Pokemon (13):
Strategy:
Hey I'm a new battler but I have a small knowledge of common playstyles. I dont think this is particularly competitive or great but I think it would be fun and win at least some battles despite being slow to start up. I am interested to see if you guys think it can work or not, its something I am hoping to use when rising fist comes out.
What this deck aims to do is set up poliwraths to abuse politoed's ability to hit for 60 (80 with muscle band) and 30 to the bench for 0 energy. Due to having 0 energy this means that I can hurt my opponent with frozen city by forcing them to take damage from energy attachments, as well as being able to use max potions to heal to full without hindering my momentum. Poliwrath has a good 140hp meaning it can be hard to take 6 prizes against with a potential 5 max potions (dowsing machine), especially with frozen city hurting you and your energies getting removed by hammers.
Instead of energy cards I have used item-based draw cards to attempt to speed up getting cards out, with bicycle and rollerskates. It also gave me room for 3 megaphones to help deal with garbodor which completely destroys the deck with its ability. Also to deal with team plasma decks who can bypass the frozen city, i have 3 enhanced hammer to get rid of plasma energy. it also helps to deal with decks that will try and get powered up quickly with DCE, as well as being one of the only ways yveltal can quickly build up damage against the deck. In the end this deck is hoping to win in one of two ways: either i can get my opponent to run out of momentum due to having to take damage every single turn, whilst using max potions and knocking off their special energies, OR it tries to burn them up with frozen city limiting their strength and taking knockouts from frozen city damage followed up by poliwrath punching their face.
I only used 2 sycamores here because discarding cards can be hard here since there are a lot of things that will destroy my deck if i threw away the only answer to them, for instance if i throw away megaphones and then garbodor shows up. i use 1 shauna instead of another sycamore because she doesnt require discards.
I can use sacred ash instead of super rod because i dont have any energy to retrieve. these are important because i only have 3 attackers and it is important to get them back for obvious reasons. luckily sacred ash means i can recover a large amount of pokemon. 3 switch + an escape rope because no energy means no ability to discard energy to retreat. This can be bad if jirachi or politoed got stuck in the active so i have a high number of switching cards to counteract this.
4 muscle band is important to get the most damage out of a energyless attack.
Out of this whole moveset I think the least useful cards are the jirachi ex (since i have a 1/5 chance of starting with it... otherwise its a very useful card being able to grab a skyla or w/e and keep the momentum going) and perhaps the enhanced hammers. they make sense in my head because they get rid of plasma energy (which is useful because plasma decks dont get hurt by frozen city) and they get rid of DCE, but perhaps there is a better item to use here in order to slow down my opponent's momentum? i considered hypnotoxic laser but i dont want to use virbank and it only targets the active- where i think the biggest problem i will have is having to hit an active pokemon 3 times to knock it out while a powerful pokemon gets set up from the bench. So if anyone has any suggestions for replacements for the hammers (if necessary) then tell me! This deck will obviously lose to virizion genesect so perhaps there are item cards that work well against them- perhaps i could run a 1-1 drifblim line for free attacks vs both plasma and viriz/genesect decks.
(sorry for wall of text- i figured it would be best to just explain my thoughts behind every card in the deck so you guys can tell me which thoughts are stupid )
edits made:
1. replaced a jirachi and an enhanced hammer for 2 poliwhirls
2. replaced level ball with celebi ex so set stays legal next cycle
3. replaced enhanced hammers with silver mirror to improve matchup vs team plasma and viriz/genesect
also: here's my rookie opinion on a few matchups (please correct me if they are wrong)-
1. blastoise/keldeo- this favours poliwrath i think since frozen city hurts it a lot + keldeo needs 5 energy attached to ohko poliwrath (which is 100 dmg to itself). Black kyurem destroys itself with a huge energy requirement which is needed every turn- to attack twice with black kyurem ex you have to take 140 damage just from energy attachments which makes it dead weight after a single attack.
2. emboar- favours poliwrath for same reason plus type advantage
3. team plasma- this deck runs silver mirror so it stands a decent chance vs all team plasma decks. depends on if they can get rid of all of the mirrors (3 with dowsing machine)
4. virizion genesect- favours virizion genesect quite heavily, but mirrors will help vs genesect and virizion ex cannot ohko poliwrath with emerald slash, hopefully forcing out repeated g-boosters and wearing them out of energy. red signal to repeatedly bring out and ko poliwhirls will hurt the deck a lot though
5. pyroar- probably favours poliwrath since the deck is full of stage 1 and 2 attackers, pyroar cannot ohko poliwrath and requires 3 energy.
6. yveltal garbodor- can beat non-sableye variations since the deck runs 3 megaphone (4 with dowsing) and sableye is getting rotated. yveltal needs to attach 6 energy to ohko poliwrath with evil ball (120 self damage, can be ohkod by poliwhirl after attaching 3 energy to itself), and y cyclone can't ohko poliwrath.
7. aromatisse/kanga- probably favours aromatisse since they run a lot of stadiums themselves, and poliwrath can't ohko mega kanga. However rainbow energy variations will get shredded by frozen city if I can keep it in play.
4 Poliwag (Rising Fist)
2 Poliwhirl (Rising Fist)
3 Poliwrath (Rising Fist)
3 Politoed (Rising Fist)
1 Celebi ex (BCR)
2 Frozen City
4 Max Potion
3 Switch
1 Escape Rope
4 Muscle Band
4 Rare Candy
3 Startling Megaphone
2 Professor Sycamore
4 N
1 Shauna
2 Silver Mirror
4 Roller Skates
2 Bicycle
4 Skyla
1 Lysandre
3 Ultra Ball
1 Dowsing Machine
2 Sacred Ash
-
Strategy:
Hey I'm a new battler but I have a small knowledge of common playstyles. I dont think this is particularly competitive or great but I think it would be fun and win at least some battles despite being slow to start up. I am interested to see if you guys think it can work or not, its something I am hoping to use when rising fist comes out.
What this deck aims to do is set up poliwraths to abuse politoed's ability to hit for 60 (80 with muscle band) and 30 to the bench for 0 energy. Due to having 0 energy this means that I can hurt my opponent with frozen city by forcing them to take damage from energy attachments, as well as being able to use max potions to heal to full without hindering my momentum. Poliwrath has a good 140hp meaning it can be hard to take 6 prizes against with a potential 5 max potions (dowsing machine), especially with frozen city hurting you and your energies getting removed by hammers.
Instead of energy cards I have used item-based draw cards to attempt to speed up getting cards out, with bicycle and rollerskates. It also gave me room for 3 megaphones to help deal with garbodor which completely destroys the deck with its ability. Also to deal with team plasma decks who can bypass the frozen city, i have 3 enhanced hammer to get rid of plasma energy. it also helps to deal with decks that will try and get powered up quickly with DCE, as well as being one of the only ways yveltal can quickly build up damage against the deck. In the end this deck is hoping to win in one of two ways: either i can get my opponent to run out of momentum due to having to take damage every single turn, whilst using max potions and knocking off their special energies, OR it tries to burn them up with frozen city limiting their strength and taking knockouts from frozen city damage followed up by poliwrath punching their face.
I only used 2 sycamores here because discarding cards can be hard here since there are a lot of things that will destroy my deck if i threw away the only answer to them, for instance if i throw away megaphones and then garbodor shows up. i use 1 shauna instead of another sycamore because she doesnt require discards.
I can use sacred ash instead of super rod because i dont have any energy to retrieve. these are important because i only have 3 attackers and it is important to get them back for obvious reasons. luckily sacred ash means i can recover a large amount of pokemon. 3 switch + an escape rope because no energy means no ability to discard energy to retreat. This can be bad if jirachi or politoed got stuck in the active so i have a high number of switching cards to counteract this.
4 muscle band is important to get the most damage out of a energyless attack.
Out of this whole moveset I think the least useful cards are the jirachi ex (since i have a 1/5 chance of starting with it... otherwise its a very useful card being able to grab a skyla or w/e and keep the momentum going) and perhaps the enhanced hammers. they make sense in my head because they get rid of plasma energy (which is useful because plasma decks dont get hurt by frozen city) and they get rid of DCE, but perhaps there is a better item to use here in order to slow down my opponent's momentum? i considered hypnotoxic laser but i dont want to use virbank and it only targets the active- where i think the biggest problem i will have is having to hit an active pokemon 3 times to knock it out while a powerful pokemon gets set up from the bench. So if anyone has any suggestions for replacements for the hammers (if necessary) then tell me! This deck will obviously lose to virizion genesect so perhaps there are item cards that work well against them- perhaps i could run a 1-1 drifblim line for free attacks vs both plasma and viriz/genesect decks.
(sorry for wall of text- i figured it would be best to just explain my thoughts behind every card in the deck so you guys can tell me which thoughts are stupid )
edits made:
1. replaced a jirachi and an enhanced hammer for 2 poliwhirls
2. replaced level ball with celebi ex so set stays legal next cycle
3. replaced enhanced hammers with silver mirror to improve matchup vs team plasma and viriz/genesect
also: here's my rookie opinion on a few matchups (please correct me if they are wrong)-
1. blastoise/keldeo- this favours poliwrath i think since frozen city hurts it a lot + keldeo needs 5 energy attached to ohko poliwrath (which is 100 dmg to itself). Black kyurem destroys itself with a huge energy requirement which is needed every turn- to attack twice with black kyurem ex you have to take 140 damage just from energy attachments which makes it dead weight after a single attack.
2. emboar- favours poliwrath for same reason plus type advantage
3. team plasma- this deck runs silver mirror so it stands a decent chance vs all team plasma decks. depends on if they can get rid of all of the mirrors (3 with dowsing machine)
4. virizion genesect- favours virizion genesect quite heavily, but mirrors will help vs genesect and virizion ex cannot ohko poliwrath with emerald slash, hopefully forcing out repeated g-boosters and wearing them out of energy. red signal to repeatedly bring out and ko poliwhirls will hurt the deck a lot though
5. pyroar- probably favours poliwrath since the deck is full of stage 1 and 2 attackers, pyroar cannot ohko poliwrath and requires 3 energy.
6. yveltal garbodor- can beat non-sableye variations since the deck runs 3 megaphone (4 with dowsing) and sableye is getting rotated. yveltal needs to attach 6 energy to ohko poliwrath with evil ball (120 self damage, can be ohkod by poliwhirl after attaching 3 energy to itself), and y cyclone can't ohko poliwrath.
7. aromatisse/kanga- probably favours aromatisse since they run a lot of stadiums themselves, and poliwrath can't ohko mega kanga. However rainbow energy variations will get shredded by frozen city if I can keep it in play.