@Elbow
I appreciate you taking time to make a longer response, but at the risk of sounding demanding or evasive, s'kind of hard to follow what you wrote.
From what I can tell, you don't draw a distinction between whether there is a "drawback" to manually Evolving versus whether there is a "benefit" to speeding things up with
Archie's Ace in the Hole. Or maybe you do but just don't think it matters? A deck that is geared towards
Archie's Ace in the Hole may have a mostly dead hand post
Archie's Ace in the Hole but most of the time if you're getting a zero or single card draw after
Octillery hits the field via
Archie's Ace in the Hole, I would think something was wrong. I don't expect to frequently zero out my hand and draw another five, but every little bit does help.
As for what is the biggest threat on the board, we have the problem where you may have the correct end conclusion, but I'm not sure if you have the right reasoning. Why does that matter? If I told you that the original
Mewtwo-EX was and still is used because Psydrive does 120 damage for three Energy, I would be correct that the original
Mewtwo-EX was and still is used
but I'd have the reason why wrong... and you'd question my judgment. What is more, if we discussed other cards that did 120 damage for three Energy, accepting the premise that Psydrive is what made
Mewtwo-EX great would mean we might mistake those cards as better than they are.
You've given some solid points for why
Archie's Ace in the Hole is unnecessary for
Octillery but you keep overselling them. A
Shaymin-EX already on the field may be an easy two Prizes, but it can't draw you anymore cards unless you return it to your hand. That means using a card effect or attacking with it, each of which have their own trade-offs. Looking at what deck your opponent is playing can usually tip you off about how likely that is to happen. If your opponent isn't running something where bouncing
Shaymin-EX is likely and neither of you are running
Sky Field or
Parallel City, that
Shaymin-EX isn't going anywhere and it isn't hurting me at all... so I only need to take it out when it is for the win. If my opponent has a strong attacker that I need to be taking out instead, I shouldn't
Lysandre out and OHKO
Shaymin-EX unless it is for the game. I'll go up a quick two Prizes, but then my opponent will catch-up or even pull ahead because I left the current attacker alone.
What about with
Octillery? A Benched
Octillery is
not just sitting there doing nothing, at least most of the time. I have to consider whether or not the additional draw power is a bigger threat than whatever else is on the field, even if I could instead take two Prizes KOing something else. The same goes for the much easier to KO
Remoraid,
especially if your opponent is running a deck that can damage multiple targets at once.
Again you have given me reason to reconsider just using
Archie's Ace in the Hole to get
Octillery into play, but then you say something else that doesn't sound right so I start to doubt the points that do have merit.
Lastly, as a reminder... I tossed in
Octillery working with
Archie's Ace in the Hole because the other, more important factors had already been addressed.