<note> This is for the TcgO (The Pokemon Company's official online pokemon TCG game)
I don't have very many card's in the online, so I ended up getting my hands on a Celebi prime and that sparked the creation of this variant of the Grass/psychic deck. it's worked suprisingly well so far, but has that been due to luck, bad opponents, or is it actually good?
Pokemon
2-2-2 Serperior (Royal Heal)(BW)
2-2-2 Scolipede (BW)
2-1 Banette (HS Triumphant)
2 Celebi Prime (HS Triumphant)
Trainers/Supporters
2 Energy Retrival
1 Energy Returner (I'd love a fisherman <nudge nudge>)
3 Pokemon Communication
2 Revive
2 Switch (Has been so helpful in so many situations)
2 Bill
2 Engineer's Adjustments
2 Interviewers Questions
2 Prof. Elm's Training Method
2 Prof. Juniper
1 Twins
Energy
10 Grass Energy
12 Psychic Energy
Strategy
The reason that this has been doing well in my opinion is that there is no definite strategy. You play it depending on your starting hand. If you have a Venipede in your hand, you go for an early Scolipede into a Celebi to lock the evolved pokemon they played to KO the Skolipede. If you have a early celebi, you play that, and try to get something set up while dealing 30 damage per turn while your opponent tries to play his basics, screwing up his setup. If a Shuppet gets in there, I start with that, try to disable to stall for as long as I can, and either go for a bannete or try to set up a Celebi or a Skolipede. If your only basic is a Snivy, an early Serpirior may me in order. During the midgame, you get the pokemon that you didn't start with out through things like Elms's, Juniper, and Communicatio, Bill, and Engineers. Low on energy, time for Interviewers. Twins and Revive is for a Celebi start that gets knocked out early to get something set up as fast as possible or to get the Celebi back. Retrival and switch is (well, that's a bit ovbvous) switching. i can retreat, then retrival to get the energy back, or switch.
All in all, it's been working out suprisingly well (especially against that Electric/Normal deck so popular in this metagame), and even against Zekrom (Banette help's here, remove energys and either KO it or use Skolipede later) and Zoarark (it's stage 1
). i've never had to face anything with Reshiram, so I don't know how well it works against that. Sorry for the large block of text, but any comments would be welcome! (if it turns out to be good, i might end up playing it IRL)
I don't have very many card's in the online, so I ended up getting my hands on a Celebi prime and that sparked the creation of this variant of the Grass/psychic deck. it's worked suprisingly well so far, but has that been due to luck, bad opponents, or is it actually good?
Pokemon
2-2-2 Serperior (Royal Heal)(BW)
2-2-2 Scolipede (BW)
2-1 Banette (HS Triumphant)
2 Celebi Prime (HS Triumphant)
Trainers/Supporters
2 Energy Retrival
1 Energy Returner (I'd love a fisherman <nudge nudge>)
3 Pokemon Communication
2 Revive
2 Switch (Has been so helpful in so many situations)
2 Bill
2 Engineer's Adjustments
2 Interviewers Questions
2 Prof. Elm's Training Method
2 Prof. Juniper
1 Twins
Energy
10 Grass Energy
12 Psychic Energy
Strategy
The reason that this has been doing well in my opinion is that there is no definite strategy. You play it depending on your starting hand. If you have a Venipede in your hand, you go for an early Scolipede into a Celebi to lock the evolved pokemon they played to KO the Skolipede. If you have a early celebi, you play that, and try to get something set up while dealing 30 damage per turn while your opponent tries to play his basics, screwing up his setup. If a Shuppet gets in there, I start with that, try to disable to stall for as long as I can, and either go for a bannete or try to set up a Celebi or a Skolipede. If your only basic is a Snivy, an early Serpirior may me in order. During the midgame, you get the pokemon that you didn't start with out through things like Elms's, Juniper, and Communicatio, Bill, and Engineers. Low on energy, time for Interviewers. Twins and Revive is for a Celebi start that gets knocked out early to get something set up as fast as possible or to get the Celebi back. Retrival and switch is (well, that's a bit ovbvous) switching. i can retreat, then retrival to get the energy back, or switch.
All in all, it's been working out suprisingly well (especially against that Electric/Normal deck so popular in this metagame), and even against Zekrom (Banette help's here, remove energys and either KO it or use Skolipede later) and Zoarark (it's stage 1