Pokemon: 15
3 Miltank Explosive Impact (Primary Attacker)
3 Zorua SLG 52 (Evolution)
3 Zoroark-GX SLG 52 (Draw Support/ Secondary Attacker)
2 Slugma CES 23 (Evolution)
2 Magcargo CES 24 (Search for MMM)
2 Tapu Lele-GX GRI (Search)
1 Orangaru UPR (Retrieval)
Supporters:12
3 Mallow (Search for MMM/ Cards that Zoroark can draw)
2 Mina (Fully Power Miltank T1)
2 Guzma (Control and Kills)
3 Cynthia (Draw)
2 Lillie (Draw)
Items:25
4 Moo Moo Milk (Power for Miltank)
4 Acro Bike (Draw)
3 Choice Band (Damage)
1 Pal Pad (Retrieving cards)
2 Rescue Stretcher (Way to get cards back after Trade)
1 Field Blower (Control/ Anti-Garbotoxin in Expanded)
1 Energy Recycle System (Way to get cards back after Trade)
4 Ultra Ball (Search)
2 Order Pad (Way to get MMM)
2 Nest Ball (Draw and Search)
Energy: 8
4 Double Colorless Energy
4 Fairy Energy
The Primary strategy of this deck is to get the optimal amount of MMM with ZoroCargo. Mallow and Zoro can lead to an easy 1-2 Milks, meaning I can get to one hit kill potential. If I have the Milks in my hand first turn, I can instead use Mina to attach another energy from my deck to Miltank. Meaning DCE + Fairy from Mina + Milks = First turn potential 120 or KO.
As with every deck I make, I'm never sure about the trainers. Having this be post rotation makes it slightly harder. On top of that, even in expanded I don't have puzzles to get back MMM if they get discarded. The only things I can see being beneficial from this being in expanded is it having Eggs, Sycamore, N, Team mates, and Skyla. Okay; looking back it now that's a lot. However, I'm sure you guys can help somehow.
List of changes bellow this line:
-1 Stevens Resolve
-2 Special charge
-1 Mina
-2 Escape rope
+1 Lillie
+1 Cynthia
+2 Order Pad
+1 UPR Orangaru
+1 Pal Pad
3 Miltank Explosive Impact (Primary Attacker)
3 Zorua SLG 52 (Evolution)
3 Zoroark-GX SLG 52 (Draw Support/ Secondary Attacker)
2 Slugma CES 23 (Evolution)
2 Magcargo CES 24 (Search for MMM)
2 Tapu Lele-GX GRI (Search)
1 Orangaru UPR (Retrieval)
Supporters:12
3 Mallow (Search for MMM/ Cards that Zoroark can draw)
2 Mina (Fully Power Miltank T1)
2 Guzma (Control and Kills)
3 Cynthia (Draw)
2 Lillie (Draw)
Items:25
4 Moo Moo Milk (Power for Miltank)
4 Acro Bike (Draw)
3 Choice Band (Damage)
1 Pal Pad (Retrieving cards)
2 Rescue Stretcher (Way to get cards back after Trade)
1 Field Blower (Control/ Anti-Garbotoxin in Expanded)
1 Energy Recycle System (Way to get cards back after Trade)
4 Ultra Ball (Search)
2 Order Pad (Way to get MMM)
2 Nest Ball (Draw and Search)
Energy: 8
4 Double Colorless Energy
4 Fairy Energy
The Primary strategy of this deck is to get the optimal amount of MMM with ZoroCargo. Mallow and Zoro can lead to an easy 1-2 Milks, meaning I can get to one hit kill potential. If I have the Milks in my hand first turn, I can instead use Mina to attach another energy from my deck to Miltank. Meaning DCE + Fairy from Mina + Milks = First turn potential 120 or KO.
As with every deck I make, I'm never sure about the trainers. Having this be post rotation makes it slightly harder. On top of that, even in expanded I don't have puzzles to get back MMM if they get discarded. The only things I can see being beneficial from this being in expanded is it having Eggs, Sycamore, N, Team mates, and Skyla. Okay; looking back it now that's a lot. However, I'm sure you guys can help somehow.
List of changes bellow this line:
-1 Stevens Resolve
-2 Special charge
-1 Mina
-2 Escape rope
+1 Lillie
+1 Cynthia
+2 Order Pad
+1 UPR Orangaru
+1 Pal Pad
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