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New deck idea for BW - Dragons!!! 2009 is coming back from the dead!

Rikko145

I put the "laughter" in "slaughter&
Member
So I thought up this idea before Nationals, and thought I'd get yall's opinions on it. The new Dusknoir:

180px-DusknoirColdFlare26.jpg


Ability:As often as you like during your turn, before your attack, you may move 1 damage counter on 1 of your opponent's Pokémon to another of his or her Pokémon.

Shadow Punch: 60
{P}{C}{C}{C} This attack's damage is not affected by Resistance.

Weakness: {D}x2 Resistance: None Retreat: {C}{C}{C}


In addition to the new Flygon:

180px-FlygonBWPromo157.jpg


Ability: Sand Prison
As long as this Pokémon is your Active Pokémon, place 1 damage counter on your opponent's Pokémon between turns.

Flying Beat: 80
{G}{F}{C}{C} You may discard both a {G} Energy and a {F} Energy from this Pokémon. If you do, the Defending Pokémon is now Paralyzed.

Weakness: {DRG} x2 Resistance: None Retreat: {C}


The reason I'm relating it to the 2009 season is because Dusknoir Lv.X spread 10 between turns, Flygon Lv.X was meta, and yeah. I just thought it was a funny coincidence that they'd be the same pokemon and have the same 10 spread idea. Also, this deck doesn't run any energies, much like the infamous Gyarados deck of the time. Anyways, continuing on.

Strategy:

You use Flygon's ability to spread like crazy, and Dusknoir to move the damage around. Those measly 20 damage markers on each pokemon can quickly become 120 on a single pokemon. Generally you want to put the things you're going to KO at 10 HP, that way you get basically an extra damage counter (unless you need something out of your prizes and you need it immediately, in which case I would suggest just KO'ing as much as possible to draw prizes).

Now, the first thing you're thinking is, (and I quote :p), "HURRP DUURRRRP TWO STAGE 2'S CAN'T WORK NO MATTER WHAT DURP." However, with all the extra space you have from not running energies, as well as the addition of Skyla:

Skyla - Trainer
Supporter

Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play only 1 Supporter card during your turn (before your attack).


for searching Candies, stacked up with how much you're going to abuse Tropical Beach, the deck is very consistent. I have not yet had a game where I didn't get a T2 Stage 2. (You want to go for the Flygon first to start spreading.)

You also abuse cards like Max Potion. Since you run no energies, it's a completely full HP for free. And since there are very few things in format that OHKO Flygon (of course other dragons will be an issue, but it's not unmanagable) that means that your Flygons can sit and spread a while. You can also abuse Catcher. (Sounds odd for a non-attacking pokemon, doesn't it?) Drag up something with a fat retreat cost and spread around it.

There are a couple takes you could have on the deck. You could attempt to spread across their entire board and adjust the damage with Dusknoir so they all get KO'd at once (I have personally not yet tried this, but I'd like to and I feel I will soon.) Or, you spread and move the damage to 1 thing at a time. (I do the latter, just because I haven't yet tried the other. :p)
 
This idea has been running around like crazy. It has no bad matchups other than a (near) autoloss to Garchomp Altaria, as they OHKO your Flygons. What you could do is run some kind of list like this:

4-2-4 Flygon
3-1-2 Dusknoir
18 Pokemons

4 Candy
4 Ultra Ball
3 Level Ball
2 Skyla
2 Large Cloak
2 Rescue Scarf
3 Max Potion
4 Switch (No escape rope because you want to lock them active)
4 Catcher
3 Juniper
4 N
3 Bianca
2 Random Receiver
40

2 Extra cards

I was thinking of a Kyurem Version where you would stall as long as possible with Flygon and when it gets KOd, start Massively spreading with Kyurem. EXP share could keep energies in play and the deck would put a lot of pressure on what your opponent wants to KO. It is fairly simple to get a T3 Kyurem and possible T2 Flygon so you could be spreading A LOT of damage by T4-5. Groudon w/ Flygon could act as a sweeper deck.
 
This seems like a very good idea.

I would love to be able to have CL in the upcoming format so i could run Weezing in this thing. 90+60+60=210= 3 Altaria KOs. That would be so fun.
 
RogueChomp said:
This idea has been running around like crazy. It has no bad matchups other than a (near) autoloss to Garchomp Altaria, as they OHKO your Flygons. What you could do is run some kind of list like this:

4-2-4 Flygon
3-1-2 Dusknoir
18 Pokemons

4 Candy
4 Ultra Ball
3 Level Ball
2 Skyla
2 Large Cloak
2 Rescue Scarf
3 Max Potion
4 Switch (No escape rope because you want to lock them active)
4 Catcher
3 Juniper
4 N
3 Bianca
2 Random Receiver
40

2 Extra cards

I was thinking of a Kyurem Version where you would stall as long as possible with Flygon and when it gets KOd, start Massively spreading with Kyurem. EXP share could keep energies in play and the deck would put a lot of pressure on what your opponent wants to KO. It is fairly simple to get a T3 Kyurem and possible T2 Flygon so you could be spreading A LOT of damage by T4-5. Groudon w/ Flygon could act as a sweeper deck.

I've been working on the list since well before Nationals, as soon as we had the scans. Literally, that night. :p Also, why don't you play 4 Max Potion and any Tropical Beaches? Tropical Beach makes the deck deadly. While I think Kyurem would also work, it must work instead of Flygon, not in addition. If you simply toss it in, you sacrifice all consistency.

GHJamesGH said:
You should use Accelgor in this too.

However, Accelgor means energies and another Pokemon line. Unless you took out Dusknoir and found a way to retreat Flygon every turn, but that'd be a different deck entirely.
 
Totally forgot about Beach. lol
4 Max potion is kind of unnecessary IMO. You are getting OHKOd by Garchomp, Zekrom EX, etc, and you don't want to take out space for something unneeded. I guess you could add it. Btw, you autoloss to Darkrai Hydreigon. They catcher you every turn. You lose.
 
Actually, I run a heavier line of Dusknoir and I cut out a lot of the other stuff in favor of a huge mass of consistency cards. With 1 Super Rod and 3 Dusknoirs, they're forced to use 4 Catchers without discarding any with Juniper or Ultra Ball. If they discard even 1, you can still pull it off. It's hard and will take a lot of skill and a decent amount of luck, but I wouldn't scoop.

I also run no Bianca or Random Receiver, and I test out just fine. If you can get 1 Supporter and 1 Tropical Beach in the first two turns, you're golden. I haven't yet failed to get a Stage 2 T2. I run 2 Enhanced Hammer for stalling purposes but only 3 Catcher. I maxed out N, because you can N your opponent to 1-3, and he'll be more than tempted to use your Tropical Beach. If he does, you just got a free turn of spread. And if you play another N the next turn and repeat. I find I do this a lot late game.
 
sir, they run 3+ sabeleye ;P endless catchr. if u dont run energy, they can catcher up duskulls 2.

not only that, but garbodor shuts u down hard. u cant do anything under it. running scrapper wud be a great idea.
 
RogueChomp said:
sir, they run 3+ sabeleye ;P endless catchr. if u don't run energy, they can catcher up duskulls 2.

not only that, but garbodor shuts u down hard. u cant do anything under it. running scrapper wud be a great idea.



....I wouldn't say there is a set number of Sableye for a deck that hasn't been played yet, but alright.... And yeah, Scrapper is already in my list.
 
Your Master said:
rikko hate to break it to yah but there are at least 3 sableye in the hydreigon decks

Tis a sad, sad day...
 
lol funny, I've been building this deck the exact same day and everything... You should PM me you're list, and I'll PM you mine, and we can compare :p

Also, I found something that is helpful when I was testing with some friends, I ran 1 Sableye, and a skyarrow/switch and that gave me my stuff back to endlessly catcher them. This made it pretty nice, I would though suggest going Escape Rope over switch in any case though, because you can just use Catcher after that, and make you're deck a bit better for trapping them when they only have 1 guy on their bench. :)
 
But after you catcher them, and they catcher you, if you don't have a switch, and you have an escape rope, then you help them and you both wasted a catcher.
 
Martini said:
lol funny, I've been building this deck the exact same day and everything... You should PM me you're list, and I'll PM you mine, and we can compare :p

Also, I found something that is helpful when I was testing with some friends, I ran 1 Sableye, and a skyarrow/switch and that gave me my stuff back to endlessly catcher them. This made it pretty nice, I would though suggest going Escape Rope over switch in any case though, because you can just use Catcher after that, and make you're deck a bit better for trapping them when they only have 1 guy on their bench. :)

I'm afraid as much as it pains me :)P) I'll have to agree with RogueChomp on this one. Switch is definitely better than Escape Rope.
 
In a format with Catcher, yeah Switch is probably better than warp point escape rope, as ridiculous as that sounds.
 
I just looked at the translations again for FB/CF, and saw raticate

Raticate - Colorless - HP60
Stage 1 - Evolves from Rattata

[C] Gnaw Off. Discard a Pokemon Tool attached to the Defending Pokemon.
[C][C][C] Super Fang. Place damage counters on the Defending Pokemon until it has 10 HP left.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

This decks EX counter, anyone? The downside to this is playing energy, maybe put it in with Kyurem?
 
Yeah, though Raticate will naturally die each time, so re-charging him may be difficult with low levels of energy
 
If Raticate is knocked out, you could promote Flygon which would OHKO the opponent's EX. But it seems like Garchomp would be a really tough matchup, which makes this deck quite worse.
 
Guys, the answer to Garchomp is Celebi EX + Vibrava. It does 50 + 10 to their bench for FCC. I think it may be worth playing energy for.
 
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