1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
It has poor hp, not able to survive 2 hits from practically everything, but it has no weakness or retreat, which is very good.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
It's Pokepower is extremely useful. After its no energy attack, it is semi invulnerable, and can stall well.
3. What combos can you use it with? How so?
Since it is one card that needs no energies, and if I'm correct, does not make you lose a prize card when it faints, use it in decks to stall during setup. Watch out for attacks with "This attack isn't effected by weakness, resistance, poke-powers, poke-bodies, or any other effects on the defending pokemon" attacks.
4. What techs can you use to combat the weak points?
It is a tech. Use it to help your team have a few extra turns to set up.
5. How's the artwork?
My favorite out of Mime Jr, or Mr. Mime
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1.5/5. Outside of a few turn stall and putting a few of your opponents cards in the lost zone, it's useless.
Of course during the time it took to type this, 2 other people beat me to it. :3