Night March

Camoclone

TCG Articles Head
Member
Night March has some potential. The idea is to get a lot of pokemon in your discard then start Night Marching. The damage really starts to add up. Battle Compressor really helps with that setup. Your main attacker is Gourgeist who can use Night March when a Celebi EX is on the bench. Gourgeist also has a massive 200 HP when it has a grass energy attached (Grass energies are played instead of Psychic). Dimensional Valley can let you use Night March for only a DCE. The damage really stacks up. Seismitoad EX isn't as big of a problem as it might seem because you can just harass it to death with Celebi EX (or Virizion EX).

Gourgeist - Psychic - HP100
Stage 1 - Evolves from Pumpkaboo

Ability: Big Pumkin
Whenever this Pokemon has a [G] Energy attached to it, this Pokemon's maximum HP is 200.

[P][C][C] Horror Note: 10x damage. Does 10 damage times the number of cards in your hand.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3

Pumpkaboo - Psychic - HP60
Basic Pokemon

[P] Clash: 10 damage.
[C][C][C] Night March: 20x damage. This attack does 20 damage for each Pokemon that has a Night March attack in your discard pile.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2

Lampent - Psychic - HP80
Stage 1 - Evolves from Litwick

[P] Cursed Drops: Place 3 damage counters on your opponent’s Pokemon in any way you like.
[P][C][C] Night March: 20x damage. This attack does 20 damage for each Pokemon that has a Night March attack in your discard pile.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2
Joltik - Lightning - HP30
Basic Pokemon

[L] Gnaw: 10 damage.
[C][C] Night March: 20x damage. This attack does 20 damage for each Pokemon that has a Night March attack in your discard pile.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Battle Compressor - Trainer
Item (Team Flare Gear)

Search your deck for up to 3 cards and discard them. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).
 
This definitely has potential, and I honestly didn't see this looking at the scans before. It's a lot like Flareon, but it sounds a bit faster. That said, it's going to have the same problems as Flareon, too, namely Lysandre's Last Resort. I guess we can just hope that card doesn't get played too much...

Oh, and Lampent is definitely a 4-of in this deck, just because you can't start with it (unlike Joltik).
 
Auride said:
This definitely has potential, and I honestly didn't see this looking at the scans before. It's a lot like Flareon, but it sounds a bit faster. That said, it's going to have the same problems as Flareon, too, namely Lysandre's Last Resort. I guess we can just hope that card doesn't get played too much...

Oh, and Lampent is definitely a 4-of in this deck, just because you can't start with it (unlike Joltik).

I seriously doubt lysandres last resort will make it into any competitive decks.
 
Auride said:
This definitely has potential, and I honestly didn't see this looking at the scans before. It's a lot like Flareon, but it sounds a bit faster. That said, it's going to have the same problems as Flareon, too, namely Lysandre's Last Resort. I guess we can just hope that card doesn't get played too much...

Oh, and Lampent is definitely a 4-of in this deck, just because you can't start with it (unlike Joltik).
You should be playing a 4 Joltik as well :p. If you aren't then it's too hard to get OHKO's.
 
Looks like an interesting idea. I'm curious to test this. Flareon would definitely work as an alternate attacker in a deck like this. I could even see attacking with the Joltik if needed, as it can attack for just a DCE, and while it has very low HP, it's only giving up one prize wiith an attack that can one-shot EX's with enough setup.
 
AlexanderTheAwesome said:
Auride said:
This definitely has potential, and I honestly didn't see this looking at the scans before. It's a lot like Flareon, but it sounds a bit faster. That said, it's going to have the same problems as Flareon, too, namely Lysandre's Last Resort. I guess we can just hope that card doesn't get played too much...

Oh, and Lampent is definitely a 4-of in this deck, just because you can't start with it (unlike Joltik).

I seriously doubt lysandres last resort will make it into any competitive decks.

Even if it is, the card would shuffle back in battle compressor, making it fairly easy to get things back in the discard pile. I still think we need more pokemon with Night March before the deck can be competitive though.
 
I feel like the deck is competitive enough without more pokemon with the attack. All you need is 8 Night Marchers in the discard plus a Muscle for a OHKO. That's not that hard to get. Although you do need to play something that can retrieve Pokemon from the discard.
 
Camoclone said:
I feel like the deck is competitive enough without more pokemon with the attack. All you need is 8 Night Marchers in the discard plus a Muscle for a OHKO. That's not that hard to get. Although you do need to play something that can retrieve Pokemon from the discard.

Laserbank can also increase damage output and with Mew EX it opens up space to put more night marchers in discard without sacrificing attackers.
 
^

That's true (for some reason I miscounted and thought you'd only have 9 Nightmarchers not 12). I also like the idea with Flareon as a secondary attacker. As for retrieving Pokemon from the discard, there's the overlooked Max Revive from X/Y. It's only for one pokemon, but you put it on top of your deck and don't have to shuffle in other pokemon.
 
I just slapped together a list for this deck, and I can confirm that there is 0 room for Flareon or Lasers. Of course, it's not like you even need either of those.
 
Here is is my sample (untested) list:

Pokemon: 19

  • 4 Pumpkaboo
    4 Gourgeist
    4 Joltik
    4 Lampent
    2 Celebi EX
    1 Virizion EX

Trainers: 32

  • 4 Professor Juniper
    4 N
    2 Shauna
    1 Colress
    2 Lysandre

    4 Ultra Ball
    3 Battle Compressor
    3 VS Seeker
    3 Dimensional Valley
    3 Muscle Band
    2 Startling Megaphone
    1 Computer Search

Energy: 9

  • 5 Grass
    4 DCE
 
This deck concept does seem really fun. I would probably play it with Celebi and Gourgeist, since Gourgeist's Ability is really good. 200HP is just ridiculous on a non EX, especially compared to Pumpkaboo's 60. However, it does seem a little inconsistent. It will probably take a while to get 8 Night Marchers in the discard, especially if you whiff Battle Compressors early game, and since you want to be benching Pumpkaboos. I haven't tested this deck though, so don't take my word on that.

I might also play some Rainbow Energy to help out against Wobbuffet. Wobbuffet doesn't remove Gourgeist's Ability, but does remove Celebi's, which makes Gougeist unable to attack. Rainbows would allow Gougeist to use Horror Note on Wobbuffet, and also giving it 200 HP (DCE + Rainbow would give it extra HP, and allow it to use Horror Note). Your other Pokemon have such low HP that the 10 damage from Rainbow isn't going to make a difference that often, and it usually doesn't matter on something with 200HP either.

AlexanderTheAwesome said:
I honestly think gourgeist is unneeded. Adds an unnecessary garb weakness.

I think it would help out with a lot of other match ups, though. Garb is pretty much a lost cause anyway, since most of them play heavy Seismitoad nowadays, which 1) prevents you from playing Battle Compressor and Ultra Ball, and 2) kills Pumpkaboo in one hit very easily. They can also donk Joltik with Laser/Bank. Gourgeist is really helpful against Pyroar, and nice against Big Basic decks that don't play Garbodor (Plasma, Vir/Gen, Aromatisse, Gengar).

Frankly, Laser/Bank seems really redundant to me. If you don't have Dimensional Valley out, Night March costs way too much Energy for Pumpkaboo. You can't really use Joltik for the whole game, either, so I really don't see why you would play Virbank in this deck.
 
I posted a night march deck a while back, this was the listing I came up with:

http://www.pokebeach.com/forums/thread-future-pumpkin-patch-gourgeist-joltik-lampent-virizion-ex

One thing I think that is important for this deck is town map, you need to know when your night marchers are prized, because likely at least 1 will be. Also muscle band is not overly important in the deck (not enough to run 3) because once your pokemon start getting knocked out, night march's damage increases. So I think 2 muscle band is probably enough for this.

I also think that while lysandre's last resort is a good tool vs this deck, it doesnt destroy it. Especially with 4 battle compressors, you can easily manage to discard 5 night marchers in a single turn which is still a very reasonable 100 damage for 2 energy. Plus if you run energy for gourgeist's attack you can always use that in dire times, which will be able to do things like knock out a mewtwo EX when holding a muscle band after a sycamore.

edit: also something I considered- Mew EX can use joltik's night march for just a single colorless energy with dimensional valley. And he can also use emerald slash onto a gourgeist for a single grass energy, both of which are REALLY good. I wasnt a big fan of DCE at the beginning, but perhaps it is a necessity to have 1-2 as well, since sometimes the extra hp on gourgeist isnt needed to just knock something out.
So perhaps I would change my listing to have -1 virizion EX and -2 psychic energy, and add in 1 mew EX and 2 DCE instead.
 
^I agree with most of this, but 4 DCE is rather obvious. Your main attacker is Pumpkaboo/Gourgeist, which needs DCE.
 
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