So I thought up this idea before Nationals, and thought I'd get yall's opinions on it. The new Dusknoir:
Ability:As often as you like during your turn, before your attack, you may move 1 damage counter on 1 of your opponent's Pokémon to another of his or her Pokémon.
Shadow Punch: 60
{P}{C}{C}{C} This attack's damage is not affected by Resistance.
Weakness: {D}x2 Resistance: None Retreat: {C}{C}{C}
In addition to the new Flygon:
Ability: Sand Prison
As long as this Pokémon is your Active Pokémon, place 1 damage counter on your opponent's Pokémon between turns.
Flying Beat: 80
{G}{F}{C}{C} You may discard both a {G} Energy and a {F} Energy from this Pokémon. If you do, the Defending Pokémon is now Paralyzed.
Weakness: {DRG} x2 Resistance: None Retreat: {C}
The reason I'm relating it to the 2009 season is because Dusknoir Lv.X spread 10 between turns, Flygon Lv.X was meta, and yeah. I just thought it was a funny coincidence that they'd be the same pokemon and have the same 10 spread idea. Also, this deck doesn't run any energies, much like the infamous Gyarados deck of the time. Anyways, continuing on.
Strategy:
You use Flygon's ability to spread like crazy, and Dusknoir to move the damage around. Those measly 20 damage markers on each pokemon can quickly become 120 on a single pokemon. Generally you want to put the things you're going to KO at 10 HP, that way you get basically an extra damage counter (unless you need something out of your prizes and you need it immediately, in which case I would suggest just KO'ing as much as possible to draw prizes).
Now, the first thing you're thinking is, (and I quote ), "HURRP DUURRRRP TWO STAGE 2'S CAN'T WORK NO MATTER WHAT DURP." However, with all the extra space you have from not running energies, as well as the addition of Skyla:
Skyla - Trainer
Supporter
Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
for searching Candies, stacked up with how much you're going to abuse Tropical Beach, the deck is very consistent. I have not yet had a game where I didn't get a T2 Stage 2. (You want to go for the Flygon first to start spreading.)
You also abuse cards like Max Potion. Since you run no energies, it's a completely full HP for free. And since there are very few things in format that OHKO Flygon (of course other dragons will be an issue, but it's not unmanagable) that means that your Flygons can sit and spread a while. You can also abuse Catcher. (Sounds odd for a non-attacking pokemon, doesn't it?) Drag up something with a fat retreat cost and spread around it.
There are a couple takes you could have on the deck. You could attempt to spread across their entire board and adjust the damage with Dusknoir so they all get KO'd at once (I have personally not yet tried this, but I'd like to and I feel I will soon.) Or, you spread and move the damage to 1 thing at a time. (I do the latter, just because I haven't yet tried the other. )
Ability:As often as you like during your turn, before your attack, you may move 1 damage counter on 1 of your opponent's Pokémon to another of his or her Pokémon.
Shadow Punch: 60
{P}{C}{C}{C} This attack's damage is not affected by Resistance.
Weakness: {D}x2 Resistance: None Retreat: {C}{C}{C}
In addition to the new Flygon:
Ability: Sand Prison
As long as this Pokémon is your Active Pokémon, place 1 damage counter on your opponent's Pokémon between turns.
Flying Beat: 80
{G}{F}{C}{C} You may discard both a {G} Energy and a {F} Energy from this Pokémon. If you do, the Defending Pokémon is now Paralyzed.
Weakness: {DRG} x2 Resistance: None Retreat: {C}
The reason I'm relating it to the 2009 season is because Dusknoir Lv.X spread 10 between turns, Flygon Lv.X was meta, and yeah. I just thought it was a funny coincidence that they'd be the same pokemon and have the same 10 spread idea. Also, this deck doesn't run any energies, much like the infamous Gyarados deck of the time. Anyways, continuing on.
Strategy:
You use Flygon's ability to spread like crazy, and Dusknoir to move the damage around. Those measly 20 damage markers on each pokemon can quickly become 120 on a single pokemon. Generally you want to put the things you're going to KO at 10 HP, that way you get basically an extra damage counter (unless you need something out of your prizes and you need it immediately, in which case I would suggest just KO'ing as much as possible to draw prizes).
Now, the first thing you're thinking is, (and I quote ), "HURRP DUURRRRP TWO STAGE 2'S CAN'T WORK NO MATTER WHAT DURP." However, with all the extra space you have from not running energies, as well as the addition of Skyla:
Skyla - Trainer
Supporter
Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
for searching Candies, stacked up with how much you're going to abuse Tropical Beach, the deck is very consistent. I have not yet had a game where I didn't get a T2 Stage 2. (You want to go for the Flygon first to start spreading.)
You also abuse cards like Max Potion. Since you run no energies, it's a completely full HP for free. And since there are very few things in format that OHKO Flygon (of course other dragons will be an issue, but it's not unmanagable) that means that your Flygons can sit and spread a while. You can also abuse Catcher. (Sounds odd for a non-attacking pokemon, doesn't it?) Drag up something with a fat retreat cost and spread around it.
There are a couple takes you could have on the deck. You could attempt to spread across their entire board and adjust the damage with Dusknoir so they all get KO'd at once (I have personally not yet tried this, but I'd like to and I feel I will soon.) Or, you spread and move the damage to 1 thing at a time. (I do the latter, just because I haven't yet tried the other. )