelf X can be used as a secondary attacker if necessary. Bronzong G and Flint are in the deck so I can power up Mew faster, seeing as Celebii's attack requires 3 energy. Lucario GL is in because otherwise Tyrantar Prime would run ranshack over these guys and at least gives me a fighting chance against Dialga G X.
So, here it is, let me know what you think I should add in or change.
(Side note, I don't own Uxie X or Luxray GL x.)