****** Pokémon Trading Card Game Deck List ******
##Pokémon - 12
* 2 Shaymin-EX ROS 77
* 2 Archeops NVI 67
* 2 Jolteon-EX GEN 28
* 2 Jirachi-EX PLB 60
* 2 Espeon-EX BKP 117
* 2 Keldeo-EX LTR 45
##Trainer Cards - 36
* 4 Trainers' Mail ROS 92
* 2 Acro Bike PRC 122
* 2 Dimension Valley PHF 93
* 1 Lysandre AOR 78
* 4 Battle Compressor Team Flare Gear PHF 92
* 2 Professor Sycamore BKP 107
* 1 Startling Megaphone FLF 97
* 1 Nest Ball SUM 123
* 3 Max Elixir BKP 102
* 4 VS Seeker ROS 110
* 4 Ultra Ball SUM 135
* 1 N FAC 105
* 2 Maxie's Hidden Ball Trick PRC 133
* 2 Float Stone BKT 137
* 2 Muscle Band XY 121
* 1 Dowsing Machine PLS 128
##Energy - 12
* 6 Lightning Energy 4
* 4 Double Colorless Energy SUM 136
* 2 Psychic Energy 5
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
The strategy of this deck is to use Archeops and Espeon-ex to set up for walling with Jolteon-ex. Jolteon's second attack prevents it from being damaged by basic pokemon. Espeon can unevolved your opponents pokemon with its first pokemon and can hit safeguard pokemon and an enemy Jolteon-ex/Regice. Archeops' ability Ancient Power prevents both players from evolving using the evolutions in their hand which is the only way grass decks and evolution decks in general evolve. I also run 2 keldeo's as well as 2 float stones to get around status effects, which are big in expanded.
This deck's best matchup is against evolution decks, but it can be hard to go against safeguard pokemon if you've prized both psychic energy. The worst matchup is probably mill because you only run 12 energy and their is no way to get any of them back once discarded.
I'm looking for cards I can take out for another float stone, and to increase consistency in general.
##Pokémon - 12
* 2 Shaymin-EX ROS 77
* 2 Archeops NVI 67
* 2 Jolteon-EX GEN 28
* 2 Jirachi-EX PLB 60
* 2 Espeon-EX BKP 117
* 2 Keldeo-EX LTR 45
##Trainer Cards - 36
* 4 Trainers' Mail ROS 92
* 2 Acro Bike PRC 122
* 2 Dimension Valley PHF 93
* 1 Lysandre AOR 78
* 4 Battle Compressor Team Flare Gear PHF 92
* 2 Professor Sycamore BKP 107
* 1 Startling Megaphone FLF 97
* 1 Nest Ball SUM 123
* 3 Max Elixir BKP 102
* 4 VS Seeker ROS 110
* 4 Ultra Ball SUM 135
* 1 N FAC 105
* 2 Maxie's Hidden Ball Trick PRC 133
* 2 Float Stone BKT 137
* 2 Muscle Band XY 121
* 1 Dowsing Machine PLS 128
##Energy - 12
* 6 Lightning Energy 4
* 4 Double Colorless Energy SUM 136
* 2 Psychic Energy 5
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
The strategy of this deck is to use Archeops and Espeon-ex to set up for walling with Jolteon-ex. Jolteon's second attack prevents it from being damaged by basic pokemon. Espeon can unevolved your opponents pokemon with its first pokemon and can hit safeguard pokemon and an enemy Jolteon-ex/Regice. Archeops' ability Ancient Power prevents both players from evolving using the evolutions in their hand which is the only way grass decks and evolution decks in general evolve. I also run 2 keldeo's as well as 2 float stones to get around status effects, which are big in expanded.
This deck's best matchup is against evolution decks, but it can be hard to go against safeguard pokemon if you've prized both psychic energy. The worst matchup is probably mill because you only run 12 energy and their is no way to get any of them back once discarded.
I'm looking for cards I can take out for another float stone, and to increase consistency in general.