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Standard Night March

caccialli

Aspiring Trainer
Member
Pokémon: 17
  • 2x Mew (Fates Collide 29)
  • 4x Joltik (Phantom Forces 26)
  • 4x Lampent (Phantom Forces 42)
  • 4x Pumpkaboo (Phantom Forces 44)
  • 3x Shaymin-EX (Roaring Skies 77)
Trainers/Supporters/Stadiums: 37
  • 2x Professor Sycamore
  • 1x Delinquent
  • 1x Lysandre
  • 1x Teammates
  • 1x Hex Maniac
  • 1x N
  • 4x VS Seeker
  • 4x Trainers' Mail
  • 4x Ultra Ball
  • 3x Dimension Valley
  • 1x Pokemon Catcher
  • 4x Puzzle of Time
  • 1x Escape Rope
  • 4x Battle Compressor Team Flare Hyper Gear
  • 2x Fighting Fury Belt
  • 1x Float Stone
  • 1x Town Map
  • 1x Town Whistle
Energy: 6
  • 4x Double Colorless Energy
  • 2x Psychic Energy
Strategy:

Generic Night March strats that takes advantage of Mew's ability. Decided to go with 2 Mews instead of 4 because I doubt running through 4 Mews in one game is a common occurrence. Also threw in an N over a Judge. Finally, I also decided to drop a Delinquent in because it synergizes well with N.
 
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