Everyone forgets or ignores Ampharos
and I think it has the potential to be a real trouble with the paralysis and 170 damage output. Alongside MegaMan it can be set up in no time! And you have Rough Seas or Protection Cube to avoid the own damage
I played around with Ampharos for a little while, but I discovered that it just wasn't worth the investment, and I'll explain why:
Say you choose to take the damage and paralyze the Defending Pokemon. Now, assume your opponent doesn't have a switch card or you play trainer lock, either way. Pretty favorable, right? Well, now your opponent has a turn to help set up a new Pokemon for after the unusable active is KO'd. You've basically invested that much energy in something little better than an OHKO. If you'd been able to KO the defending Pokemon in the first place, they couldn't have gotten that advantage.
TL;DR: Paralysis lock is great when and only when you have some way to manipulate damage (such as dusknoir) that makes it better than a OHKO
Thanks for the input though! If you really like Ampharos, play it anyway! This game is all about fun, right?
Not much added in this set deck wise, but a lot of great techs and additions to current decks is going to what makes the new format feel even more fresh. Like TheStrictNein said, in our current meta without Trump Card, ONLY playing DCE is super risky, especially when Wailord-EX has a lot of hype (although I'm sure it will die down a bit with the lose of Hugh and rise of grass deck usage). I'm surprised you didn't mention Machamp EX or Giratina EX. I don't really think these decks are necessarily amazing, but a lot of people are hype about them. Overall a very nice article, great work!
I've been thinking about this deck a lot, because honestly Paralysis is OP af now that Keldeo is gone. And with Rough Seas the damage to yourself can be easily played around. My only fear is that it's weakness to Fighting will give it a fair amount of bad match ups (although the special energy from this set helps out with that), but we'll just have to see how the next few months play out (but if I get enough of the line I'll definitely build one just for fun)
I did mention Giratina EX in the second list! As for Machamp EX, I didn't have a build I was happy enough with in all honesty. I like the deck, but it's still in development. Thanks for the input!
Giratina EX and M Sceptile in the same deck why?
No mention of vileplume + giratina ex deck really?
Honestly, without some kind of acceleration, Giratina isn't really fast enough to be used on its own. As for Vieplume/Giratina, the deck just struggles in the fact that Giratina is slow and damage output isn't great. With Sceptile, this is offset by healing and the 110 from setting up.
Thanks for the input!
EDIT: after you added the bit about stadiums, I felt the need to add this. I seriously considered Giant Plant Forest, but short of Turn 1 it isn't quite as useful (still good, but not that good). It came down to consistancy, though I am playing around with throwing a couple in there!