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Standard Necrozma/Aegislash Post Rotation- (6 Prizes with 2 attacks)

semurphy444

Aspiring Trainer
Member
I'm so torn on if this is complete genius or complete stupidity... I think there's something here- but maybe needs to be streamlined, or when everything comes together which might only happen 5% of the time.

Pokemon- 21
Tapu Koko - 3
Honedge- 2 (BKP)
Aegislash- 2 (BKP)
Necrozma- GX - 2
Tapu Lele- GX - 2
Murkrow - 1
Honchcrow - 1
Stufful - 4
Bewear - 4 (GRI)

Trainer Support- 9
Hua- 3
Skyla- 2
Deliquent- 2
Ninja Boy - 1
Brigette - 1

Trainer Items- 13
Rare Candy- 2
Timer Ball- 3
Nest Ball- 1
Max Elixir- 3
Escape Rope- 2
Red Card- 2
Torment Spray- 1

Stadiums- 2
Po Town- 2

Energy - 14
4- DCE
10- Psychic

Deck Goals: I feel this is a complete magician type deck; who's goal is to play 3- card monte with its attacker, and then poof make your opponent's hand disappear. Which could be gimmicky- but this just might get too clunky.

Early Attack: Pepper the board with Tapu Koko damage. (I'm torn between this needing the DCE and a straight Hoopa just needing a pyschic but only gets to pick out 2 targets.)

Mid Attack: Either start working at getting a Necrozma out; or could NinjaBoy into it to preserve energy. But the turn I do the GX attack; I really want to be Deliquent-ing to cut down

Late Attack: Because i have a 2-0-2 line for Aegislash- which will 2x ALL damage- the (20+100) x 2 would be 240 on just about anything. I also have Po Town that could be used to add in some extra non-attack damage.

Draw Support: Because I'm so scared of Acerola/Super Scoop Up/Max Potion- and my deck really only getting one shot at inflicting heavy damage; I would love to Red Card/Deliquent/Torment Spray all prior to attacking with Necrozma's GX attack. I dont like the idea of Sycamore, and N'ing just recycles. In this case I'm wanting to just keep adding cards to my hand with Hua & the Bears to get a 12-15 card hand by turn 3. Also I'm skipping Doublade- thus I need a Rare Candy- and could use Skyla to get that end game attack out there.

I think there's stuff to axe out if needed; the Honchcrow; the Bears all together? Honchcrow was just added as a clean up specialist- if there's damage out there he'll also inflict more.

But the main goal is to completely blindside your opponent and take all 6 prizes- by knocking out 3 EX/GX with a Necrozma/Aegislash. And if I'm up against Garb or Greninja- I'd move right from Step 1 to Step 3- and maybe get 2 or 3 attacks from Tapu Koko's (40-60 Damage, maybe Po Town gets some more) and Aegislash still would double those into KOs.
 
OKAY, first things first:

Your consistency is ass. Let's fix that:
-3 Hau
-2 Skyla
-2 Delinquent
-... Actually, I'll just write down a new list...

Okay, Hau is bad because it draws you 3 cards, whereas Sycamore draws 7. And if you're in a position where you need to draw cards, discarding your hand doesn't matter.
And Necrozma's GX attack only works on EX's/ GX's, and most of these have more than 200 HP. That's 2 flaws right there. And Delinquent/ Ninja Boy are very weak post-rotation due to VS Seeker rotating, meaning all 1-of supporters can't just be grabbed whenever. That doesn't apply to Brigette, since it only gets used T1. And Skyla isn't needed very much here, since you don't NEED to hit T2 Rare Candy like, say, Magnezone would. Aegislash can attack whenever you have energy for it, so Rare Candy can also be applied to that scenario. That being said, having a 2-0-2 Aegislash line has problems. Your opponent can kill a Honedge whenever it hits the field since Guzma, and 60 damage is really easy to do. And if you prize any pieces of that line, you can pretty much just forfeit the game right then and there.
Ultra Ball is FAR better an any other Pokemon search( except for Dive Ball in Greninja), and the only resong to use these other Balls is because you can't play more Ultra Ball. That's why you see players with 4 in just about every competitive deck. Rare Candy, even though I said you can do it whenever, is also a problem. You only play 2, so like, the Aegislash, if you discard it or prize either, you can just forfeit the game right then, since you'd pretty much be out of a strategy. Red Card is also bad, since N would do the same thing, except you get a fresh hand as well, and should ONLY be used as a one-of in corruption decks. Torment Spray is just garbage. Only being able to look at 1 random card in your opponents hand is bad enough, but that fact that the ONE card you chose HAS to be a supporter to get any use, it's essentially a card in your deck that takes a space and doesn't do anything. It's basically Greedy Dice, but worse( and Greedy Dice is really bad). And it seems like if you don't draw really well, and get really lucky, you kind of just brick and die. So, to answer your question about being genius or really dumb... I'd say you came up with good concept, but constructed it really badly. Here's the list I suggest you base yours from:

Pokemon:18
  • 3 Honedge
  • 2 Doublade
  • 3 Aegislash BKP
  • 2 Tapu Lele-GX
  • 2 Tapu Koko
  • 2 Necrozma- GX
  • 1 Tapu Lele (Promo)
  • 1 Remoraid
  • 1 Octillery BKT
  • 1 Drampa GX

Trainers:29
  • 4 Sycamore
  • 4 N
  • 2 Skyla
  • 1 Brigette
  • 2 Guzma
  • 2 Po Town
  • 2 Float Stone
  • 4 Ultra Ball
  • 1 Level Ball
  • 3 Rare Candy
  • 1 Rescue Stretcher
  • 3 Max Elixir

Energy:13
  • 9 Psychic
  • 4 DCE
Drampa is great for those matchups where your opponent doesn't play EX's/ GX's, since you 1-shot almost every single one. And same goes for the Promo Tapu Lele, except it helps hit numbers in EVERY matchup. If you don't know what the card does, it releases the same day as BUS, so you'll find out. But being able to move all of your opponents damage counters to be able to make perfect KO's with Aegislash the following turn with less damage on the board than you would normally need to OHKO things with Aegislash. This is all around, a superior list, especially if you want to win games. Since you're probably newer to the game, and aren't used to the Sycamore playstyle, it could take some getting used to, but when you do, you'll start getting a lot better at the game a lot quicker.
 
Thanks for the feedback; I guess i was getting too busy there... My thought was to only play Torment after doing the Red/Deli combo and expecting them to keep a Supporter if they drew it to put them into top deck.

As you said there are 200+ HPs; which is what the TapuKoko's first attack should hopefully help with; so that would cover everything up to 240; otherwise Po Town would also help if I catch them evolving without a stadium of their own.

Do you also like Espeon-EX? Using Miraculous Shine to Devolve for KOs? (I'd only get single Prizes that route though, right?)

Do you also think I need a Field Blower to get rid of FFBs? Or are Choice Bands the more popular item?

I'm still just worried about Acerola/Super-Scoop Up/Max Potion all resetting the work done to get them all wounded. But I guess #1 they have to have the cards in their hand; and #2 they'd be starting back over or at least ditching energy.

The other cards I'm not in favor of being counters are Machoke (obviously) and Ninetales/Bulu/Primavera (hehehe- who plays that) who all have healing as rebuttal.

But I like that in this deck I dont really care if my active gets KO'd.

Speaking of the (Promo)- how do you get those on PTCGO? Are they randomly inserted in S&M packs?
 
Thanks for the feedback; I guess i was getting too busy there... My thought was to only play Torment after doing the Red/Deli combo and expecting them to keep a Supporter if they drew it to put them into top deck.

As you said there are 200+ HPs; which is what the TapuKoko's first attack should hopefully help with; so that would cover everything up to 240; otherwise Po Town would also help if I catch them evolving without a stadium of their own.

Do you also like Espeon-EX? Using Miraculous Shine to Devolve for KOs? (I'd only get single Prizes that route though, right?)

Do you also think I need a Field Blower to get rid of FFBs? Or are Choice Bands the more popular item?

I'm still just worried about Acerola/Super-Scoop Up/Max Potion all resetting the work done to get them all wounded. But I guess #1 they have to have the cards in their hand; and #2 they'd be starting back over or at least ditching energy.

The other cards I'm not in favor of being counters are Machoke (obviously) and Ninetales/Bulu/Primavera (hehehe- who plays that) who all have healing as rebuttal.

But I like that in this deck I dont really care if my active gets KO'd.

Speaking of the (Promo)- how do you get those on PTCGO? Are they randomly inserted in S&M packs?
The Tapu Koko promo is currently promo-exclusive and it can't be pulled from packs. You have to redeem a code from the real-life Tapu Koko promo collection in order to get it yourself, or trade for it.
 
^What he said about promos. No one plays Fury Belts anymore, and if they do, chances are they're not a seasoned player. And another point to make about the healing, your opponent would probably not risk healing a Pokemon not in danger of getting KO'd (prior to setting up Aegislash) or not with heavy damage on it, so you're fine, plus most decks won't play Scoop Up, mostly Tapu Koko and maybe Volcanion. Also, Rough Seas rotates so Ninetales, Primarina, etc. won't be able to heal, and I doubt those decks will play Lana, since one-of supporters like that will be dead post-rotation. Machoke will also stop seeing play due to Decidueye being dead. People won't waste 2+ spaces to play a card that stops a 110 HP Pokemon when they can just take the KO. And if Necrozma has 1 Psychic and a DCE, then it OHKO's Machoke anyway. And have you playtested any list similar to the one I posted yet?
 
I have 0 actual cards, I've only played online; but seem to be hooked. So no, i've yet to see how this deck will stack up with other Meta decks via play testing. In my head I think it does good with anything; as anyone who puts down a TapuLele is just about an auto 2 prizes. Their 2nd attacker would be 4- and i'd have lost maybe only 3? It seems like the more they set up; the better I'll do? With this- do I want to go 2nd if given the option- I'd get the first attack in. And hopefully they might have 2 or 3 EX/GX's on the board?

By "heal" i mean Ice Path GX or Grand Echo-GX after Black Ray; But as you say if i go- Black Ray-Opponent does Ice Path- moving 120 back onto Necrozma- Add another psychic; and the Ninetales will be back at 130 damage; and within KO potential of Aegislash.
 
As a fan of Necrozma-GX and the weird spread combos you can do here's my two cents:

Without Dimension Valley the attack cost of [C][C][C] is a lot more difficult to hit. I see what the idea is with Max Elixir trying to accelerate the energy early to deal with the costs, but the fact that Necrozma, Aegislash, and Tapu Lele Promo would need two attachments to start attacking I would also try Exp Share since you're not running any other tools. After you get one Psychic onto Necrozma, the Aegislash/Lele can attack next turn with a manual attachment.
 
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