In the games, we never know how cities and regions are governed. While not stated, most cities seem to follow democracy, namely because the regions and cities aren't known as kingdoms or realms. The only example that comes to mind as a reference of governance is Drayden from Opelucid who's refered as Mayor and Wattson who's the founder (and possibly Mayor) of Mauville! Perhaps due to their importance, Gym Leaders act as the most important person or Mayor if there's such role, but who knows for sure?
Also, we never come across any city being governed or being ruled by an evil or greedy person. The regions are almost perfect and it's always the evil team that is exactly the evil that comes to disturb (despite Virbank having issues with pollution, it seems only a girl in Vermilion City seems interested in not wanting pollution due to the increased Grimer population as a direct consequence of it ).
So, despite perhaps fostering rivalry (and war...not actually war, just as an event in the game's story), something not suitable for the target audience (a.k.a. children), I'd like to see actual kingdoms in the modern age, with cities reflecting older architecture but beeing used, castles with people living in it, quests, the option to built our own little castle (replacing secret bases) somewhere in the region. Also, I'd like to see a kingdom being ill ruled and we being crowned the new King/Queen and having to manage it. In B2/W2 we had to manage an avenue, in XY we even receive a parade for being Champion, so why not introducing mayors and kings and even have a feature of managing one city/kingdom?
Also, an expansion of using Pokémon as means of transportation to include more Pokémon and not just certain ones in specific locations and more of the discussion between having Pokémon inside Pkballs or letting them loose (with the player having the option to choose).
In the end, a development of the Black/White philosophy from Gen. V applied to governance and (some new) aspects for the games.
The idea of introducing kingdoms isn't insane or that much new since it's only applying to the present something we've been seeing as the past.
With Isshu, we're introduced to a story about two brothers, an ancient civilization that had a kingdom (Relic Castle), more ruins (Abyssal Ruins) and evil team based on a feudal system. Kalos followed this route and introduced another tale with royalty (Lysandre, AZ) and war (perhaps between kingdoms). The Battle Chateau introduced a system based on nobility titles.
What do you think!?
Also, we never come across any city being governed or being ruled by an evil or greedy person. The regions are almost perfect and it's always the evil team that is exactly the evil that comes to disturb (despite Virbank having issues with pollution, it seems only a girl in Vermilion City seems interested in not wanting pollution due to the increased Grimer population as a direct consequence of it ).
So, despite perhaps fostering rivalry (and war...not actually war, just as an event in the game's story), something not suitable for the target audience (a.k.a. children), I'd like to see actual kingdoms in the modern age, with cities reflecting older architecture but beeing used, castles with people living in it, quests, the option to built our own little castle (replacing secret bases) somewhere in the region. Also, I'd like to see a kingdom being ill ruled and we being crowned the new King/Queen and having to manage it. In B2/W2 we had to manage an avenue, in XY we even receive a parade for being Champion, so why not introducing mayors and kings and even have a feature of managing one city/kingdom?
Also, an expansion of using Pokémon as means of transportation to include more Pokémon and not just certain ones in specific locations and more of the discussion between having Pokémon inside Pkballs or letting them loose (with the player having the option to choose).
In the end, a development of the Black/White philosophy from Gen. V applied to governance and (some new) aspects for the games.
The idea of introducing kingdoms isn't insane or that much new since it's only applying to the present something we've been seeing as the past.
With Isshu, we're introduced to a story about two brothers, an ancient civilization that had a kingdom (Relic Castle), more ruins (Abyssal Ruins) and evil team based on a feudal system. Kalos followed this route and introduced another tale with royalty (Lysandre, AZ) and war (perhaps between kingdoms). The Battle Chateau introduced a system based on nobility titles.
What do you think!?