Discuss!
Professor Palutena said:Well that's unfortunate.
But I guess some megs have to hang out with Mega Sceptile for the worst ones.
Mitja said:WTF gamefreak
What's the point of giving it a Mega if it doesn't gain anything extremely broken?
The only reason Mawile is any good is because it's ability basically gives it 105 extra base stats on top of the 100 from the mega evolution. And its initial ability is useless after the first turn in battle, so it loses nothing.
Mitja said:WTF gamefreak
What's the point of giving it a Mega if it doesn't gain anything extremely broken?
The only reason Mawile is any good is because it's ability basically gives it 105 extra base stats on top of the 100 from the mega evolution. And its initial ability is useless after the first turn in battle, so it loses nothing.
Sableyes initial stats, just as Mawiles, are HORRIBLE (380 total)
Adding 100 on top of that is still 50 short of a regular final starter stage....while losing one of the best abilities in the game (Prankster) for just a quite good ability...while not being able to hold an items..
Well, at least it loses some speed right? (I'm serious, it's speed was useless anyway, so might as well draw more stats from it elsewhere)
Wait nvm, why does it's Sp.Atk grow drastically?? It's the lower of it's attacking stats.
Another thing that sucks is that it's HP can't increase for the mega, so they stay at 50.
Le'ts check its stats.
50-75-75-65-65-50
The expected typical mega of this would be:
50-85-115-105-85-40
Lets look at the BEST case scenario instead
I decreased speed by 10, because that's as low as they went so far (Ampharos and Garchomp are the only ones to lose stats upon mega evolving, both times its 10 speed), but let's pretend for a moment they would actually lower it as far as possible. And lets pretend they won't waste ANY stats on it's physical attack if they're keen on boosting the special one instead.
50-75-125-115-105-10
Either way, it's like a less bulky itemless Dusknoir with Magic Bounce and that's kinda disappointing in comparison to Mawile.
The problem with that is regular Sableye has paltry defenses and bulk at best. Taking hits, especially at full power without WoW/Swagger/etc support, is not something it wants to be doing.scattered mind said:Priority nasty plot or calm mind on the first turn. Prankster is not somthing that is so bad to lose for another ability and actually helps a lot before mega evolving.
Assuming they will get its stats the right way he might be good as a boosting tank
Mitja said:WTF gamefreak
What's the point of giving it a Mega if it doesn't gain anything extremely broken?
The only reason Mawile is any good is because it's ability basically gives it 105 extra base stats on top of the 100 from the mega evolution. And its initial ability is useless after the first turn in battle, so it loses nothing.
Mitja said:Sableyes initial stats, just as Mawiles, are HORRIBLE (380 total)
Adding 100 on top of that is still 50 short of a regular final starter stage....while losing one of the best abilities in the game (Prankster) for just a quite good ability...while not being able to hold an items..
Mitja said:Wait nvm, why does it's Sp.Atk grow drastically?? It's the lower of it's attacking stats.
Another thing that sucks is that it's HP can't increase for the mega, so they stay at 50.
Le'ts check its stats.
50-75-75-65-65-50
The expected typical mega of this would be:
50-85-115-105-85-40
Lets look at the BEST case scenario instead
I decreased speed by 10, because that's as low as they went so far (Ampharos and Garchomp are the only ones to lose stats upon mega evolving, both times its 10 speed), but let's pretend for a moment they would actually lower it as far as possible. And lets pretend they won't waste ANY stats on it's physical attack if they're keen on boosting the special one instead.
50-75-125-115-105-10
Mitja said:Either way, it's like a less bulky itemless Dusknoir with Magic Bounce and that's kinda disappointing in comparison to Mawile.
Mitja said:WTF gamefreak
Lets look at the BEST case scenario instead
I decreased speed by 10, because that's as low as they went so far (Ampharos and Garchomp are the only ones to lose stats upon mega evolving, both times its 10 speed), but let's pretend for a moment they would actually lower it as far as possible. And lets pretend they won't waste ANY stats on it's physical attack if they're keen on boosting the special one instead.
50-75-125-115-105-10
Ohman177 said:Guys you have to understand that they increased his special attack as opposed to attack because it's logical. That gem is heavy which means he probably cant move with it too much. That means he wouldn't be able to quickly get in close for a physical attack without leaving behind the gem. And if he did that, then he's exposed and weakened since you have to figure that in "real life," his personal defense is basically the same, all the power lies in the gem. In the games, they're just treated as one. So having high special attack that he can utilize from behind his gem's safety is the only option than makes sense.