This deck has been tried and tested on TCGO and so far I have only lost 1 out of 7 matches (the loss was to Aquabox). It includes Turtonator-GX as its centerpiece and it has made many people scoop.
Pokémon: 8
4x Turtonator-GX
2x Baby Volcanion
1x Gumshoos-GX
1x Yungoos
Supporters: 18
4x Team Rocket's Handiwork
4x Team Flare Grunt
2x Team Skull Grunt
4x Professor Sycamore
1x N
2x Lysandre
1x Delinquent
Items: 18
4x Crushing Hammer
2x Enhanced Hammer
2x Float Stone
4x VS Seeker
2x Fighting Fury Belt
1x Field Blower
3x Max Elixir
Stadiums: 3
3x Scorched Earth
Energy: 13
11x R Energy
2x Burning Energy
The strategy is quite obvious from the Trainer cards: attempt to mill your opponent of a considerable proportion of their deck whilst controlling your opponent with Delinquent, Crushing Hammer, Enhanced Hammer, Team Flare Grunt and Team Skull Grunt. Team Skull Grunt is very hit-and-miss, so the Gumshoos-GX line suggested by TuxedoBlack on CaptZero's Turtonator decklist, is vital for knowing when to play it. And do all of this while hiding behind Turtonator-GX.
Energy acceleration is important to this deck as Turtonator discards a lot of energy. The two copies of Float Stone allow me to freely switch between Turtonator and Baby Volcanion, which brings the energy back. The Fighting Fury Belts give a vital HP boost but they will only generally be used early game, before I Field Blower them away in favour of a Float Stone.
Pokémon: 8
4x Turtonator-GX
2x Baby Volcanion
1x Gumshoos-GX
1x Yungoos
Supporters: 18
4x Team Rocket's Handiwork
4x Team Flare Grunt
2x Team Skull Grunt
4x Professor Sycamore
1x N
2x Lysandre
1x Delinquent
Items: 18
4x Crushing Hammer
2x Enhanced Hammer
2x Float Stone
4x VS Seeker
2x Fighting Fury Belt
1x Field Blower
3x Max Elixir
Stadiums: 3
3x Scorched Earth
Energy: 13
11x R Energy
2x Burning Energy
The strategy is quite obvious from the Trainer cards: attempt to mill your opponent of a considerable proportion of their deck whilst controlling your opponent with Delinquent, Crushing Hammer, Enhanced Hammer, Team Flare Grunt and Team Skull Grunt. Team Skull Grunt is very hit-and-miss, so the Gumshoos-GX line suggested by TuxedoBlack on CaptZero's Turtonator decklist, is vital for knowing when to play it. And do all of this while hiding behind Turtonator-GX.
Energy acceleration is important to this deck as Turtonator discards a lot of energy. The two copies of Float Stone allow me to freely switch between Turtonator and Baby Volcanion, which brings the energy back. The Fighting Fury Belts give a vital HP boost but they will only generally be used early game, before I Field Blower them away in favour of a Float Stone.