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Mienchamp (Mienshao / Focus Sash / Machamp)

NbaMarkey

Jzargo
Member
Pokemon:

  • 3-3 Mienshao
    3-1-3 Machamp
    1-1 Crustle
    1 Mewtwo EX
    1 Druddigon
Items/Tools/Supporters/Stadiums:

  • 2 Startling Megaphone
    3 Ultra Ball
    3 Rare Candy
    2 Max Potion
    1 Super Rod
    1 Evosoda
    1 Switch

    3 Focus Sash
    1 Rock Guard

    3 Korrina
    2 N
    2 Colress
    3 Juniper
    1 Lysandre

    2 Fighting Stadium
Energy:

  • 4 Strong Energy
    2 DCE
    6 Fighting Energy

Strategy:
After glancing at the new Mienshao, I figured it would work great with a card like focus sash. The main focus of the deck is to set up 2 (or three) Machamp on the bench to boost damage to make the 40 damage into 80 or 100... Add a Strong Energy or two to the equation and a one-energy move can do 120 or 140 damage... With a focus sash Mienshao on the bench and one in the active spot, one can consistently hit for massive amounts of damage.

Of course, this will not happen every time and I'd love opinions on how to make this deck more consistent, or just any other tips and opinions on the strategy of the deck.

(And yes, I'm aware that Mienchamp sounds like "Mein Kampf")
 
I was thinking about this deck a couple of days ago. I just couldnt seem to make the numbers nice enough. The first problem that imo is absolutely essential to this deck is running mountain ring as a stadium, because any enemy that can deal benched damage completely ruins the focus sashes and leaves your strategy to be basically inferior to any other attacker. Alternatively you could run mr. mime but he can be lysandre'd out and killed pretty easy, plus its better to have the bench space for machamps and mienshaos that you are powering up. Secondly I would run a lot more evosoda, and probably 4 korrina. Since korrina can grab you an evosoda and a fresh mienfoo every single turn to keep your loop going. I also considered ghetsis in mine to hopefully rid my opponent of the other two cards which limit focus sash- hypnotoxic laser and megaphone.
Also, is the rock guard for crustle to use with the max potions?
 
Pipotchi said:
The first problem that imo is absolutely essential to this deck is running mountain ring as a stadium, because any enemy that can deal benched damage completely ruins the focus sashes and leaves your strategy to be basically inferior to any other attacker

Secondly I would run a lot more evosoda, and probably 4 korrina. Since korrina can grab you an evosoda and a fresh mienfoo every single turn to keep your loop going.

Also, is the rock guard for crustle to use with the max potions?
-That is a great point, I (of course) hadn't play tested yet, so I felt like seeing if I could run more damage with more risk; but now that you say that I don't see the point if it destroys my strategy.

-I may drop draw support supporters because of the lack of necessity and the ability to pull them out with Korrina, though the thought of not running multiple Junipers or Colress scares me. Still, the real point of the deck is to set up the "perfect scenario" so-to-speak of two Mienshao, a few Machamp, and a Mewtwo EX (which can easily be Ultra-Balled out of the deck, and isn't necessarily always necessary). Still, the idea of playing 4 evosoda and 4 korrina just makes sense.

-Yes, the Crustle is met to merely rock guard and max potion. It is also the reason I run a switch, but I think it's worth it for that level of annoyance.

Also, just out of curiosity... Does the heal for Jynx occur before or after damage from poison? If so, running one Jynx could actually prove reliable for stopping a 100+ hit plus lasers...

Thanks again for the input.
 
NbaMarkey said:
Also, just out of curiosity... Does the heal for Jynx occur before or after damage from poison? If so, running one Jynx could actually prove reliable for stopping a 100+ hit plus lasers...

Jynx ability is activated on your turn, before your attack. Poison takes place between turns. It will hurt you before you get to heal with Jynx.
 
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