Hi.
Here's the thing. I'm an oldie, so to speak, and a big fan since first gameboy game, but I stopped playing quite some time ago. I'm from Croatia, Europe, and when the hype faded, they simply cut us for cards. But few years back in time, we got paypal and ebay, so I finally started to collect again. Because of faculty and work, I was cut off again, but now again am returning to the game.
However, I got lost. The cards now are way more powerful then before and, apparently, the combos are super fast. What I did notice is the fact that the deck-building mechanics changed. Few pokemon, a lot smaller amount of energy cards and mass of trainers that in general repeat.
My very special enjoyment is deck-building in a sense that I like to have 10, 20, 30 decks prepared and ready for play. When I organize fun tournaments, my "crew" randomly selects decks and we play among each-other. We also play, always, the open format.
So in this case, it's all about fun. If I want to make a deck based on delta Charizard and delta Gyarados, even if that's the worst possible choice, I'll make it and have fun with it. No attempt to make uberdecks that soon everybody is either using or try to counter it.
What I'd like to do, however, is get into the current standard to realize how the game improved, and so that I can continue building decks for playing.
This is where I need your help.
I'm mostly interested in what is the general philosophy today, specially in open format with all these new cards.
For example:
At what number should energy cards rotate in a deck? 10-15-20? What about decks such as fire decks that use discarding and energy rotation? Or need a lot of energy?
How to pokemon play today? 2 lines? 3 lines? 20 of them? 15? What is a good amount of basic pokemon? 7? 10? How well do 2 lines of 3 stages go together today? How do lines form? 2-2-2? 3-3-3? 3-2-2? Why one less than the basic? Et cetera
And trainers? 20? 30? What do you think are mandatory trainers? The thing is, apart from some trainers that help the poke-strategy, I'd like so realize which trainers all come the same in most decks in order to level-out decks and bring the poke-strategy out rather than trainer-combo. [Mental note: We use a rule that there can be only 2 Super Energy Removals, Energy Removals, Potions, Super Potions, Switch, Gust of Wind and Stadium Cards of the same name in play].
Stuff like that. Gosh I feel like a grandpa.
Here's the thing. I'm an oldie, so to speak, and a big fan since first gameboy game, but I stopped playing quite some time ago. I'm from Croatia, Europe, and when the hype faded, they simply cut us for cards. But few years back in time, we got paypal and ebay, so I finally started to collect again. Because of faculty and work, I was cut off again, but now again am returning to the game.
However, I got lost. The cards now are way more powerful then before and, apparently, the combos are super fast. What I did notice is the fact that the deck-building mechanics changed. Few pokemon, a lot smaller amount of energy cards and mass of trainers that in general repeat.
My very special enjoyment is deck-building in a sense that I like to have 10, 20, 30 decks prepared and ready for play. When I organize fun tournaments, my "crew" randomly selects decks and we play among each-other. We also play, always, the open format.
So in this case, it's all about fun. If I want to make a deck based on delta Charizard and delta Gyarados, even if that's the worst possible choice, I'll make it and have fun with it. No attempt to make uberdecks that soon everybody is either using or try to counter it.
What I'd like to do, however, is get into the current standard to realize how the game improved, and so that I can continue building decks for playing.
This is where I need your help.
I'm mostly interested in what is the general philosophy today, specially in open format with all these new cards.
For example:
At what number should energy cards rotate in a deck? 10-15-20? What about decks such as fire decks that use discarding and energy rotation? Or need a lot of energy?
How to pokemon play today? 2 lines? 3 lines? 20 of them? 15? What is a good amount of basic pokemon? 7? 10? How well do 2 lines of 3 stages go together today? How do lines form? 2-2-2? 3-3-3? 3-2-2? Why one less than the basic? Et cetera
And trainers? 20? 30? What do you think are mandatory trainers? The thing is, apart from some trainers that help the poke-strategy, I'd like so realize which trainers all come the same in most decks in order to level-out decks and bring the poke-strategy out rather than trainer-combo. [Mental note: We use a rule that there can be only 2 Super Energy Removals, Energy Removals, Potions, Super Potions, Switch, Gust of Wind and Stadium Cards of the same name in play].
Stuff like that. Gosh I feel like a grandpa.