Pokemon: 4
4 Giratina PLS
Trainers: 42
4 Professor Juniper
4 Skyla
3 Bianca
1 Random Receiver
4 Bicycle
4 Colress Machine
4 Ether
4 Pokedex
4 Pokemon Catcher
4 Hypnotoxic Laser
1 Dowsing Machine
3 Virbank City Gym
1 Heavy Ball
1 Super Rod
Energy: 14
4 Plasma Energy
10 Psychic Energy
Strategy:
Dig through a ton of your deck, using Ether and Colress Machine to get a T1 Hex with Hypnotoxic Laser and VCG for a total of 130 damage. This means you could OHKO pretty much any non-EX on the first turn, and threaten to KO EXes on the second turn. If you don't need the 10 extra damage, use Shadow Claw to crunch their hand as well. Dowsing Machine is the most important card in the deck, providing a fifth Hypnotoxic Laser in the late game, or an extra Colress Machine/Ether on your first turn.
The deck is reasonably consistent, achieving a Hypnotoxic Laser + Hex on the first turn about 60% of the time, although getting the Stadium proves difficult sometimes. Fast Darkrai starts are obviously problematic.
4 Giratina PLS
Trainers: 42
4 Professor Juniper
4 Skyla
3 Bianca
1 Random Receiver
4 Bicycle
4 Colress Machine
4 Ether
4 Pokedex
4 Pokemon Catcher
4 Hypnotoxic Laser
1 Dowsing Machine
3 Virbank City Gym
1 Heavy Ball
1 Super Rod
Energy: 14
4 Plasma Energy
10 Psychic Energy
Strategy:
Dig through a ton of your deck, using Ether and Colress Machine to get a T1 Hex with Hypnotoxic Laser and VCG for a total of 130 damage. This means you could OHKO pretty much any non-EX on the first turn, and threaten to KO EXes on the second turn. If you don't need the 10 extra damage, use Shadow Claw to crunch their hand as well. Dowsing Machine is the most important card in the deck, providing a fifth Hypnotoxic Laser in the late game, or an extra Colress Machine/Ether on your first turn.
The deck is reasonably consistent, achieving a Hypnotoxic Laser + Hex on the first turn about 60% of the time, although getting the Stadium proves difficult sometimes. Fast Darkrai starts are obviously problematic.