Hey Pokebeach, whatsup? After hearing about the Rotation......buh buh buh!
I finally decided to end this season with some hardcore deck thinking. Now the name sounds like a dog ran over by a flying trashcan mixed in with a kid's ice cream, but its all I can come up with.
The primary strategy of this deck uses Hypno's "Sleep Pendulum" to force the Defending Pokemon asleep. By stacking 2-3 Hypno, your chance of sleep is accumulated quite fairly. Then, use Musharna's "Dream Eater" to hit for a decent 90, and may leave the Defending Pokemon Asleep!
Now here is some Pros and Cons about the Deck:
Cons-
Can be slow at some points (Turn 2-3) compared to decks such as Donphan and Kingdra
You may roll tails on Sleep Pendulum and have to take a pretty hard hit (Can be easily avoided)
Pros-
Low energy (Well its next season, not many decks are going to be low energy without your E-Gains and what not, except Kingdra and Donphan)
Hitting 90 per turn with 2 energies with no negative effect is how any player likes it?
The chance of leaving your opponent STILL asleep after the damage can turn the game dramatically.
Well, without futher wait, heres the list:
Pokemon- 24
4 Munna
4 Musharna
4 Drowzee
4 Hypno
3 Oddish
2 Gloom
3 Vileplume
T/S/S- 24
4 PONT (Professor Oak's New Theory)
4 Professor Elms
4 Professor Juniper (Do I have enough Professors or what
?)
3-4 Pokemon Collector (Still Unsure)
2 Communication (Just incase to set up Musharna early game)
2 Rare Candy (I know, trainer lock myself, but Vileplume is necessary IF Pokemon catcher is released
3 Copycat
Energy- 12
10 Physic Energy
2 Rescue Energy
Thanks people and peace!
I finally decided to end this season with some hardcore deck thinking. Now the name sounds like a dog ran over by a flying trashcan mixed in with a kid's ice cream, but its all I can come up with.
The primary strategy of this deck uses Hypno's "Sleep Pendulum" to force the Defending Pokemon asleep. By stacking 2-3 Hypno, your chance of sleep is accumulated quite fairly. Then, use Musharna's "Dream Eater" to hit for a decent 90, and may leave the Defending Pokemon Asleep!
Now here is some Pros and Cons about the Deck:
Cons-
Can be slow at some points (Turn 2-3) compared to decks such as Donphan and Kingdra
You may roll tails on Sleep Pendulum and have to take a pretty hard hit (Can be easily avoided)
Pros-
Low energy (Well its next season, not many decks are going to be low energy without your E-Gains and what not, except Kingdra and Donphan)
Hitting 90 per turn with 2 energies with no negative effect is how any player likes it?
The chance of leaving your opponent STILL asleep after the damage can turn the game dramatically.
Well, without futher wait, heres the list:
Pokemon- 24
4 Munna
4 Musharna
4 Drowzee
4 Hypno
3 Oddish
2 Gloom
3 Vileplume
T/S/S- 24
4 PONT (Professor Oak's New Theory)
4 Professor Elms
4 Professor Juniper (Do I have enough Professors or what
3-4 Pokemon Collector (Still Unsure)
2 Communication (Just incase to set up Musharna early game)
2 Rare Candy (I know, trainer lock myself, but Vileplume is necessary IF Pokemon catcher is released
3 Copycat
Energy- 12
10 Physic Energy
2 Rescue Energy
Thanks people and peace!