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Mewgar HGSS-on

Avacado

See you space cowboy...
Member
19 Pokemon

4 Mew Prime
2-1-3 Gengar Prime
1-0-1 Vileplume
1 Mr Mime CoL
1 Ditto TM
1 Jirachi CoL
2 Spiritomb TR
1 Crobat Prime
1 Cleffa

25 TSS

3 Collector
2 Dual Ball
2 Communication
3 Seeker
3 Twins
2 Junipers
3 Judge
3 Rare Candy
2 Energy retrieval
1 Switch
2 Lost World
1 FSL

14 Energy

10 Psychic
4 Rescue

Start with mew see off a gengar prime start LZing things a.s.a.p. All the while setting up an actual gengar prime having more hp to survive and keep LZ'ing. Vileplume tech to help slow down opponents. Mime to look at hands. Ditto to shorten their bench. Jirachi tech to bring back their Candied stage 2's in their hands to also potentially Lost Zone. Spiritomb to spooky whirlpool. Crobat to slowly get rid of heavy hitters such as reshiram.

Any suggestions? I do think this deck stands more of a chance next format.

This is also another version with no trainer-lock...

17 Pokemon

4 Mew Prime
2-1-3 Gengar Prime
2 Mr. Mime CoL
2 Spiritomb TM
1 Jirachi CoL
1 Ditto TM
1 Cleffa

29 TSS

2 Collector
3 Dual Ball
3 Revive
2 Rare Candy
3 Communication
3 Seeker
3 Twins
2 Junk Arm
2 Lost World
2 Juniper
2 PONTs
1 Switch
2 Energy Retrieval

13 Energy

10 Psychic
3 Rescue


better?
 
I play tested it against a few different decks and with all of them, you have to be focused on LZ'ing too much to be able to have the time to set up vileplume. even getting crobat to the LZ gets in the way sometimes. I'd suggest going with the non-vileplume deck and take out a seeker for a second mr. mime (it's amazing how hard it is to play this deck without mr. mime. so if that one gets prized, you're in a world of trouble playing the guessing game) and take out both junk arms for 2 lost worlds. (you don't have any in your list lol)
 
Thanks for the comment!

I agree second is best and i cant believe i forgot lost world! lol i always do that

Im taking out crobat and ditto for 2 Lost World and one judge for the extra Mime which i also agree with you on.

so

- 1 Bat, -1 Ditto, - 1 Judge

+ 1 Mime +2 Lost worlds lolz

--------------

I actually have room for one more card after some editing, should i add back in ditto TM or crobat prime?
 
-1 Jirachi
-1 crobat
-1 cleffa
-1 rescue
-2 energy retrieval
-2 psychic

+2 mime jr
+2 lost world
+2-2 slowking HGSS (not prime)

The slowking and mimes will give you additional options of LZing key pokemon/cards and destroying opponents top deck. This is on list 2 btw.
 
i would actually just run a straight mew gar with mime and spiritomb as the only techs so you dont waste your hurls.
mew gar is all about speed, so i would max out mew AND gengar lines

this also frees up alot of room for more supporters and trainers to get things out faster and when you need it
 
17
4 Mew Prime
3-2-4 Gengar Prime (1 to LZ)
2 Mr Mime TM
2 Spiritomb TM


30
3 Dual Ball
2 Collector
3 Communication
2 Junk Arm
3 Pokegear (search out supporters)
3 Seeker
3 Twins
2 PONT
2 Juniper
1 Switch
2 Lost World
2 Rare Candy
2 Energy Retrieval

13 Energy
10 Psychic
3 Recsue


Hows this list Ogeray? I want to try straight mew/gengar see if it makes it faster though i might mulligan more with so few pokemans.
 
Pokemon. Pokemans is not a word because Pokemon is its own plural.

Correct
"Ash has five Pokemon."
Not correct
"Ash has five Pokemans!?!?! CRIE-Z ZOMG!!!"

Back on topic... I have no input for this deck
Take out the dual balls for 2 more collectors and probably 1 more switch

-3 dual balls
+2 collectors
+1 switch.
 
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