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mewgar v2

megabarkerboy

Aspiring Trainer
Member
this is my updated version of mewgar ive played with the deck at many diffrent levels with many diffreny version now and listend to peoples opinions and this is what it looks like now.

POKEMON (20)

4 gengar prime
2 haunter
3 gastly
4 mew prime
3 mr mime
2 spiritomb
2 cleffa

TRAINERS/SUPPORTERS (28)

2 lost world
2 rare candy
3 pokemon collector
4 pot
3 n
2 pokemon catcher
3 twins
3 seeker
2 junk arm
2 pokemon communication
2 revive

ENERGY (12)

2 rescue energy
10 psychic base set energy

stratagy first turn mew see of gengar then start throwing there poks into the lost zone and puting pokemon into there hands with seeker or using n to get them a new hand which may have more pokemon in it and cheak there hand with mr mime
if not use collectors to get mew on to the bench as quick as possible then the same as the above

hope you all like the additions and continiue to give me further help on this deck.
 
Way too many spiritombs and mr. Mimes. Horrible cards to start with and not game changing if one is prized. You only want one of each. Collector, twins, and seeker should be maxed, so add one more of each.

- 2 MrMime
- 1 Spiritomb

+ 1 Collector
+ 1 Twins
+ 1 Seeker
 
hi ther i took out the spiritomb for a seeker but dont think taking out mr mimes are a good idea becouse i youse alot of draw power that makes my opponant draw too and i wont to be able to see if there hand is good enough to mil before and after this also i only need 3 collector becouse my bench gets very full very quikly but am thinking about puting the other twins in.
 
I think Mime Jr should be removed because it can only mill one card per turn which might help burn their deck down but not very significantly. Mime Jr pairs well with Slowking to mess with their deck and get pokemon in the lost zone, but it is good catcher bait so I wouldnt recommend using it.
 
-1 Junk Arm

+1 Twins

This is just a player's opinion, but I think that another Twins is necessary because the whole point of MewGar is to start by losing, Twins to get everything you need, then lost zone all your opponents Pokemon to win the game. If you have 4, then the consistency level goes up and makes you get the cards that you need a bit quicker. Plus, a junk arm is unnecessary because you only need the Communications to get Gengars out and the Catchers to stall. You do not need to get those back.
 
mareepman im not playing mime jr or slowking

victiniman i have added another twins but toke out a mr mime instead junk arm is good to re use ns and pont

ilsnumber12 n is better becouse i dont plan on losing any more than 3 prizes pluse n is an early game card
 
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