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Nightmare! (Hypno/Musharna/Reuniclus) RR-On

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Hey Pokebeach. Bummed by Rotations comming up this year. Well as you might be stuck in the present, Im preparing better for the future!

The stratagy of the deck is to utilize Hypno's Pokepower "Sleep Pendulum" and try to get the Pokemon asleep. By stacking more than 1 Hypno, it creates a better chance to make the Defending Pokemon asleep.
Once doing so, you use Musharna's attack "Dream Eater" to hit 90 damage for only two energies, with a chance to keep the opponent Asleep through their turn. So heres the list:

Pokemon-
4 Munna
4 Musharna
4 Drowzee
3 Hypno
3 Spiritomb
2 Darkrai G
2 Slowpoke
2 Slowking

T/S/S-

3 Pokemon Collector
4 Seeker
3 Professor Oak's New Theory
2 Pokemon Communication
2 Expert Belts
3 Switches
3 Bebe's Search
2 Rare Candy

Energy-

12 Physic Energy
2 Rescue Energy

Darkrai G is used just like a Crobat G, but to add 1 damage counter in-between turns IF they are asleep. Slowking for distruption.
 
I think you can do without the Rescue Energy, since it's only fast if you swarm with 2 energy Mushies. You wouldn't have the time, or shouldn't spend the time attaching Rescue Energy.

Flower Shop Lady or Palmer's Contribution for recovery should suffice.\

Darkrai G would be nice for additional damage as well.
 
RE: Nightmare! (Hypno/Musharna/Reuniclus) RR-On (Needs division in title)

Darkrai G, is from RR/SV so you are fine until next year
and for that extra damage between turns
 
It wont be riseing rivals on it will be hgss on so for now i would take out the darkri g and put two darkri from md his poke power puts them to sleep no matter what unless if its power sprayed.
 
Well many people said its RR-On, so thats what I am going upon. Anyways, that Darkrai is from too much of an older set.
 
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