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Mewperior (Senior/Cities)

Does this deck stand a chance in the current Meta?


  • Total voters
    29
  • Poll closed .

Cypher

HARD CRUSH!!!!
Member
The main strategy is to start using Hard Crush as fast as possible and to have a good way to recover killed Mews.
I have always been able to start using Hard Crush by turn 2 or 3.
I have been doing a lot of testing with this deck and so far this has been the most consistent list.

Pokemon:


-4 Mew Prime
-4 Sableye
-2 Rhyperior Lv.X
-1 Azelf
-1 Azelf Lv.X
-1 Smeargle UD

Trainers/Supporters:

-4 Pokemon Collector
-2 Cynthia's Guidance
-3 Pokemon Rescue
-3 Palmer's Contribution

Energy Cards:


-23 Psychic Energy
-4 Call Energy
-4 Rescue Energy
-4 Cyclone Energy

Pros and Cons of the deck:

Pros:

-Decently Fast and Consistent Set Up (I can use start using Hard Crush by turn 2-3)
-Fast Recovery
-High Damage Output
-Can take a prize almost every turn, once set up
-Hits for no energy attachment
-Can easily get around Power and Trainer Lock
-You don't need consistent Draw Power

Con's

-Autoloss to Diagla G Lv.X and Umbreon UD
-Main Attacker has low HP (even if I added Snow Point Temple and Expert Belt)
-Has a weakness to the Uxie LA (Can get rid of weakness with Azelf X)
-Little room for techs
-Discards 5 cards from deck per turn


All suggestions and constructive criticism is welcomed! :D
Does anyone have a good suggestion for a tech to deal with Diagla G Lv.X and Umbreon UD?
 
(Wait, why is everyone running this deck since I've posted it?)

IDK about Sableye. It kind of hurts whats so great about the deck, swarming. If they kill your Mew, send up a Q'd Smeargle, Portrait, and you can keep the 100-250 flow going every turn. You NEED 4 Palmer's in this deck. It's pretty much a staple. Judge is nice for the hand refresh once your hand gets clogged with energy, but GUIDANCE? Ditch that and the rescue. IDK if you need Call with Sableye, but if you choose to run 4 Smeargle instead like I do, then keep it for sure. Max out the Rhyperior X, Azelf won't really help to much unless you're lucky enough to have a Judge in your hand. Azelf X isn't needed, to hard to get out, especially because you don't run any Warp Energy. Too bad your discarding your top 5 every turn, otherwise Relicanth and a Fighting would work wonders against both of those cards. Hope I helped :)
 
This actually looks like a really good list... with all that energy, you should be hitting for 100/150 every turn starting 3rd turn. This deck can't really tech against DGX or Umbreon effectively whatsoever, but has some great matchups nonetheless.
 
This list has been extremely consistent so far and I have ALWAYS started hitting by turn 2 or 3. The lowest amount of damage I have ever done with this list is 100. I have tried a lot of different techs to use against DGX and Umbreon, but none of them have been successful. All I can do is hope I don't run into DGX or Umbreon, although it's pretty likely I will. The only semi-consistent counter for Umbreon is Cyclone Energy.
 
How much DGX/Umbreon is there around where you play? For this deck, they're basically both autolosses, and you can't really tech much because of the discarding and everything...
 
DGX is decently popular, but Umbreon is not. The most popular decks are Luxchomp, Sablock, Machamp, Gengar and Gyrados.
 
@Scizorlicious: A lot of times I hit 250. 200 is what I hit mainly, 150 is almost as common, 100 is pretty rare. I don't think I've ever hit 50.
 
yeah you really would have a bad time against DGX and umberon. Something you could try in that new Pidgeot from TR. It's first attck does 20 and it make your opponent next attack cost increase by two colorless energy. It has free retreat attack cost is kinda cheap the only problem is that it is a stage two. Also you really dont have to worry about luxray gl lv x because the attack reads any of your opponents Pokemon attack cost increase by two colorless energy
 
why not a drifblim UD? You play enough energy to charge it up pretty easily, but otherwise your kind of screwed against DGX.
 
a good way to prevent yourself from decking is adding a kingdra LA and some water energy which gives you some attacking options. The only con would be having to take a second turn to lost zone it aswell
 
Blaziken FB X?
You can just use some rainbow/fire energy and an energy gain to burn off the Dialga G.

Does Blaziken FB work against Dialga G X? Or this: Add 1 Garchomp C X and 1 regular Rhyperior. Then if you see a Dialga lurking, send Chomp X to lost zone, and next turn use its move to revive a Rhyperior (I assume you found a way to discard it). Then Rhyperior can tank (it has 160HP), has lighting resistance, and still does 200 damage a turn. Just remember to leave a Rhyperior X in hand!

Unfortunately doing that would cost 2 prizes, so you see if it is worth it.
 
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