Hi All,
I played Pokemon a long time ago in the past and never really got competitive with it but I recently picked up playing again online and don't have too many cards at my disposal, so I'm looking for a powerful strategy that's easy to obtain the cards for. At least so I have a decent deck until I can start earning the rarer cards.
When browsing through the theme decks one strategy did seem to be decent, and that's using 2x Mienshao's as your main attacker. As they return themselves to your hand after attacking you can basically just cycle between 2 of them over and over again, essentially making them un-killable except by 1-hit KO. The only other way to deal with them is by inflicting a crippling status ailment that can stop the attack long enough to finish them. Alternatively, they have to be killed on the bench.
One other obvious flaw is the low damage output, as Aero Turn can only do 40 damage. This can be offset quite well though by using "Strong Energy", "Muscle Band" and "Machamp (Furious Fists 46)". After a few buffs you can up your damage to 100 a turn. The "Fighting Stadium" stadium card can further increase this to 120 against EX pokemon. That's up to 120 potential damage... for 1 energy.
It may be worth noting that Mienshao returns all cards attached to to your hand it as well, so tools do work pretty well with the combo. I'm not really worried about resistance, as I can win any damage race if they can't 1-hit KO me.
The reason I picked this strategy is because many of the cards I need can be found in the "Dark Hammer" them deck, so it's easy to start building.
Some notable cards that could be useful in the deck:
-Wally = Allows you to begin attacking on turn 1, but note that you will have to put a mienfoo as your active pokemon after an aero turn rather than an already fully evolved mienshao (so easier to KO).
-Evo Soda = Can find Mienshao if you have Mienfoo on the board already.
-Korrina = Probably the best all-round trainer card for this deck. Can search for your pieces as well as some extra utility.
-Strong Energy, Muscle band, Fighting Stadium = Offsets the low damage output of Aero Turn
-Training Center = Make's it harder to 1-hit KO your Mienshao
-Mountain Ring = Protection against bench damage.
-Machamp (Furious Fists 46) = Extra damage for Mienshao, and a good pokemon all-round as well.
-Hitmonlee (Furious Fists 47) = Let's you get their back row if they've been switching for very little energy. Also benefits from the power boosts.
Pro's:
-Can Start attacking early
-Difficult to kill
-"Auto-Win" against decks that don't have a way to deal with you
Con's:
-Low Damage Output by default
-Vulnerable to 1-hit KOs
-Once the combo has started you're giving up your energy play for your turns.
I'm not in the loop on the current competitive decks however, so I would appreciate some constructive criticism on the idea. Please if you can see any glaring problems, or have any suggestions on how to build up from the basic idea I would love to hear it.
I played Pokemon a long time ago in the past and never really got competitive with it but I recently picked up playing again online and don't have too many cards at my disposal, so I'm looking for a powerful strategy that's easy to obtain the cards for. At least so I have a decent deck until I can start earning the rarer cards.
When browsing through the theme decks one strategy did seem to be decent, and that's using 2x Mienshao's as your main attacker. As they return themselves to your hand after attacking you can basically just cycle between 2 of them over and over again, essentially making them un-killable except by 1-hit KO. The only other way to deal with them is by inflicting a crippling status ailment that can stop the attack long enough to finish them. Alternatively, they have to be killed on the bench.
One other obvious flaw is the low damage output, as Aero Turn can only do 40 damage. This can be offset quite well though by using "Strong Energy", "Muscle Band" and "Machamp (Furious Fists 46)". After a few buffs you can up your damage to 100 a turn. The "Fighting Stadium" stadium card can further increase this to 120 against EX pokemon. That's up to 120 potential damage... for 1 energy.
It may be worth noting that Mienshao returns all cards attached to to your hand it as well, so tools do work pretty well with the combo. I'm not really worried about resistance, as I can win any damage race if they can't 1-hit KO me.
The reason I picked this strategy is because many of the cards I need can be found in the "Dark Hammer" them deck, so it's easy to start building.
Some notable cards that could be useful in the deck:
-Wally = Allows you to begin attacking on turn 1, but note that you will have to put a mienfoo as your active pokemon after an aero turn rather than an already fully evolved mienshao (so easier to KO).
-Evo Soda = Can find Mienshao if you have Mienfoo on the board already.
-Korrina = Probably the best all-round trainer card for this deck. Can search for your pieces as well as some extra utility.
-Strong Energy, Muscle band, Fighting Stadium = Offsets the low damage output of Aero Turn
-Training Center = Make's it harder to 1-hit KO your Mienshao
-Mountain Ring = Protection against bench damage.
-Machamp (Furious Fists 46) = Extra damage for Mienshao, and a good pokemon all-round as well.
-Hitmonlee (Furious Fists 47) = Let's you get their back row if they've been switching for very little energy. Also benefits from the power boosts.
Pro's:
-Can Start attacking early
-Difficult to kill
-"Auto-Win" against decks that don't have a way to deal with you
Con's:
-Low Damage Output by default
-Vulnerable to 1-hit KOs
-Once the combo has started you're giving up your energy play for your turns.
I'm not in the loop on the current competitive decks however, so I would appreciate some constructive criticism on the idea. Please if you can see any glaring problems, or have any suggestions on how to build up from the basic idea I would love to hear it.