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My Gothilock deck suggestions please!

StormbringerGT

Aspiring Trainer
Member
Hey Everyone!

I recently went to Battleroads and thought I would try out a Gothitelle. I'm a little new to all this however and ended up 3 - 3

I stopped playing around Neo and got back into it during the HGSS era. This was my first competitive event ever outside of league a bunch of a years ago. So I was not up to the lingo or common combos or what not. After going 3 - 3 at Roads I took a look at what I was facing there. Out of 53 Masters (it was huge and hosted in Chicago) I noticed half of the competitors were using Tornadus and Yanmega mixed with other stuff. But those 2 cards were in about half the decks. I also noticed somewhat sadly that I was the only Gothitelle deck. There were more Steelix decks than Gothitelles.

Anyway I came back, rebuilt my deck based on threats and stuff I noticed I was doing wrong. Any help to tweak it would be awesome. After the Deck List I will explain my reasoning behind certain cards.

Gothitlock:
16 Pokemon:
3 Gothita EP43
2 Gothirita EP 46
3 Gothitelle EP 47
3 Solosis
1 Duosion
2 Reuniclus
1 Zekrom
1 Reshiram

20 Items:
3 Rare Candy
2 Energy Retrieval
2 Lost Remover
3 Pokemon Communication
3 Pokemon Catcher
2 Junk Arm
2 Switch
3 Max Potion

12 Supporters:
2 Sage's Training
3 Pokemon Collector
2 Professor Oak's New Theory
3 Twins
2 Professor Juniper

12 Energy:
10 Psychic
2 Double Colorless Energy

Reasoning:
Starting with the Pokemon Gothitelle is here for the Lock, obviously. I noticed 4 of her was just too much however I would like to go up to 3 Gothita. After accumalating 4 energy she 1HKOs Yanmega and Tornadus. 5 Energy has her dropping the dragons.

Reuniclus is there to keep the lock active by moving damage away from her. He moves it to guys on the bench that then wait to be healed by other means.

Reshiram and Zekrom are there for damage sponges. They take the damage on to them and then wait for a max potion or a seeker (maybe blissey?) to heal them. They can outrage if need be, but that will break the lock.

Energy Retrieval was something new I wanted to try and it seems to be working. I sometimes while setting up have to use a fair bit of energy to retreat or attack while I try to setup the combo. Since Gothitelle takes like 5 energy to ihko most common threats if I lose her I'm, out half the energy in the deck.

Lost Remover is a new addition to the deck. At Battelroads I noticed a pretty large dependency on either matching hand size for Yanmega or Special energies. In the few tests I've done with this card its helped to slow down special energy users, especially Tornadus or a Mega with Rescue energy.

Max Potion I went with over seeker and Blissey. Blissey is useful but when I put her in I started a lot of game with Chancey for some reason. :(

Sages training has been helpful but man does it hurt at times when I pull 5 cards I need .

This deck needs Twins I am almost always behind on prizes.

The 2 DCE are to help pay for retreat costs, or to power up a Dragon or if need be help power up.

Suggestions welcome! I've done a lot of testing with this deck and will continue to do so. After playing it heavily (about 30 matches so far) and tweaking, I'm not sure its all that its hyped up to be. A lot of decks can find their way out of Trainer Item lock. Mex Box and Muk is a good example. I also noticed the Lostgar decks tend to wipe me pretty quickly as well.

I had Shaymin and Jirachi but they only helped during a mirror match and not much else.
 
(/R)
Good list! But you should add one duosion for Vileplume. Getting one duosion out of your deck under trainer lock is difficult.
Here is an idea:
+2 Seeker (Max potion under trainer lock)
+1 Double Colorless Energy (Retreats, faster attacks)
+1 Professor Oaks New Theory
-1 Psychic energy
-1 Max potion
-1 Lost Remover (Any cards that are good in general but don't go with your strategy can be cut. You don't have to cut all of them, just keep in mind that if you need to add cards, take out anything that doesn't help your strategy.)
-2 Sages training (This card is hard to work with, and getting rid of your cards in a slow deck that draws fast can cause you to deck out before you win. Trust me, personal experience.)
 
Zeki/n/Reshi23 said:
(/R)
Good list! But you should add one duosion for Vileplume. Getting one duosion out of your deck under trainer lock is difficult.
Here is an idea:
+2 Seeker (Max potion under trainer lock)
+1 Double Colorless Energy (Retreats, faster attacks)
+1 Professor Oaks New Theory
-1 Psychic energy
-1 Max potion
-1 Lost Remover (Any cards that are good in general but don't go with your strategy can be cut. You don't have to cut all of them, just keep in mind that if you need to add cards, take out anything that doesn't help your strategy.)
-2 Sages training (This card is hard to work with, and getting rid of your cards in a slow deck that draws fast can cause you to deck out before you win. Trust me, personal experience.)

I have this deck built online as well, so I can test it out and let you know the results. Thanks for the advice sometimes I get tunnel vision and having outside help, helps!

EDIT

I would like to add Shaymin and Jirachi back in, as there are a few more matches I played where I felt they would be useful. I got my hands on a tropical beach and will probably be adding that in as well. I'm also looking to add in Pichu for the quick setup.
 
Man, u can't add ALL useful cards u see. A deck isn't made of techs, it's made of consistency. Don't put Jirachi and Shaymin, it's inconsistent (cuz of the flip coin) and it takes 2 precious bench space. Tropical Beach isn't good. It helps your opponent more than it helps u, since u can notice u have many draw supporters. Honestly, Reshiram is doing nothing in there. Kingdra won't attack I mean, even if he attacks, he can't 1HKO u anyway.
 
After you establish your lock why not run Mismagius UL with Jirachi? Use Stardust Song to get back {P} from your Discard Pile and then transfer them to your Active Gothitelle with Mismagius's Magical Trans? Much better than running both Reshiram and Zekrom in this deck IMO.

Sure Shaymin is probably faster for Celebration Wind but at least you have a way of cycling out {P} from your Discard Pile straight to your Pokemon especially If you're running a heavy Twins and Sage's Training engine to get those {P} in the Discard Pile. At least that's the way I see it. Hope that helps and good luck...

Too bad Mew Prime beats this deck like crazy due to Weakness though.
 
Card Slinger J said:
After you establish your lock why not run Mismagius UL with Jirachi? Use Stardust Song to get back {P} from your Discard Pile and then transfer them to your Active Gothitelle with Mismagius's Magical Trans? Much better than running both Reshiram and Zekrom in this deck IMO.

Sure Shaymin is probably faster for Celebration Wind but at least you have a way of cycling out {P} from your Discard Pile straight to your Pokemon especially If you're running a heavy Twins and Sage's Training engine to get those {P} in the Discard Pile. At least that's the way I see it. Hope that helps and good luck...

Too bad Mew Prime beats this deck like crazy due to Weakness though.

Beartic And Cobalion stop this deck pretty cold in its tracks as well.
 
Lucky for you, Beartic sees like no play, and Cobalion isn't out yet (and I have my doubts on it as well).
 
Gliscor said:
Lucky for you, Beartic sees like no play, and Cobalion isn't out yet (and I have my doubts on it as well).

I say 4 Beartics at Roads. I faced 1 one of them. Also the Cobalion I saw played was in a Steel deck with Scizor Prime. It wasn't the good Cobalion it was the EP one. It still broke the lock however.

Card Slinger J said:
After you establish your lock why not run Mismagius UL with Jirachi? Use Stardust Song to get back {P} from your Discard Pile and then transfer them to your Active Gothitelle with Mismagius's Magical Trans? Much better than running both Reshiram and Zekrom in this deck IMO.

Sure Shaymin is probably faster for Celebration Wind but at least you have a way of cycling out {P} from your Discard Pile straight to your Pokemon especially If you're running a heavy Twins and Sage's Training engine to get those {P} in the Discard Pile. At least that's the way I see it. Hope that helps and good luck...

Too bad Mew Prime beats this deck like crazy due to Weakness though.

I was thinking and was running Mismagius and Jirachi for a bit. However whenever I I had them in a deck I started with them a lot. The dragons actually give me a fair shake at a start. But I agree after that the dragons are just damage sponges. They can be very useful to move damage onto. Still Mismagius and Jirachi when they work, they work very well for this deck.
 
C'mon, u can't relie on something like Jirachi/Mismagius. It's very inconsistent. U don't need to attack fast, u need to get Gothitelle fast. Also all that stuff just clogs the bench, u would rather have a Zekrom and another Gothitelle than those 2 guys.
 
Hagane said:
C'mon, u can't relie on something like Jirachi/Mismagius. It's very inconsistent. U don't need to attack fast, u need to get Gothitelle fast. Also all that stuff just clogs the bench, u would rather have a Zekrom and another Gothitelle than those 2 guys.

What would make it more consistent? Since this deck is getting more popular I'm probably gonna see more counters for it.
 
Take out a Reshiram for a Zekrom. 2 Zekrom are better because they hit weakness for Yanmega, and Reshiram just reduces Kingdra's damage by 40. Kingdra isn't highly played, which makes 2 Zekrom better.
 
StormbringerGT said:
I say 4 Beartics at Roads. I faced 1 one of them. Also the Cobalion I saw played was in a Steel deck with Scizor Prime. It wasn't the good Cobalion it was the EP one. It still broke the lock however.



Out of how many players? At the two BR's I've been to so far, I've only seen one Beartic, and that Beartic deck ended up in the lower tables.
 
Gliscor said:
Out of how many players? At the two BR's I've been to so far, I've only seen one Beartic, and that Beartic deck ended up in the lower tables.

There were only 55 or so out here in Chicago. One of the players was running a mean Blastoise/Floatzel deck with the bear in to help with the electric weakness, it was mean stuff.
 
Hagane said:
C'mon, u can't relie on something like Jirachi/Mismagius. It's very inconsistent. U don't need to attack fast, u need to get Gothitelle fast. Also all that stuff just clogs the bench, u would rather have a Zekrom and another Gothitelle than those 2 guys.

J-Wittz's friend Carver was running Jirachi/Mismagius in his GothLock deck and it also had Zekrom with Tropical Beach as well. If you don't believe me here's the video of their matchup. J-Wittz was running ZPST (Zekrom/Pachirisu/Shaymin/Tornadus) btw:

http://www.youtube.com/watch?v=fk3R4IhiJqE&feature=channel_video_title
 
Hagane said:
C'mon, u can't relie on something like Jirachi/Mismagius. It's very inconsistent. U don't need to attack fast, u need to get Gothitelle fast. Also all that stuff just clogs the bench, u would rather have a Zekrom and another Gothitelle than those 2 guys.

What would you suggest then, adding and removing?
 
Card Slinger J said:
J-Wittz's friend Carver was running Jirachi/Mismagius in his GothLock deck and it also had Zekrom with Tropical Beach as well. If you don't believe me here's the video of their matchup. J-Wittz was running ZPST (Zekrom/Pachirisu/Shaymin/Tornadus) btw:

http://www.youtube.com/watch?v=fk3R4IhiJqE&feature=channel_video_title

Just because one good player does it doesn't mean its good.

Jirachi Mismaguis is fell is just a bad addition. Those spaces could be filled to make the deck more consistant. It seems like a "win more" tech to get another Gothitelle up. You shouldn't need another one after you have 1 up, and you shouldn't waste early game resources to get more energy onto Gothitelle so you can "win more".
 
U should have a 4-2-4 Gothitelle line and a 3-2-2 Reuniclus line. U can do that by taking out 1 Max Potion, 2 Lost Removers and 1 Pokémon Catcher. U should also find a space for 1 more Collector, as a early Collector is vital in any deck. U could remove a Psychic Energy for it. All of this helps on the speed and consistency of your deck, wich is the important stuff to have. Also replace 1 Reshiram for 1 Zekrom. No need for Reshiram.

P.S: I agree with all that glaceon said.
 
Hagane said:
U should have a 4-2-4 Gothitelle line and a 3-2-2 Reuniclus line. U can do that by taking out 1 Max Potion, 2 Lost Removers and 1 Pokémon Catcher. U should also find a space for 1 more Collector, as a early Collector is vital in any deck. U could remove a Psychic Energy for it. All of this helps on the speed and consistency of your deck, wich is the important stuff to have. Also replace 1 Reshiram for 1 Zekrom. No need for Reshiram.

P.S: I agree with all that glaceon said.

Thanks for your help. I'll try making it more consistent with what you recommended and see how I do at roads next weekend!
 
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