Pokemon (15):
4 Mew Prime
2 Rhyperior Lv.X
2-2 Umbreon UD
2-2 Staraptor FB X
1 Azelf
T/S/S (18):
4 Pokemon Collector
4 Palmer's Contribution
4 Pokemon Rescue
3 Judge
3 Bebe's Search
Energy (27):
4 Call
4 Rescue
5 Dark
14 Psychic
Strategy:
Start with Mew Prime and see off Rhyperior T1. Hard crush for up too 250 damage a turn by T2. If I start with Eevee, I can call for family to get a Mew onto the field. If I start with any other pokemon and a call energy, call 2 Mew Prime to the field. Umbreon is in there to take care of Dialga G X since it proposes a serious threat to this deck. Staraptor X is there to search for any supporters I need in the beginning, and near end game to thin my deck to make sure I am dealing massive damage by putting energy back into my deck using Palmer's. And of course, Azelf is there to search out anything I may need that is prized.
Now I am working on possibly putting in 2 Old Amber fossils into my deck as techs. Now before you go thinking I am crazy by just putting in 2 fossils and no Aerodactyl, it is a tech against Lostgar since it uses seekers. If I have Old amber on my bench (Also protected from sniping) and they use Seeker, I will just pick up the fossil, thus turning it into a trainer again, preventing them from Lost Zoning anything. I will run 2 to make sure I have a good chance of getting it. Now I know that this deck has a high possibility of milling my fossils, but it is also a good tech against lostgar, which I believe is going to take over the format.
Any suggestions on what I may take out to put in 2 Fossils? I am thinking 2 of my energy (1 pychic and 1 dark) since I have 27 as it is, and only a handful of my dozen's of times testing this deck have I ever done less than 100 damage in a single hit.
4 Mew Prime
2 Rhyperior Lv.X
2-2 Umbreon UD
2-2 Staraptor FB X
1 Azelf
T/S/S (18):
4 Pokemon Collector
4 Palmer's Contribution
4 Pokemon Rescue
3 Judge
3 Bebe's Search
Energy (27):
4 Call
4 Rescue
5 Dark
14 Psychic
Strategy:
Start with Mew Prime and see off Rhyperior T1. Hard crush for up too 250 damage a turn by T2. If I start with Eevee, I can call for family to get a Mew onto the field. If I start with any other pokemon and a call energy, call 2 Mew Prime to the field. Umbreon is in there to take care of Dialga G X since it proposes a serious threat to this deck. Staraptor X is there to search for any supporters I need in the beginning, and near end game to thin my deck to make sure I am dealing massive damage by putting energy back into my deck using Palmer's. And of course, Azelf is there to search out anything I may need that is prized.
Now I am working on possibly putting in 2 Old Amber fossils into my deck as techs. Now before you go thinking I am crazy by just putting in 2 fossils and no Aerodactyl, it is a tech against Lostgar since it uses seekers. If I have Old amber on my bench (Also protected from sniping) and they use Seeker, I will just pick up the fossil, thus turning it into a trainer again, preventing them from Lost Zoning anything. I will run 2 to make sure I have a good chance of getting it. Now I know that this deck has a high possibility of milling my fossils, but it is also a good tech against lostgar, which I believe is going to take over the format.
Any suggestions on what I may take out to put in 2 Fossils? I am thinking 2 of my energy (1 pychic and 1 dark) since I have 27 as it is, and only a handful of my dozen's of times testing this deck have I ever done less than 100 damage in a single hit.