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Mushno (Hypno/Musharna) HGSS-On

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Hey Pokebeach, whatsup? After hearing about the Rotation......buh buh buh!
I finally decided to end this season with some hardcore deck thinking. Now the name sounds like a dog ran over by a flying trashcan mixed in with a kid's ice cream, but its all I can come up with.

The primary strategy of this deck uses Hypno's "Sleep Pendulum" to force the Defending Pokemon asleep. By stacking 2-3 Hypno, your chance of sleep is accumulated quite fairly. Then, use Musharna's "Dream Eater" to hit for a decent 90, and may leave the Defending Pokemon Asleep!

Now here is some Pros and Cons about the Deck:

Cons-
Can be slow at some points (Turn 2-3) compared to decks such as Donphan and Kingdra

You may roll tails on Sleep Pendulum and have to take a pretty hard hit (Can be easily avoided)

Pros-

Low energy (Well its next season, not many decks are going to be low energy without your E-Gains and what not, except Kingdra and Donphan)

Hitting 90 per turn with 2 energies with no negative effect is how any player likes it?

The chance of leaving your opponent STILL asleep after the damage can turn the game dramatically.

Well, without futher wait, heres the list:

Pokemon- 24

4 Munna
4 Musharna
4 Drowzee
4 Hypno
3 Oddish
2 Gloom
3 Vileplume

T/S/S- 24

4 PONT (Professor Oak's New Theory)
4 Professor Elms
4 Professor Juniper (Do I have enough Professors or what :)?)
3-4 Pokemon Collector (Still Unsure)
2 Communication (Just incase to set up Musharna early game)
2 Rare Candy (I know, trainer lock myself, but Vileplume is necessary IF Pokemon catcher is released
3 Copycat

Energy- 12
10 Physic Energy
2 Rescue Energy


Thanks people and peace!
 
Ok the deck idea is good I've play tested this kind of deck the day B/W came out and here's what I got. You don't need 4 Musharna or Hypno so take out a 2-2 Hypno and a 1-1 Musharna. Also what do you have to counter Steelix Prime it's a high HP damage dealing and resisting, impervous tank sleep wont affect it and, almost all steel and dark types have a resistance to Psychic so take out a 1-1-1 Vileplume and put in a good fire type quick to get or not needy of energy I use Ho-oH legend because you can attach {P} energy and still deal damage enough to kill Steelix or Scizor. Also add in 1 Ruins of Alph to take out {P} resistance and still damage Scizor. Also copycat isn't going to do much as well as the rescue energy so, take them out and add in a 2-1-2 Crobat Prime line or a 1-0-1 Crobat Prime so you can poison to deal maximum damage and snipe weak enough pokemon the rest is up to you which leaves you 6-9 spots lef on which Crobat line you choose.
~Pokemon77
 
The only issue with what you stated was Crobat Prime. Adding another stage two may be difficult to accomplish but other than that, I'll see what I can do. Plume hurts Steelix since they can't use switches and healing trainers anyway.
 
Ok but keep in mind that all vileplum will do most of the time is take up a space on your bench for the Hypno (2), the Crobat (1), and 1-2 Musharna, if 1 Musharna have a good counter to Steelix you can't do Dream Eater on Steelix because of his Pokebody so be aware.
~Pokemon77
 
Dude just cause it's pyshic dosnt mean it's good. I posted another version of this before yours which was reccomended highly. Crobat is way to slow of a tech and isn't worth the small damage output. Did you ever consider the sson to be released Pokemon Catcher to be non meta?
 
http://www.http://google.com/.com/wp-content/uploads/Steelix-Prime-Unleashed-87.jpg
Steelix Prime cannot be affected by a special condition.
 
Ok so an entire tech of a legend isn't worth it. I could tech som fire person. But in my opinion steelix won't be big because of reshiboar. And sorry I couldn't read the part bout steelix before my phone covered it up.
 
I use a deck with a similar strategy (Leafeon w/ roserade&houndoom prime)
so i've been comparing the two decks

Musharna - PP + sleep = 90 damage
Leafeon - C + pioson/burn/confusion = 50-150 damage
it's an interesting trade off


leafeon can tech flareon for steelix tho :p
 
Ya but a legend isn't hard to get especcially Ho-oH because of it's ability to use any kind of energy he can go in any deck!
 
Umm...okay. Guess Steelix Prime wrecks this deck. Unless Steelix starts up big in your area, don't worry 'bout it. If it is big, guess what you can tech in? Umbreon UD! Simple.

Hypno should not be 4-4. It just shouldn't. Drowzee's 2 Retreat Cost is just horrible, and you should never want to start with it. Drop a 1-1 line for 2 Smeargle UD. Why? Because it's an awesome starter. Guess what you can do to max out Smeargle? Drop 1 Oddish and one Vileplume, because you don't want to start with Oddish.

That's my two cents. I may post later.
 
Well, I debated putting in Metagross for Free Retreat on EVERY PHYSIC person, but Dodrio does the same thing. But without Unown Q, Smeargle waste retreat energy without Dodrio. But I debated on also putting in a fire tech. WHo though if Steelix is huge?
 
I already said Ho-oh Legend I was at league and no one using Steelix got a prize in the game so go with it and see if it works for you
 
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