N is a nice addition to several new decks that could use a m0re predictable shuffle draw supporter with some disruption added to it's effect. I believe it allows for a more diverse format even though the character on the supporter does not seem to fit that well from a storyline perspective.
The thing is though, it hasn't been an addition to several decks, its been around for almost 5 years now. We need new cards to play with and to build with. I really like Delinquent and Judge Because they are disruption, but they also make you really think about when is best to play them. N has been around for so long, you don't even have to think when it would be a good play.
You've actually completely misread my post. I am in perfect agreement that N is healthy for the format, and is not in anyway broken. It wasn't even broken in the BW-era, it was just a good card given the other limited draw options.N + Octillery(BKT) + 1 prize N side and 2 prizes non-N side + No EXes N side = Disruption AND prep for next turn Lysandre for game by charging up active to deliver the pick = a nasty combo!
^ On second thought, Octillery might be an N-blunter... If N is used by one player, and the other's Octillery uses its ability, the chances of N usage failing to stop the game-ending Lysandre could increase(1 card off N vs. 1 card off N turned into 5 off of ability) to a more probable slice...
^ You think N is broken in favor of the N user? Now we have Octillery to blunt the said broken late-game advantage in favor of the N user, which is why I believe this is a different game than it was in BW: Sure, it was broken in BW, but that is not the case in XY if more people use Octillery instead of shaymin-ex...
You've actually completely misread my post. I am in perfect agreement that N is healthy for the format, and is not in anyway broken. It wasn't even broken in the BW-era, it was just a good card given the other limited draw options.
You also mention that N's release means that Octillery BKT is better than Shaymin EX. This is also completely wrong. Shaymin EX is much easier to get out (since it's a Basic Pokemon), draws you more cards, and can be a viable attacker in some matchups. Against N, Shaymin EX is still superior, since it's an out to your one/two card hand being dead.
N shouldn't even be crippling at the end of the game if you've thinned your deck properly, unless you've overextended, which wouldn't come under the fault of N being too powerful now, would it?
It's not situational at all: Shaymin EX is just better than Octillery in every way. Shaymin EX allows you to be aggressive T1/2, has a surprisingly useful attack that KOs a lot of non-EX Basic Pokemon that have a decent impact on the meta or allows you to get perfect math, and is often a trap for less experienced players who choose to Lysandre it prematurely for two Prizes.I wasn't directing my post at you, but rather, the many others that said it's broken(if only in the article thread, which is a realm outside of this thread), and after this, I don't know what else to say...
It's situational. Shaymin-ex's set up draws you more cards at start, but as it's an on-bench-putdown ability, the effect can only be used again once shaymin-ex goes off-bench and out-of-play, whether AZ, super scoop up, among other methods to allow it to do so. Meanwhile, Octillery's ability can be once-per-turn, without need to get it off bench in order to reuse ability, and in a game of N-to-1, sometimes you can't find the card needed to get shaymin-ex off bench to use its putdown-activated ability, which is what I meant by "we have Octillery to blunt the said broken late-game advantage in favor of the N user". Late-game, if sky return is used, what if shaymin-ex, or even AZ, is N-to-1'd back into deck? What if you didn't draw shaymin-ex via topdeck, let alone the card needed to either use sky return or simply get shaymin-ex out-of-play to use set up again? That's what Octillery is for: To get cards when your post-N hand is too limited and consists only of card(s) that don't get shaymin-ex out of play, let alone get the VS Seeker + Lysandre to win... It's a pain to set up, though, so better to have it ready before the N-to-1 point than having to set it up at that point of game(currently, it's hard to set up another way to get cards w/o ending your turn unless the source is another basic, and currently, shaymin-ex is the only basic printed that has an ability that allows you to draw up to an acceptable amount of cards. So if one player N'd to 1, and can't get the card needed to fix his/her predicament, if he/she doesn't already have an evolved pokemon in-play(and ready) that activates a similar job, regardless of whether the player has the cards needed from hand to use said job, then he/she likely lost). Or else, it's hard to get it evolved unless it's top-decked...
The last thing that N is to the Standard format is unhealthy. Clearly you don't know how rare it is for a player to come behind and win in the Standard format. With N, that is made much more likely (theoretically, it shouldn't change much, but still, it's an increased chance nonetheless).My opinion...
I don't think N is crazy-broken. However, I do think it is very unhealthy to the game. True, Octillery is there to protect 'N to one' situations, but I have a different point to why it's unhealthy: Its powerful hand disruption that nearly everyone plays makes players unable to think turns in advance. With N back, you might as well not even care about what's in your hand to start with - it is always bound to be completely different each turn.
N, to me, reduces the amount of skill in playing the game. Hand management is much like controlling your destiny, and it takes a lot of thinking to how you should play your hand - which resources to use, which to save, how to anticipate opponents actions turn by turn, and how your hand reacts to your next draw. With N back, and with everyone bound to use it, those skills become so much less relevant, as your hand is so easily exploited all the time, trying to practice these skills might as well be in vain.
Now, people may think that Judge and Ace Trainer are among the ranks of N, but the chances of people threatening to use those cards over and over to no end is a rare occurance: Ace Trainer requires you to be behind in prizes, and Judge players often run the risk of hoping that the 4 cards they draw have another draw supporter to use after playing it. N nets you 6 cards around the start, which is quite a good hand to keep playing with, and it mixes up your opponent's hand in the process. No requirements needed either.
Personally, I think a little hand disruption here and there is a good thing to keep the game interesting. But when this kind of disruption is used so much to the point that players pretty much give up practicing hand management in their games, it becomes really detrimental to the art of playing. And to me, N tips the balance to hand disruption way too much.
I like how people are whining about N but the same people who do that claim 2005 was the best era of Pokemon. There was a staple in every deck and the effect was this:As good as it is for the format, it shows how unoriginal PCL is being. The last few sets have had so many reprints from BW it's not even funny. I hate how they can't think of a card that could replace as N as a good Supporter card. For example, how about discard 2 from the hand and draw 6? It's not that hard, but they choose to keep their 'love affair' with BW. If they really wanted so many cards they should have only done expanded or banned certain cards like YGO or Magic.
The last thing that N is to the Standard format is unhealthy. Clearly you don't know how rare it is for a player to come behind and win in the Standard format. With N, that is made much more likely (theoretically, it shouldn't change much, but still, it's an increased chance nonetheless).
N also doesn't stop you from thinking further ahead in the game, either. N is just something you actually have to account for. Really, if being N'd scares you at any point, you've probably failed to set up the board properly.
N does not at all reduce the skill in the game, it actually increases the amount a player needs. Knowing whether or not to disrupt your opponent's hand rather than draw more cards, or shuffle your hand in while your opponent's hand might be dead (mostly because your hand is full of resources that you don't want to discard early) is another layer of skill added to the format, allowing players to play mindgames with opponents (similar to Power Spray shenanigans during the SP era).
Of course you're right that hand disruption is a good thing, but N does not at all remove the requirement of managing resources better. In fact, it should amplify this need, since you would need to know exactly what you need to keep and what to discard when that inevitable N-to-one or N-to-two does happen.