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Mewbox (Mew/Yanmega/Muk)

generalv

Aspiring Trainer
Member
Monsters:
4x Mew Prime
3x Yanmega Prime
3x Yanma
2x Muk
2x Grimer
1x Celebi Prime
1x Crobat Prime
1x Jumpluff
1x Jirachi
1x Bouffalant

19 Monsters Total

3x Pokemon Collector
3x Copycat
2x Judge
2x Professor Oaks New Theory
1x Seeker
1x Professor Juniper
3x Pokemon Communication
2x Pokemon Catcher
2x Junk Arm
2x Plus Power
1x Switch
1x Energy Exchanger
1x Revive
1x Defender
1x Super Scoop Up
1x Crushing Hammer

27 Trainer/Supporters Total

7x {P} Energy
5x {G} Energy
2x {C}{C} Energy

14 Energy Total

Strategy: Start with mew early and "see off" either Crobat of Jumpluff. Then simply start knocking out your opponents pokemon :D
This deck works for me, and also is very consistent and reliable, please comment and criticize! Its well appreciated :D
 
Hm this looks more like "throwing cards in because of space"

I suggest changing this:

- Revive
-Defender
- Crushing Hammer
- Switch
- Energy Exchanger
- 2 Pokemon Catcher
- 2 Junk Arm
- 1 Celebi
- 1 Buoflant
- 2 Grimer
- Crobat Prime
- Jirachi
- 1 Physic Energy
- 2 Double Colorless
- Seeker
- 2 Plus Power

16 Cards

What you added is irravalant to the stratagy of Mewbox. Your supposed to set up Vileplume for Trainer Lock and use Muk and Jumpluff (or Zoroark) to work around their Pokemon and grabbing effective KOs

Add in-

2-2 Sunflora Line (Helps grab your Vileplume and or Yanmega Line)
3-2-3 Vileplume (Consistant and easy to draw into)
2/3 Rare Candy (depends on prefrence here)
1 Jumpluff ( If that Jumpluff is prized, you lose. Enough said)

Optional: If you decide to go with 2 Rare Candy, add in this:

1 Proffesor Oaks New Theory


Just trust me on these suggestions. I play this deck and from testing, they should be able to maintain power and speed along with Trainer Lock to aviod Pokemon Catcher (while you can use Muk as a Catcher) and move around Pokemon with Poke Powers to disable them or Pokemon with high retreat Early Game or VERY Late Game when resources are at minimum.

Just hit meh u if you have any more questions :p
Peace!
 
Since he's running Yanmega Prime he doesn't need Zoroark for Foul Play. For Mewbox decks like mine that isn't able to run Yanmega I stick with Zoroark but it does help If you are able to run Yanmega's and it has amazing synergy with Sunflora and Vileplume. I can't think of another Stage 1 {G} Pokemon that's just as good as Yanmega for this kind of deck other than Leafeon CoL for Miasma Wind which is amazing with Muk's Sludge Drag attack being copied from Mew Prime. I'd still go with Yanmega over Leafeon though.

I'd personally run 2 Jumpluff instead of 1, Mass Attack with Mew Prime and a full bench is just amazingly good and with being able to copy Leaf Guard it can survive a hit from Donphan and get that KO it needs to accomplish. I would also consider Pidgeot TR in this deck cause Headwind is so good against anything that runs Reshiram including TyRam (Typhlosion Prime/Reshiram). If you do run Pidgeot then you might have problems against ZPS. Perhaps Crobat Prime might be better or run both?

Hope that helps and good luck...
 
:| Dont make me get meh lugusta face :p. Nah he isnt really worth it. Sure you can do the Poisen to negate the Donphan effect, but Poisining wont overpower raw strength :p
 
Thanks, im taking your ideas into consideration. With more testing il figure out exactly i want to do :p
just a question though, would it benifit me if i ran a Leavanny or 2 in order to get vileplume up even earlier by having mew use his attack "nurturing"
or would that just slow down the deck?
 
Not at all. Think about it.Sure you can get Vileplume up faster. But you CANNOT have any lead. What Im saying is tat you would have to burn another turn to get an Attacker in the LZ
 
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