One Thousand and One Nights
If you've ever talked to me, you'll understand that I don't like XY. I'll admit, it's better than BW by miles, but I've still yet to find any fun in the game. When teambuilding, I'll find myself repeating the same concepts and ideas to the point where it feels like I'm building carbon copies of the same teams. When I actually play a game, there is never a single moment where I feel the same rush I did from previous generations. This team has been fun because not only was the teambuilding fun to do, but actually playing it made games more enjoyable.
The premise of this team lies behind Lopunny's Substitute Baton Pass set. By pairing it with wallbreakers like Azumarill and Diggersby who have their flaws hidden behind Lopunny's Substitutes, they are able to form an effective core to weaken each others' counters. Oh, and they're all bunnies, so that's neat. Wobbuffet and Jirachi further compliment this core by eliminating certain threats and giving the bunny core opportunities to setup. Thundurus rounds out the team by punching holes and handling any threat that falls under the radar.
Team at a Glance:
Team:Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Trick
- Healing Wish
You should pick which move to use from looking at team preview and the lead they select. Walls that might be detrimental to the team should be Tricked immediately if you know they can't harm Jirachi. If you see them start with something like Landorus or Garchomp, the ideal scenario is to U-turn or hard switch respectively. Sometimes, it might be wise to simply save your Scarf and feint a defensive set. If you play out each play safely, you should be able to get off everything you need in the match. The ability to assist in setting up the rest of the team and provide utility in one package is seriously a godsend.
Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Counter is for physical attackers, Mirror Coat is for special attackers. Mixed attackers take a little bit of prediction to handle, but Encore helps this if they can only 3HKO Wobbs. Destiny Bond is pretty crappy except if you are able to activate Custap Berry the same turn, in which case it seals the kill. Sometimes, you can maybe even get two kills in if the Pokemon you Counter / Mirror Coat gets you to Custap range and then you use Destiny Bond on the next Pokemon. Encore is amazing in that it prevents setup sweepers from having a feast on Wobbs. If you get something locked into a setup move, the best option is to either go out to your sweepers to kill it ASAP, or trick them a Scarf with Jirachi while still Encored so that they won't bother you again.
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave
Lopunny (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Baton Pass
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Frustration
- Earthquake
- Knock Off
- Quick Attack
not cammy (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Baton Pass
dasani (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
smug face bunny (Diggersby) (F) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Frustration
- Earthquake
- Knock Off
- Quick Attack
floyd mayweather (Wobbuffet) @ Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Destiny Bond
- Encore
tfw not fairy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Trick
- Healing Wish
dj voltolos (Thundurus) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Baton Pass
dasani (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
smug face bunny (Diggersby) (F) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Frustration
- Earthquake
- Knock Off
- Quick Attack
floyd mayweather (Wobbuffet) @ Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Destiny Bond
- Encore
tfw not fairy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Trick
- Healing Wish
dj voltolos (Thundurus) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave