Discussion Night March Counters

M4DH4TTERXD

Aspiring Trainer
Member
Am I the only one who thinks that Grumpig (Fates Collide 31/124) is a great counter against night march for psychic decks at least? Its headwalking attack essentially gives you a prize card for free if you pick a joltik, plus it only gives one prize card
 
Am I the only one who thinks that Grumpig (Fates Collide 31/124) is a great counter against night march for psychic decks at least? Its headwalking attack essentially gives you a prize card for free if you pick a joltik, plus it only gives one prize card
The issue with Grumpig is that it requires my setup then Night March does. There is an equal prizetrade, but you need more resources to set up. And besides, Grumpig will only work against Night March decks - if it versus any other, it will fail.
 
Grumpig also does nothing to affect your opponent's board. All its attack amounts to is "take one prize" while leaving the Night Marcher sat in front of you completely unharmed and ready to KO Grumpig next turn. End result, you both get a prize, but you also lose Grumpig (and by extension the turns you took setting him up) while the Night Marcher loses nothing since the card you KO'd was in the discard pile already anyway. You'd be better off just bringing out something with a half-decent damaging attack and just KO'ing the Night Marcher already in front of you, at least then your opponent might be losing a DCE and a tool card as well.

Bottom line, Grumpig doesn't counter Night March at all. Stick with Trevenant, Jolteon-EX, Giratina-EX or Bats for that.
 
Well you have to have at least a 40/60 to be able to run counters otherwise they don't work. My personal favorite (which my friend used in YZG to great success with) is JirachiXY67 and delinquent. They are often going to be digging and leave themselves at a hand size of like 2 or 3 cards. If you delinquent them it makes it much harder for them to respond while you sit there and KO Night Marchers left and right.
 
Grumpig also does nothing to affect your opponent's board. All its attack amounts to is "take one prize" while leaving the Night Marcher sat in front of you completely unharmed and ready to KO Grumpig next turn. End result, you both get a prize, but you also lose Grumpig (and by extension the turns you took setting him up) while the Night Marcher loses nothing since the card you KO'd was in the discard pile already anyway. You'd be better off just bringing out something with a half-decent damaging attack and just KO'ing the Night Marcher already in front of you, at least then your opponent might be losing a DCE and a tool card as well.

Bottom line, Grumpig doesn't counter Night March at all. Stick with Trevenant, Jolteon-EX, Giratina-EX or Bats for that.

Overall, I agree. The only way to make it work would be to ensure the active is unable to attack or retreat (Bring up a Pumpkaboo w Lysander).

An overlooked strategy for dealing with Night March is Pokemon with the Delta Plus Ancient Trait (take another prize). I haven't tried it myself, but it seems like it should work. A Swellow can easily get 2 prizes off of a Joltik (assuming no FFB)
 
The problem with Delta Plus is that no Pokemon that has it is competitively viable, never mind that Swellow@Band can't OHKO Pumpkaboo@Belt and takes 3 energy to OHKO Joltik@Belt.
 
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