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MisPlume (Mismagius+Vileplume)

JuStuPro

Aspiring Trainer
Member
Okay first to say: I LOVE Lock decks, and i also love special decks, so before the season started, I thought about the combo between Vileplume and Mismagius. I already had a working decklist, but then I thought it might not be playable enough and played the classic Stage one rush for my first tournament. Well I got third (but there were only 12 so...) but I also didn't face any really bad matchUp, though our meta is full of it. Because I thought that I won't have that much luck again, i thought about what to play instead, and so I remebered my MisPlume build and build the deck again, and that's the point where I could need some help.

Here is the decklist:

Pokémon (22)
4-2-2 Vileplume (UD-UD-UD)
4-3 Mismagius (UD-UD)
3-2 Yanmega Prime (TM-TM)
1-1 Slowking (UD-HS/CoL)

Trainer/Supporter (26)
3 Communication
3 Rare Candy

4 Collector
4 Copycat
3 Juniper
3 PONT
2 Judge
2 Twins
2 PETN

Energy (12)
8 Psychic
4 Rescue

Strategy is pretty simple, you simply do extremely HIGH damage by using Mismagius Poltergeist attack. Cause of Vileplume, the opponent will often have a bunch of Trainers stucking in his Hand.
With Slowking you can control his hand, and Slowpoke is an okay starter because of his first attack.
Yanmega, can give you some cheap prizes and the possibility to get some prizes earlygame.
With Rescue, you can pretty much swarm Mismagius and Yanmega.

The matches I tested right now were pretty cool, this deck nearly always sets up pretty fast and the high damage output makes Mismagius low HP acceptable. I already tested against ZPS, Stage one and ReshiBoar. I'm not sure about the Reshiphlosion Match up, but it depends on whether they play Ninetales or not.
Gothitelle should be pretty easy, The Truth could be harder, Mewbox should be easier again (the first attack is enough for Mew) but Muk could be annoying.

Dou you have any suggestions how to make it better?

Greets JuStu

PS.: I'm sorry for every mistake in this post, but english isn't my mother tongue, so...
 
Not sure where you could fit it in (my choice would be losing a Misdreavus or Yanma) for a Mr. Mime tech for Trick Reveal so you know just what is going to happen when you poltergeist, or if your opponents still setting up, you could know if you should judge them to mess up their setup.
 
You really don't need Communication as it may backfire to you when Mismagius is Active and there is a Zoroark. Believe me, this is my deck.
 
Two communication is still needed. You want Plume set out right away. At least three twins is needed. Plume decks are slow by default. You still need something against your TyRam matchup or any Reshiram deck in general. TyRam has an auto recycle system that kills off all your Mismagius without effort which is a problem.
 
@ Izan:
Yeah, Mr. mime would be great, if I can get one till Saturday i will put it in for sure, atm I prefere taking out a Misdreavus, I really don't need four of them...
@dialgarock:
well, atm i needed at least on communication in every game so I'm not sure if I can play without them, but i will try. Yeah Zoroark is really not nice against Mismagius, but i don't know what to do against it...
@Riskbreakers:
yeah, ReshiPhlosions seems to be my reeeeeally bad match Up, but I don't know how to solve this. ReshiBoar isn't that much of a problem, because they need either Trainers or supporters to get back the energy, but reshiphlosion could be the silver bullet for my deck. I think I have to rethink IF Misplume is the right deck to play hmmm I will test a little bit more.

thanks for all the suggestions, but more wouldn't be bad either...
 
You'd probably one-shot a zoroark anyway. :/

TyRam is a silver bullet in the sense that trainer lock doesn't matter once he gets two Typhs on the table, from there it's basically a tableflip for you.

Misplume is a nice deck but Mismagius low HP is the bite in the balls for it.
 
Yeah i think if Mismagius had 100 HP or something similar it could be pretty playable. I decided not to play this this weekend, but I think it would be still interesting to figure out how to solve these problems, because I still think it is a nice deck (at least for league play).
 
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