Hey Everyone!
I recently went to Battleroads and thought I would try out a Gothitelle. I'm a little new to all this however and ended up 3 - 3
I stopped playing around Neo and got back into it during the HGSS era. This was my first competitive event ever outside of league a bunch of a years ago. So I was not up to the lingo or common combos or what not. After going 3 - 3 at Roads I took a look at what I was facing there. Out of 53 Masters (it was huge and hosted in Chicago) I noticed half of the competitors were using Tornadus and Yanmega mixed with other stuff. But those 2 cards were in about half the decks. I also noticed somewhat sadly that I was the only Gothitelle deck. There were more Steelix decks than Gothitelles.
Anyway I came back, rebuilt my deck based on threats and stuff I noticed I was doing wrong. Any help to tweak it would be awesome. After the Deck List I will explain my reasoning behind certain cards.
Gothitlock:
16 Pokemon:
3 Gothita EP43
2 Gothirita EP 46
3 Gothitelle EP 47
3 Solosis
1 Duosion
2 Reuniclus
1 Zekrom
1 Reshiram
20 Items:
3 Rare Candy
2 Energy Retrieval
2 Lost Remover
3 Pokemon Communication
3 Pokemon Catcher
2 Junk Arm
2 Switch
3 Max Potion
12 Supporters:
2 Sage's Training
3 Pokemon Collector
2 Professor Oak's New Theory
3 Twins
2 Professor Juniper
12 Energy:
10 Psychic
2 Double Colorless Energy
Reasoning:
Starting with the Pokemon Gothitelle is here for the Lock, obviously. I noticed 4 of her was just too much however I would like to go up to 3 Gothita. After accumalating 4 energy she 1HKOs Yanmega and Tornadus. 5 Energy has her dropping the dragons.
Reuniclus is there to keep the lock active by moving damage away from her. He moves it to guys on the bench that then wait to be healed by other means.
Reshiram and Zekrom are there for damage sponges. They take the damage on to them and then wait for a max potion or a seeker (maybe blissey?) to heal them. They can outrage if need be, but that will break the lock.
Energy Retrieval was something new I wanted to try and it seems to be working. I sometimes while setting up have to use a fair bit of energy to retreat or attack while I try to setup the combo. Since Gothitelle takes like 5 energy to ihko most common threats if I lose her I'm, out half the energy in the deck.
Lost Remover is a new addition to the deck. At Battelroads I noticed a pretty large dependency on either matching hand size for Yanmega or Special energies. In the few tests I've done with this card its helped to slow down special energy users, especially Tornadus or a Mega with Rescue energy.
Max Potion I went with over seeker and Blissey. Blissey is useful but when I put her in I started a lot of game with Chancey for some reason.![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Sages training has been helpful but man does it hurt at times when I pull 5 cards I need .
This deck needs Twins I am almost always behind on prizes.
The 2 DCE are to help pay for retreat costs, or to power up a Dragon or if need be help power up.
Suggestions welcome! I've done a lot of testing with this deck and will continue to do so. After playing it heavily (about 30 matches so far) and tweaking, I'm not sure its all that its hyped up to be. A lot of decks can find their way out of Trainer Item lock. Mex Box and Muk is a good example. I also noticed the Lostgar decks tend to wipe me pretty quickly as well.
I had Shaymin and Jirachi but they only helped during a mirror match and not much else.
I recently went to Battleroads and thought I would try out a Gothitelle. I'm a little new to all this however and ended up 3 - 3
I stopped playing around Neo and got back into it during the HGSS era. This was my first competitive event ever outside of league a bunch of a years ago. So I was not up to the lingo or common combos or what not. After going 3 - 3 at Roads I took a look at what I was facing there. Out of 53 Masters (it was huge and hosted in Chicago) I noticed half of the competitors were using Tornadus and Yanmega mixed with other stuff. But those 2 cards were in about half the decks. I also noticed somewhat sadly that I was the only Gothitelle deck. There were more Steelix decks than Gothitelles.
Anyway I came back, rebuilt my deck based on threats and stuff I noticed I was doing wrong. Any help to tweak it would be awesome. After the Deck List I will explain my reasoning behind certain cards.
Gothitlock:
16 Pokemon:
3 Gothita EP43
2 Gothirita EP 46
3 Gothitelle EP 47
3 Solosis
1 Duosion
2 Reuniclus
1 Zekrom
1 Reshiram
20 Items:
3 Rare Candy
2 Energy Retrieval
2 Lost Remover
3 Pokemon Communication
3 Pokemon Catcher
2 Junk Arm
2 Switch
3 Max Potion
12 Supporters:
2 Sage's Training
3 Pokemon Collector
2 Professor Oak's New Theory
3 Twins
2 Professor Juniper
12 Energy:
10 Psychic
2 Double Colorless Energy
Reasoning:
Starting with the Pokemon Gothitelle is here for the Lock, obviously. I noticed 4 of her was just too much however I would like to go up to 3 Gothita. After accumalating 4 energy she 1HKOs Yanmega and Tornadus. 5 Energy has her dropping the dragons.
Reuniclus is there to keep the lock active by moving damage away from her. He moves it to guys on the bench that then wait to be healed by other means.
Reshiram and Zekrom are there for damage sponges. They take the damage on to them and then wait for a max potion or a seeker (maybe blissey?) to heal them. They can outrage if need be, but that will break the lock.
Energy Retrieval was something new I wanted to try and it seems to be working. I sometimes while setting up have to use a fair bit of energy to retreat or attack while I try to setup the combo. Since Gothitelle takes like 5 energy to ihko most common threats if I lose her I'm, out half the energy in the deck.
Lost Remover is a new addition to the deck. At Battelroads I noticed a pretty large dependency on either matching hand size for Yanmega or Special energies. In the few tests I've done with this card its helped to slow down special energy users, especially Tornadus or a Mega with Rescue energy.
Max Potion I went with over seeker and Blissey. Blissey is useful but when I put her in I started a lot of game with Chancey for some reason.
Sages training has been helpful but man does it hurt at times when I pull 5 cards I need .
This deck needs Twins I am almost always behind on prizes.
The 2 DCE are to help pay for retreat costs, or to power up a Dragon or if need be help power up.
Suggestions welcome! I've done a lot of testing with this deck and will continue to do so. After playing it heavily (about 30 matches so far) and tweaking, I'm not sure its all that its hyped up to be. A lot of decks can find their way out of Trainer Item lock. Mex Box and Muk is a good example. I also noticed the Lostgar decks tend to wipe me pretty quickly as well.
I had Shaymin and Jirachi but they only helped during a mirror match and not much else.