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Ninetales/Amoongus

Ekklesia

Aspiring Trainer
Member
So, Leafeon is out of the picture now with the recent format change :( It was one of my favorite decks to play. However, we now have Ninetales from Dragon's Exalted! It may not be as cool as Leafeon in my eyes, but it certainly has more utility. So I figure "why not make a format legal deck of my old deck?"

For those of you who don't know, the new Ninetales is this:

Ninetales - Fire - HP90
Stage 1 - Evolves from Vulpix

Ability: Bright Look
You can use this ability 1 time, when you play this card from your hand to Evolve a Pokemon. Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon.

[R] Cursed Flame: 20+ damage. Does 50 more damage for each Special Condition on the Defending Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1

That being said, because the format changed so must the t/s/s. Basically, the strategy is to hit for 120 every turn if possible. Starting out with Emolga would be great to help set up, and he would be good with Ultra Ball and be discarded. De-evolving and SSU'ing Amoongus, and Ninetails when necessary, is the main strategy to hit inflict 2 special conditions and catchering when needed.

Here's what I have so far:

Pokemon: 19
4-4 Ninetales
4-4 Amoongus
3 Emolga

T/S/S: 30
2 Cheren
2 Juniper
2 N

4 Level Ball
4 SSU
4 Devolution Spray
4 Rescue Scarf
2 Ultra Ball
2 Catcher
2 Tool Scrapper
1 Super Rod
1 Random Reciever

Energy: 12
8 Fire
4 Blended GFPD
 
Super scope up


I don't think the blend is not really nesercery because if you're attacking with ammongus your not going to be in the best situation the problem for this deck is garbodor so I would take out the energy for tool scrapers tool scrapers can shut down garbodor variants

Hope I helped :D
 
Okay so i don't really have any real recommendation's for the deck(seem's awesome) but still a couple things, first isn't that 28 t/s/s? and more just out of curiosity if you have actually tested it but do you need 12 energy's?
 
Why do you have Blend Energy with nothing that can use it rather than using more basic fire energy?

Why do you have only 6 supporters?
 
Polkin- Yes, I realize I miscounted, but thanks for pointing that out! Now I have even more room for other things. I'll probably add some Rescue Scarf in those areas, and maybe take out 2 energy or so. I actually hadn't quite tested it very much at the time of posting it. But after actually having tested it I think I may take 1 Fire and 1 Blend. and see where that gets me. Maybe add a Catcher or 2 as well.

Jimbo- The Blend I'm using works with Amoongus because it can become a Grass energy type. Just in case Amoongus gets catchered or stuck in the active position. Also, seeing as the deck revolves around trainers such as Devolution and SSU I figured they were more important. I don't like Juniper much, but is there another supporter you suggest?
 
superpokemon321 said:
Super scope up


I don't think the blend is not really nesercery because if you're attacking with ammongus your not going to be in the best situation the problem for this deck is garbodor so I would take out the energy for tool scrapers tool scrapers can shut down garbodor variants

Hope I helped :D



You mean Super SCOOP Up

And to the thread owner, what would you do against Garbodor? Garbordor would just kill this deck.
 
ArceusIsTheBest said:
You mean Super SCOOP Up

And to the thread owner, what would you do against Garbodor? Garbordor would just kill this deck.
Tool scrapper is your best bet.
 
Ekklesia said:
Pokemon: 19
4-4 Ninetales
4-4 Amoongus
2 Emolga
1 Mew EX [it can be a ninetails, an opposing mewtwo, a darkrai, it can be everything, its a good one of tech.]

T/S/S: 29
4 Level Ball
3 SSU
3 Devolution Spray
2 Tool Scrapper
4 N
3 Rescue Scarf
4 Cheren
2 Ultra Ball
2 Catcher
1 Super Rod

Energy: 12
8 Fire
4 Blended GFPD

Changes listed in bold, I put Basic ones that I know should be there [Super Rod, Scrapper] and the other changes were things that my friends and I discussed building the deck for one of my friends [I strongly recommend a Mew Ex its just so [no pun intended], versatile.
 
Yeah, I definitely forgot about Garbador at the time of this post and ended up adding 2 Tool scrapper. N does not work out so well in here... I took to out. It lacks late game utility. However I need more supporters now.

What to take out.... Perhaps and energy for a Juniper or Cheren?
 
I've playtested this deck quite a bit and I see two (related) main problems with it. The first is the unavoidable fact that there are turns when you will not have an available bench Foongus or a Ninetales (or even a standby Vulpix) so any savvy opponent knows that you are not attacking anything for 120 + poison the following turn. This loss of initiative in the game is usually fatal against a good deck. The second is this deck can run out of steam before taking all 6 prizes, especially when so many opposing decks running EXs can shrug off 130 damage with Max Potion (it takes Nintales/Amoongus a lot more resources to do 130 damage than it takes to play one trainer). Make no mistake. I like this deck and I think it has a very bright and annoying future 6 months from now with some of Trainers which are coming. But right now this is just a fun, cheap deck to play, not a major contender.
 
Thanks for the reply. I am thinking though about the EX points you made... What if I added a Sigilyph or Mew? Do you think this would raise consistency vs. EX decks?
 
Ekklesia said:
Thanks for the reply. I am thinking though about the EX points you made... What if I added a Sigilyph or Mew? Do you think this would raise consistency vs. EX decks?

Like I said before I highly recommend Mew Ex in the deck, just for the fact it gives you another Ninetails to use.
 
I like that idea. Do you think one is enough? I have two Ultra Balls and I may have to use one to retrieve a Mew, possible dedicating one of them to a Mew and one to another Pokemon.
 
I'd add a Sigilyph. It gives you a near autowin against Quad Entei and Darkrai/Mewtwo, and can pose a serious problem for Darkrai/Hydreigon or Rayeels. I'd take out a {R} Energy for it.
 
Personally i would remove 2 {r} energy and add 1 sigilyph and 1 sableye.

Sigilyph for the pure ex decks or to stall against ex's if necessary, and sableye for junk hunt, you run the blend for it and it can help get those necessary items like devolution spray late game, it might cost a prize, but can can turn the tide of a game.

you also have 61 cards in your deck so i would recommend dropping an emolga.
 
Ekklesia said:
I like that idea. Do you think one is enough? I have two Ultra Balls and I may have to use one to retrieve a Mew, possible dedicating one of them to a Mew and one to another Pokemon.

I dedicated room to Pokemon Communication to be able to get Mew's out faster, and I believe one is the perfect "Tech" number, if you run 2 or more it becomes more of a center part of your deck.
 
Seems to me I need to fit 1 Mew,1 Sableye, and 1 Sigilyph. I suppose I could drop my Emolga's, but that might slow me down. I feel Mew is essential either way. So maybe -1{R} for him. I don't mind losing a prize with Sableye as long as it means a Devo Spray and something else.

I do like the Communication idea. I also don't mind getting rid of Emolga that a drew late game. But again, I would need to find something to take out... Assuming I drop Emolga, how about this.

Pokemon: 18
4-4 Ninetales
4-4 Amoongus
1 Mew EX
1 Sableye

T/S/S: 31
3 Cheren
2 Juniper
2 N

4 Level Ball
4 SSU
4 Devolution Spray
4 Rescue Scarf
2 Communication
2 Catcher
2 Tool Scrapper
1 Super Rod
1 Random Reciever

Energy: 11
7 Fire
4 Blended GFPD
 
Here is a scenario as to why I suggest you run skyarrow bridge. If amoongus is catchered up and you can't pull off the switch, use devolution spray and then have the free retreat cost with foongus and proceed with your turn. Think about it becuase it could also help you do the same with ninetails.
 
i believe in gengar prime said:
Here is a scenario as to why I suggest you run skyarrow bridge. If amoongus is catchered up and you can't pull off the switch, use devolution spray and then have the free retreat cost with foongus and proceed with your turn. Think about it becuase it could also help you do the same with ninetails.
That's way too situational to help.
1) Ninetales attacks for one energy anyways.
2) It helps your opponent more than it helps you most of the time.
3) It takes up space.
 
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