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My new Mew Lostbox deck

Sectastic

Aspiring Trainer
Member
TOTAL CARDS: 60

POKEMON: 23
2-0-2 Crobat (Prime)
4-2-4 Gengar (Prime)
1-1 Slowking
2 Mime Jr.
4 Mew (Prime)
1 Cleffa

TRAINERS/SUPPORTERS: 23
3 PlusPower
3 Pokemon Communication
2 Switch
3 Pokemon Reversal
4 Rare Candy
2 Junk Arm
2 Professor Oak's New Theory
2 Professor Juniper
2 Pokemon Collector

ENERGY: 14
2 Rescue Energy
12 Psychic Energy

So the main idea that I've been rolling with in this deck is to get Crobat into the lost zone and then use Mew to inflict major poison that deals 40 dmg between each turn for only one energy or to do some 30 dmg sniping while a poisoned Pokemon dies. With four of them and two rescue energies it's usually pretty easy to keep up the poison/snipe strategy throughout the entire game until I win (which doesn't usually take too long if I can get several Mews w/ an energy on the field at once.)
I also included Zubats so that if for some reason I can't get Crobat into the Lost Zone I can just put him on the field.
LostGar is there for when Mew isn't and most people assume I'm setting up some LostGar strategy when I start to play him, then Mew using Crobat's moves ends up taking them by surprise.
Slowking and Mime Jr. are just techs that are there to buy me some time if I need it and to possibly cause some trouble for my opponent. Slowking's power allows me to rearrange my opponent's top 3 cards of their deck every turn and Mime Jr's attack let's me discard the top card on their deck and then fall asleep to protect itself to stall.

Thoughts? Ways I can improve it? Or does anyone see any good counters that I should worry about because in the six games I've played with this I've won them all and haven't come across anything that gave me any real trouble yet. :]
 
How do you win with this deck? I'm not saying it's bad, I just can't understand it. Is your main strategy attacking with crobat or with gengar?
 
This is a pretty terrible deck idea if I am too be entirely honest.

You need to commit to a strategy, either use Crobat's poison or go for the Lost World strategy and stack up your opponents lost zone. Mew only has 60 health, so if youre using him to poison your opponents, he's gonna get smoked.

If you're using Mime Jr;s just for stalling, might as well use tyrogues or cleffas.

Also, i dont think having all that Gengar mess is worth the space if its just for some sort of decoy.
 
It works like this:
-Get a Mew with one psychic energy out turn 1 and use it's attack to put Crobat from my deck in the lost zone.
-Turn two use Mew's ability to use Crobat's Severe Poison attack to implement a 40dmg between turns Poison.
-While the poison adds up between each turn(which is quick since its 40 dmg after my turn and 40 after there's) I can use Crobat's other attack to weaken their benched Pokemon (30 dmg per attack) to get cheap baby kills and weaken the Pokemon they'll bring up next.
-When the active Pokemon dies you just poison that too and continue sniping their bench.

By the time their first Pokemon is KOed I usually have two more Mews with energies on my bench and sometimes the extra Crobat too, so unless they OHKO the active Mew I can retreat the damaged one and use one of the others at full HP (0 retreat cost). If you count rescue energies I have 6 Mews and an extra Crobat that I can switch between so this can go on for awhile before the strategy has to stop. If it gets to that point then I have the Gengars to attack with after that.

The decks I've played were a Reshiram/Emboar deck, a Magnezone/Yanmega deck, a Donphan/Yanmega deck, and a Kingdra/Yanmega deck (Reshiram and Kingdra I played twice). I won all six games and the only one that gave me any trouble was Donphan but that was only until I used Mime Jr/Slowking to stall until I was able to discard two of his Dohphans from his deck and then I killed the other two with Crobat and Gengar. after that I was able to resume my Mew strategy to win. I want to know if you guys can think of any counters that might give me a serious problem since I haven't run into any yet and I'd like to be prepared for when I do. Thanks :]
 
I have played a deck like this and liked it a lot, but, according to your srategy, there is no need to have gengar prime. What I'd do is this:

-2 Zubat just LZ Crobat, its faster so no need for zubat
-4-2-4 Gengar Prime if crobat is the main attacker you don't need this
-2 Mime Jr. without Gengar this is no longer a LZ deck, so no need for this
-1 Cleffa Relicanth is a better starter with Mew
-3 PlusPower since this doesn't affect Severe Poison or Skill Dive you don't need these
-4 Rare Candy without Gengar no need for this
-22

+2 Relicanth great draw engine, also lets you LZ Crobat Prime if it is in your hand
+2 Junk Arm staple card, just really great
+2 Pokemon Collector you aren't running Dual Ball so i'd say 4 of these is a must
+4 Revive lets you get back Mews easily, reusable with Junk Arm
+10

I left a lot of room because I think you need a secondary attacker. You could try Kingdra Prime (1 damage counter a turn lets Severe Poison KO Reshiram/Zekrom after your next turn, it also helps you kill higher hp basics with Skill Dive) or Yanmega Prime, which would contribute to the speed of this deck and also help with sniping. Other Pokemon to consider would be Zoroark, who can take down big threats that can live a while even after Severe Poisoned, Absol, who lets you put damage on the enemy to ease sniping as well as being able to LZ your Pokemon in exchange for hitting large damage, or Lucario, who isn't great due to you needing many pokemon LZed to hit hard, although it is an option.
 
I think a better strategy would be:
-Mew to Severe Poison
-Retreat to Gengar, use Gengar to LZ stuff.
-When their Active dies from poison (hopefully), it'll go to the LZ because of Gengar's 'Body. That, or your opponent has to Retreat, which can get annoying. And with Catcher, this could get REALLY annoying.
 
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