new lost link cards

Lucario_aura_wielder

Aspiring Trainer
Member
their in french and on another website but felt like sharing

http://www.pokecardex.com/news.php?subaction=showfull&id=1270483303&archive=&start_from=&ucat=2&
 
Really like the art direction these cards are going in. Very impressed at all of them.
 
here`s what I got from google translator take note this could be wrong

relicanth
Water 80PV
Basic Pokémon

C Ancient Wisdom

WCC Head Roc: 30 damage

Weakness: Plant x2
Resistance: no
Retreat Cost: 2



venonat

Plant 50 Minutes
Basic Pokémon

G Vampirism: 10 damage
Remove from Mimitoss much damage as you have done to the Defending Pokémon with this attack.
CC Charge: 20 damage

Weakness: Fire x2
Resistance: no
retreat 1



VOLBEAT

Plant 70PV
Basic Pokémon

G Load Dard

G CC Lumiqueue: 30 damage
Note: this is the same attack as in the game.

Weakness: Fire x2
Resistance: no
Cost of Retirement: 1



carnivine

Plant 80PV
Basic Pokémon

C Jet Saliva

GGC bound and Absorbs 30 damage

Weakness: Fire x2
Resistance: Water -20
Retreat Cost: 2
 
Lucario_aura_wielder said:
here`s what I got from google translator take note this could be wrong

relicanth
Water 80PV
Basic Pokémon

C Ancient Wisdom

WCC Head Roc: 30 damage

Weakness: Plant x2
Resistance: no
Retreat Cost: 2



venonat

Plant 50 Minutes
Basic Pokémon

G Vampirism: 10 damage
Remove from Mimitoss much damage as you have done to the Defending Pokémon with this attack.
CC Charge: 20 damage

Weakness: Fire x2
Resistance: no
retreat 1



VOLBEAT

Plant 70PV
Basic Pokémon

G Load Dard

G CC Lumiqueue: 30 damage
Note: this is the same attack as in the game.

Weakness: Fire x2
Resistance: no
Cost of Retirement: 1



carnivine

Plant 80PV
Basic Pokémon

C Jet Saliva

GGC bound and Absorbs 30 damage

Weakness: Fire x2
Resistance: Water -20
Retreat Cost: 2


That's pretty much what I could translate from the French I can still remember
 
Have fun !
http://www.pokecardex.com/news.php?subaction=showfull&id=1270561631&ucat=2&archive=&start_from=&
 
Yay, new Claydol for after it's rotated! Great Absol is exactly what we wanted it to be, too. Mime Jr. can be a good starter, too.
 
Man That Gengar is CRAZY! As long as its the active all pokemon KOed by damage are sent to the lost zone.....I think. Thats what my tranalator kinda said and it makes sense. Dont forget that body includes gengar too.

Magnezone will be a fine claydol replacment in decks that want to use him to attack but I dont think a stage 2 will be able to fit into all the decks claydols in right now.

I've always loved the magnezone family and this card makes me wont to play it even more.
 
Ectoplasm (Great)
Psy 130PV
Level 2: Evolution of Spectrum

Poké-Body: Disasters
As long as this Pokemon is your Active Pokémon, if a Pokémon Adverse falls KO, place this Pokémon in the Lost Zone (all cards other than the Pokémon are discarded - in English: "aside from the Pokemon Cards are all trashed")

[Psych] Imprisoned by Darkness (Yami no Buchikomu, "Thrown Into the Dark")
Watch your opponent's hand and choose a Pokémon inside, and a number of cards Psychic Energy attached to it, and place this Pokémon in the Lost Zone.

Attack illegible

Weakness: Darkness x2
Resistance: Colorless -20
Cost of Retirement: illegible



Absol (Great)
Dark 80PV
Basic Pokémon

Poké-Body: Eye of Disaster (Wazawai no Me, "Calamity Eye")
As long as this Pokemon is your Active Pokémon, if your adversary is a Pokémon of his hand on his bench, place 2 markers of damage to that Pokémon.

[Dark] [Clear] Bloody Claw (Bloody Claw)
Choose a Pokémon card from your hand and place it in the Lost Zone. If you can not send Pokémon card in the Lost Zone, this attack is ineffective.

Weakness: Fighting x2
Resistance: Psy -20
Cost of Retirement: 1


Magnézone (Great)
Electric 140 Minutes
Level 2: Evolution of magneton

Poké-Power: Electromagnetic Draw (Denja Draw, "Electromagnetism Draw")
Only once during your turn before your attack, you can use this power. Draw cards from your deck until you have 6 cards in your hand. This Poke-Power can not be used if Magnézone is affected by a State Special.

[Electric] [Clear] Combustion Perdue (Lost Burn): 50x damage
Move as many Energy cards attached to Magnézone Lost to the Zone you want. This attack does 50 damage for each Energy card moved this way.

Weakness: Fighting x2
Resistance: Steel -20
Cost of Retirement: Illegible


Pachirisu
Electric 60PV
Basic Pokémon

Poké-Power: Auto-Dynamo (Jiko Hatsuden, "Self-Dynamo", "Self-Generation of Electricity)
Only once during your turn, when you put this card from your hand on your bench, you can use this power. Attach up to 2 cards from your hand Electric Power on this Pokémon.

[Electric] [Electric]: Bzzt Volt (Biribiri Volt)
You must [illegible] all cards attached to that Pokémon.

Weakness: Fighting x2
Resistance: Steel -20
Cost of Retirement: Illegible


Mime Jr.
Psy 30PV
Basic Pokémon

Poké-Body: Pretty face asleep (Tenshi no Negao, "Angelic Face Sleeping")
As Mime Jr. still asleep, tell all the damage that may be inflicted by the attacks.

[Nothing]: Lost Sleep (Neboke Lost, "Sleepy Lost")
Take the top card of the deck of your opponent, and place it in the Lost Zone.
Mime Jr. is now asleep.

Weakness: -
Resistance: -
Retreat Cost: 0
 
Since Gengar prime cant really do any damage and only effects his ability seems kinda.....wasted. I guess he'll have to relly on Gengar X to use it. Another reason why I hope its platinum on next year.
Well it seems absols not quit as broken as I thought it would be...althought sending cards from your own hand to the lost zone could be useful.
 
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