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Need help with Reshiram EX *Long*

Ekklesia

Aspiring Trainer
Member
I should probably explain some history of why this is so important. My brother (comeback_kid) and I have this little joke/feud going on. He's a huge Zekrom fan, and I'm a huge Reshiram fan. Kinda weird because we are twins and didn't even know that was actually apart of the video game/movie storyline. Anyways, we're always joking about who is better and why, and it often comes up a lot.

Now, normally this is okay, and things are definitely evened out (except that Reshiram is better). However, after the release of Next Destinies he is kicking my butt with his ZekletrikEX deck versus my ReshiboarEX deck. Simply put, this can't happen. As I'm sure you're all aware, Reshiram is superior in every way to Zekrom ;) So what I really need is some advice with working out some of the kinks in my deck. In reality, I'd like to have this be a good deck all around, but having it be good against ZeklektrikEX would be especially awesome.

One thing I noticed is that my BLW Reshiram is no match for his Zekrom EX. Unless it's already damaged with at least 6 counters, there's no OHKO's with Blue Flare before getting hit with 150. As for my Reshiram EX, I have a teched Fliptini to help with both of his attacks. 1 vs.1 against Zekrom is doable, but somehow my deck is always on the losing side. I'm starting to think I need to revamp my strategies for setting up.

Right now, this is my decklist:

Pokes: 14

3 Tepig
2 Pignite
3 Emboar (Ability)
2 Fliptini
3 Reshiram EX
1 Reshiram BW

Trainers/Supporters: 32

4 Collector
4 PONT
3 Sage
3 Junk Arm
2 Rocky Helmet
3 Pluspower
4 Heavy Ball
2 Rare Candy
3 Cilan
2 SSU
1 N
1 Fisherman

Energy: 14
11 Fire
3 DCE

Are there major flaws in here that I'm missing?

The reason I'm running 2 BLW and 3 EX's is because BLW can't handle Zekrom EX, and my bro runs 3-4 of them. I thought about adding Rocky Helmet, maybe instead of EXP. Share, but I can't decide yet. Quick KO's make those EXP. shares very useful.

The switches are for Emboar/Fliptini being catcher'd and free retreat in emergency. Which sort of leads me on to the next problem: energy. Part of the problem is energy either being too strong, or too hard to come by. What are options to help this? (better shuffling perhaps?)

As of now I have a few ideas, but don't know if I should pursue them:
2-2-3 AbilityBoar instead of 3-2-3
-1 Fliptini at risk of catcher, snipes, etc.
+2 Rocky Helmet somewhere?
+1 Cilan or IQ for better energy control.
I also thought of adding Revive.

What do you guys think?
 
I'd cut some energy and add more heavy ball for emboar. A fisherman could also help, but not extremely needed.I'd add junk arms and catchers to catcher up bench pokemon. I'd add a mew two EX, just 1 or 2, to counter other mew twos, since they are so popular. You definitely need more drawing supporters. I'd max out PONT and add some N or some other supporter.
 
Drop these, because they're simply unnecessary:
1 Emboar (Ability)
1 Fliptini
1 Reshiram BLW
3 Eviolite
3 Energy Retrieval
2 EXP. Share
5 Fire
~16

Add these, to make it fast and consistent:
1 PONT
3 Juniper
3 Sage's Training
1 Heavy Ball
1 Fisherman
1 Rare Candy
2 SSU
4 Junk Arm
 
Jirachi said:
I'd cut some energy and add more heavy ball for emboar. A fisherman could also help, but not extremely needed.I'd add junk arms and catchers to catcher up bench pokemon. I'd add a mew two EX, just 1 or 2, to counter other mew twos, since they are so popular. You definitely need more drawing supporters. I'd max out PONT and add some N or some other supporter.
I definitely see the strategy behind cutting the energy for more refresh, but I dislike N for drawing the necessary energy amounts (depending on the prize card situation). I wasn't lucky enough to pull a Mewtwo EX, nor can I afford one :( Getting out Emboar has been surprisingly easy, so the Heavy Ball should be good for now, but I'm thinking about adding one like you said anyways. As far as Junk Arm goes, how many? Would 2 work?

Rikko145 said:
Drop these, because they're simply unnecessary:
1 Emboar (Ability)
1 Fliptini
1 Reshiram BLW
3 Eviolite
3 Energy Retrieval
2 EXP. Share
5 Fire
~16

Add these, to make it fast and consistent:
1 PONT
3 Juniper
3 Sage's Training
1 Heavy Ball
1 Fisherman
1 Rare Candy
2 SSU
4 Junk Arm

I'm all for the SSU idea. Actually, I think it's a great idea. However, I do dislike Juniper because it never seems to work out in my favor. Still, it's apparent I need better refresh so we'll see. Sage is an interesting idea, I'll toy with that idea a bit. Seems like adding a Heavy Ball and Junk Arm is a must. Dropping that Resh BLW and Fliptini shouldn't be a big problem, so that could make some room.

Thanks for the suggestions so far!
 
Try this instead.

Pokémon: 14
3 Tepig
2 Pignite
3 Emboar (Ability)
2 Fliptini
3 Reshiram EX
1 Cleffa

Trainers/Supporters: 33
4 Collector
4 PONT
3 Sage's Training
2 Juniper
3 Junk Arm
2 Communication
2 Heavy Ball
3 Rare Candy
3 Rocky Helmet
3 Pluspower
1 Energy Retrieval
1 super rod
2 Switch

Energy:
10 Fire
3 DCE

This list is dedicated ENTIRELY to defeating Zekrom EX, if that's your purpose. Why I included rocky helmet and pluspower is because they let you hit the 180 mark (Recoil + Brave Fire + Pluspower). Less DCE because it's just irritating to keep drawing DCEs when you wanna be raining fire instead.

I left the retrieval in there in case of energy droughts. It shouldn't happen, but it's good to have one, as is super rod to recover victinis.

Ideally, you'd want a pair of catchers inside as well. If you can make space for those, do it.
 
Roarkiller said:
Try this instead.

Pokémon: 14
3 Tepig
2 Pignite
3 Emboar (Ability)
2 Fliptini
3 Reshiram EX
1 Cleffa

Trainers/Supporters: 33
4 Collector
4 PONT
3 Sage's Training
2 Juniper
3 Junk Arm
2 Communication
2 Heavy Ball
3 Rare Candy
3 Rocky Helmet
3 Pluspower
1 Energy Retrieval
1 super rod
2 Switch

Energy:
10 Fire
3 DCE

This list is dedicated ENTIRELY to defeating Zekrom EX, if that's your purpose. Why I included rocky helmet and pluspower is because they let you hit the 180 mark (Recoil + Brave Fire + Pluspower). Less DCE because it's just irritating to keep drawing DCEs when you wanna be raining fire instead.

I left the retrieval in there in case of energy droughts. It shouldn't happen, but it's good to have one, as is super rod to recover victinis.

Ideally, you'd want a pair of catchers inside as well. If you can make space for those, do it.
coughcoughterrakioncoughcough
 
RobertBenjamin said:
no terrakion. this deck doesnt have enough space for a terrakion tech. aim for consistency.
Maybe not in a normal Reshiboar deck, but keep in mind the OP is trying to beat Zekrom EX.
 
Sorry about not updating, I thought this was deleted because I couldn't find it in the original place I posted it (noobiness on my part). Here is the current setup I plan to run after sorting through your responses.

Pokes: 14

3 Tepig
2 Pignite
3 Emboar (Ability)
2 Fliptini
3 Reshiram EX
1 Cleffa

Trainers: 33

4 Collector
4 PONT
3 Sage
3 Junk Arm
3 Rocky Helmet
3 Pluspower
3 Heavy Ball
2 Rare Candy
2 Communication
2 Cilan
2 Switch
1 Juniper
1 Fisherman

Energy: 13
10 Fire
3 DCE

It's true that the nature of this deck is mainly to beat Zekrom EX. I would add the Terrakion, but but I couldn't find room for it and it's energies (unless I add Prism Energy??).

Roarkiller, I like the idea of RH+PP+Brave Fire, I guess I was just thinking more defensively with the Eviolites. This way seems more effective to bring down Zekrom EX.

I didn't want to chance a drought, so I put in the Cilan's, and the Fisherman is for late game.

Things I still somehow want to add in are Catcher's and SSU if anyone thinks there is room for it.
 
Try using some mew two EX. If this deck is only to beat zekrom, then terrakion would definitely be needed.
-2 communication
+1 Heavy ball (the only thing that can't be searched out with collector is emboar)
+1 terrakion
-1 switch
+1 Junk arm
-1 Juniper
+1 N (better against durant match ups)
-1 Pignite
+1 rare candy(I think that 1 pignite is enough)

I hope I helped. :D
 
Ekklesia said:
Pokes: 14

3 Tepig
2 Pignite
3 Emboar (Ability)
2 Fliptini
3 Reshiram EX
1 Cleffa

do you really insist of running 3 Reshiram Ex and zero Reshiram BW? ok fine ill tailor your supporters for you

Ekklesia said:
Trainers: 33

4 Collector
4 PONT
3 Sage
3 Junk Arm
3 Rocky Helmet
3 Pluspower
3 Heavy Ball
2 Rare Candy
2 Communication
2 Cilan
2 Switch
1 Juniper
1 Fisherman

There is a major flaw in your list. The most glaring one is that you have very few cards that will help you energize your Reshiram EX. You may have an Emboar up and a Reshiram EX up but if you dont have enrgy to use those cards are useless. Just glance at your list you have as many energy search/retrieval cards as rocky helmet =/ bad bad bad!

You are running REX. to reload it you need 3- 4 fire energy if you dont have that fire energy you're basically screwed. Making Energy available to you is important. If you have a damaged Reshiram EX the easiest way to recycle both that EX and its energies is SUPER SCOOP UP. So you'll need to add that into your deck.

Now what if your SSU roll fails? Obviously you are faced with the spectre of losing your damaged active Reshiram EX. Then you need to have a plan B. It's either you retreat it or if that cant be helped prepare another Reshiram Ex to slot into the active spot after the active gets KO'd. The challenge however is to energize this new Reshiram EX. You need ENERGY SEARCH CARDS to do this . Since you need 3-4 the surest way to get 3 is CILAN. You can also add Interviewer's Questions if you want. Play test how many Energy search supporters you need to make your list consistent. You shouldnt forget cards that help you retrieve energy from your discard pile. If you lose a Reshiram EX that means 2-4 Fire Energies will be in your discard pile. Again the magic number is 4 energy so Fisherman is the best for that.

work first on how you can consistently get energy to power your REX then you will be on your way in beating your bro.


Ekklesia said:
Energy: 13
10 Fire
3 DCE

this will work but i would add 1 more Fire Energy.
 
RobertBenjamin said:
do you really insist of running 3 Reshiram Ex and zero Reshiram BW? ok fine ill tailor your supporters for you


There is a major flaw in your list. The most glaring one is that you have very few cards that will help you energize your Reshiram EX. You may have an Emboar up and a Reshiram EX up but if you don't have enrgy to use those cards are useless. Just glance at your list you have as many energy search/retrieval cards as rocky helmet =/ bad bad bad!

You are running REX. to reload it you need 3- 4 fire energy if you don't have that fire energy you're basically screwed. Making Energy available to you is important. If you have a damaged Reshiram EX the easiest way to recycle both that EX and its energies is SUPER SCOOP UP. So you'll need to add that into your deck.

Now what if your SSU roll fails? Obviously you are faced with the spectre of losing your damaged active Reshiram EX. Then you need to have a plan B. It's either you retreat it or if that cant be helped prepare another Reshiram Ex to slot into the active spot after the active gets KO'd. The challenge however is to energize this new Reshiram EX. You need ENERGY SEARCH CARDS to do this . Since you need 3-4 the surest way to get 3 is CILAN. You can also add Interviewer's Questions if you want. Play test how many Energy search supporters you need to make your list consistent. You shouldnt forget cards that help you retrieve energy from your discard pile. If you lose a Reshiram EX that means 2-4 Fire Energies will be in your discard pile. Again the magic number is 4 energy so Fisherman is the best for that.

work first on how you can consistently get energy to power your REX then you will be on your way in beating your bro.



this will work but i would add 1 more Fire Energy.

Yes, I agree I need more energy searching. It's the major flaw of this deck. The Rocky Helmet's are actually quite nice against the ZekEX's, so I'm kinda torn on where to sneak another Cilan in and whether or not I should take out those. SSU's are sounding essential by the way you're putting it, but where could I make room for them? Should I be deciding between SSU/RH?

Perhaps I should run a BW Resh in place of one EX? I'd personally like running the BW over Cleffa, but Cleffa has been useful in some cases.

I've toyed around with IQ and decided there just isn't enough energy in the deck for a good probability.

Jirachi said:
Try using some mew two EX. If this deck is only to beat zekrom, then terrakion would definitely be needed.
-2 communication
+1 Heavy ball (the only thing that can't be searched out with collector is emboar)
+1 terrakion
-1 switch
+1 Junk arm
-1 Juniper
+1 N (better against durant match ups)
-1 Pignite
+1 rare candy(I think that 1 pignite is enough)

I hope I helped. :D

Unfortunately Mewtwo EX is just too expensive for me, but I wouldn't think twice about putting one in every deck if I could afford it.

Maybe I should get rid of Switch's all together... I find less need for them every time I play, maybe put SSU or Terrakion in it's place?

I'm a Juniper hater, so I'll play around with the N.

The Pignite removal scares me a bit as I'm a fairly new player and still worried about the probabilities of getting that Candy when needed. Is it still consistent with the Candy/Pignite sub?
 
3 Reshiram BW
3 Reshiram EX

should do the trick

you need 4 Cilan for consistency and 2-4 fisherman for better energy retrieval. if you notice you end up retreating and discarding energy a lot during games or you end up using reshiram bw during early and mid=game raise the fisherman to 4.

drop the rocky helmet for SSU

playtest it
 
If your main changes are made to beat your brother's deck, why don't you list some of the cards he plays, like unique cards that keep beating you? We'd be able to help you best if you give us very specific goals.

Zekrom EX works by discarding energy, so playing some energy removal cards like Lost Remover would slow down his game. Regular Zekrom might be more of a problem to fight off with your Reshiram EX if it gets the first strike, so Super Scoop Up or Max Potion can keep your Reshiram running. Lots of energy recovery is necessary because that's where most of your energy are going to end up being, anyways. I played Emboar decks before, and I personally loved 3 Fisherman, so that with an Energy Retrieval would be a good idea to play. Eviolite is strong to use on your Reshiram EX in case your flips fail you, and in that case a regular Zekrom would easily snag a prize. It also lets your regular Reshiram fight his regular Zekrom and win because he cannot one-shot you while you can due to its recoil. It's safest to use Eviolite over other Pokemon tools. I also would recommend fighting Zekrom EX with regular Reshiram because he needs to constantly recover his energy. If he fails to do that, you immediately go up in prizes. If he plays Seeker or Super Scoop Up, he would be giving up a turn in which he could be attacking you with Zekrom EX, thus also giving you an advantage. If you play mainly with regular Reshiram, the prizes your brother takes are single each time while the ones you take are double or easy single prizes, which is why I believe Reshiram is better in this fight than Reshiram EX. 4 Reshiram and 2 EX is the strongest to play against Zekrom decks.

~L_X_F
 
RobertBenjamin said:
3 Reshiram BW
3 Reshiram EX

should do the trick

you need 4 Cilan for consistency and 2-4 fisherman for better energy retrieval. if you notice you end up retreating and discarding energy a lot during games or you end up using reshiram bw during early and mid=game raise the fisherman to 4.

drop the rocky helmet for SSU

playtest it

The more I play it the more I agree with the 4 Cilan addition. I don't find myself retreating a whole lot, but maybe that's a flaw in the way I play? (I'm not exactly a veteran and this is my first actual metagame deck.) However, I see now that's what could make the BW Resh more relevant. When I get home, I think I'll drop the RH's for some SSU's as I still have to actively try them out.

LucarioXFroslass said:
If your main changes are made to beat your brother's deck, why don't you list some of the cards he plays, like unique cards that keep beating you? We'd be able to help you best if you give us very specific goals.

Zekrom EX works by discarding energy, so playing some energy removal cards like Lost Remover would slow down his game. Regular Zekrom might be more of a problem to fight off with your Reshiram EX if it gets the first strike, so Super Scoop Up or Max Potion can keep your Reshiram running. Lots of energy recovery is necessary because that's where most of your energy are going to end up being, anyways. I played Emboar decks before, and I personally loved 3 Fisherman, so that with an Energy Retrieval would be a good idea to play. Eviolite is strong to use on your Reshiram EX in case your flips fail you, and in that case a regular Zekrom would easily snag a prize. It also lets your regular Reshiram fight his regular Zekrom and win because he cannot one-shot you while you can due to its recoil. It's safest to use Eviolite over other Pokemon tools. I also would recommend fighting Zekrom EX with regular Reshiram because he needs to constantly recover his energy. If he fails to do that, you immediately go up in prizes. If he plays Seeker or Super Scoop Up, he would be giving up a turn in which he could be attacking you with Zekrom EX, thus also giving you an advantage. If you play mainly with regular Reshiram, the prizes your brother takes are single each time while the ones you take are double or easy single prizes, which is why I believe Reshiram is better in this fight than Reshiram EX. 4 Reshiram and 2 EX is the strongest to play against Zekrom decks.

~L_X_F

Good point. He uses 4 Switch, 4 Energy Switch, and 3 Eelektrik to retreat/power up and switch back in. On top of that he runs EXP. Share to help power up the next EX or BW Zekrom if one gets KO'd. Not a lot of hand refresh surprisingly. If I recall right, he's running at least 3 Cilan's, maybe 4. I'd rather not run Vileplume for my own sake even though now that I think of it he has lots of Trainers. We're just getting into the metagame, so we (embarrassing, I know) don't exactly do resistance and weakness yet, but we're getting there. That being said, there's no point in teching in Terrakion as I've been secretly with-holding this fact to spare being lol'd at ;) I'll play out your suggestions to 4 BW Resh and 2 EX. I was so pumped to use the beefy EX that I sorta refused to recognize a different strategy than a EX beatdown.

Looks like I have some playtesting to do. Thanks for the responses so far! I'll let you know how they go. Also, as I said it's mainly to defeat my bro's deck, yes. Any suggestions to keep it relatively universal is good as well, but with a goal of anti-Zekrom EX in mind. I don't want to shy away anyone away just because of this fact.
 
Ekklesia said:
The more I play it the more I agree with the 4 Cilan addition. I don't find myself retreating a whole lot, but maybe that's a flaw in the way I play? (I'm not exactly a veteran and this is my first actual metagame deck.) However, I see now that's what could make the BW Resh more relevant. When I get home, I think I'll drop the RH's for some SSU's as I still have to actively try them out.

that means you just need 1-2 fisherman
 
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