Let me first start by saying that I did not have a better, more catchy name. I've been working on my own Mewtwo version for the last 2 weeks and Coming close to a pretty viable alternative.
Before I post my list, I would like to say that this decklist will not follow any of the norms that some will be playing. This deck contains a Counter to Mewtwo EX, no Skyarrow Bridge, and still needs a bit of work.
Pokemon:
3 Mewtwo EX
2 Cobalion NV
2-2 Dodrio UD
2-2 Musharna ND
3 Celebi Prime
1 Cleffa
Trainers:
3 Collector
3 PONT
2 Cilan
3 Juniper
2 Seeker
2 Switch
4 Communication
2 Super Rod
3 Catcher
3 Junk Arm
Energy
2 Metal (Sp)
2 Metal
4 Prism
2 DCE
5 Grass
The deck is supposed to work like this:
Mewtwo sets up in the first few turns by starting Celebi, Cleffa is the alternative starter in the event of a seriously bad start hand. Cobalion is a Mewtwo Counter which, more often than not, uses Energy Press for revenge hits. Dodrio is for free-retreat and Musharna, like in the days of MD-On, is added draw support.
I usually set up like this:
Start is ALWAYS one of two Pokemon - Celebi or Mewtwo EX. If Mewtwo is the starter and going against another Mewtwo Deck, then then its a game of Cobalion Vs Mewtwo with continuous hand support by Musharna. By the second or third turn Dodrio Usually sets up and the free switching takes place. This allows for an easier change from an active Celebi/Mewtwo to the other.
The huge issue I've been having is against Chandelure. This deck is also pretty difficult to stay focused on because of so much going on.
Any suggestions? Thanks in advance.
Before I post my list, I would like to say that this decklist will not follow any of the norms that some will be playing. This deck contains a Counter to Mewtwo EX, no Skyarrow Bridge, and still needs a bit of work.
Pokemon:
3 Mewtwo EX
2 Cobalion NV
2-2 Dodrio UD
2-2 Musharna ND
3 Celebi Prime
1 Cleffa
Trainers:
3 Collector
3 PONT
2 Cilan
3 Juniper
2 Seeker
2 Switch
4 Communication
2 Super Rod
3 Catcher
3 Junk Arm
Energy
2 Metal (Sp)
2 Metal
4 Prism
2 DCE
5 Grass
The deck is supposed to work like this:
Mewtwo sets up in the first few turns by starting Celebi, Cleffa is the alternative starter in the event of a seriously bad start hand. Cobalion is a Mewtwo Counter which, more often than not, uses Energy Press for revenge hits. Dodrio is for free-retreat and Musharna, like in the days of MD-On, is added draw support.
I usually set up like this:
Start is ALWAYS one of two Pokemon - Celebi or Mewtwo EX. If Mewtwo is the starter and going against another Mewtwo Deck, then then its a game of Cobalion Vs Mewtwo with continuous hand support by Musharna. By the second or third turn Dodrio Usually sets up and the free switching takes place. This allows for an easier change from an active Celebi/Mewtwo to the other.
The huge issue I've been having is against Chandelure. This deck is also pretty difficult to stay focused on because of so much going on.
Any suggestions? Thanks in advance.