Pachi/Shaymin consistency question

mawliekid

Like A Boss
Member
How do players who use Pachi/Shaymin make it so they can get Pachi, two energies, and Shymin in their hand when they need it?

And this question doesn't need to relate to turn 1, or a ZPS deck.
 
Pokemon Collector lets you nag 3 basics at once, so you can get Shaymin, Pachirisu, and another basic of choice. The energy is a bit harder, but the easiest way to get it in the same turn as pachi/shay is run a lot of energy. If you're willing to set up in 2 turns you can use Interviewer's Questions on the second turn to pull out a few more energy,
 
ZPS is built to get the easy turn one donk, so it's not hard. By playing Dual Ball over Pokemon Collector, it lets you use Supporters such as Juniper or PONT to help draw into Energy. With four Dual Ball and four Junk Arm, even if you fail some Dual Ball flips, you can easily get Pachi/Shaymin. Players also run Energy Search along with a high Lightning Energy count.
 
Yeah. Pachishaymin engine is amazingly good for anything that can utilize a dual-lightning energy boost.
 
Gliscor said:
ZPS is built to get the easy turn one donk, so it's not hard. By playing Dual Ball over Pokemon Collector, it lets you use Supporters such as Juniper or PONT to help draw into Energy. With four Dual Ball and four Junk Arm, even if you fail some Dual Ball flips, you can easily get Pachi/Shaymin. Players also run Energy Search along with a high Lightning Energy count.

This. ZPS uses 4/4 Dual Ball Junk Arm, so that you can get the basics you need, and use a PONT/Juniper for the energy. You can also use Energy Search.
 
Now what about maintaining Pachi and Shaymin after they have been put on the bench?
Either Super Scoop Up (Which I think the deck Im using calls for, since its a spread deck) or Seeker.

But I realized, are Shaymin and Pachi liabilities, now that catcher is being released in a few days?
 
I would play 4 Dual Ball, 2-4 Collector, 4 Junk Arm, 12-16 Lightnings (depending on the deck). I really don't see the point of Energy Search to be honest, unless your playing alot of different types of energy, since normally you can just play more energy. Plus decks like Zekrom already have trouble against trainer lock, no need to add to your troubles.
 
Gliscor said:
ZPS is built to get the easy turn one donk, so it's not hard. By playing Dual Ball over Pokemon Collector, it lets you use Supporters such as Juniper or PONT to help draw into Energy. With four Dual Ball and four Junk Arm, even if you fail some Dual Ball flips, you can easily get Pachi/Shaymin. Players also run Energy Search along with a high Lightning Energy count.

But the only basic you need BEFORE a juniper or PONT is just zekrom.

I gave up on this deck after a lot of playtesting. I could only get the donk 40% of the time. Not only did I have trouble with not having 3 energy, I often started with patchi or shaymin which meant a donk is impossible iwthout 4 energy, two pachi, shaymin and zekrom, or 3 energy, switch, pachi and zekrom. Its just too hard to pull of IMO.
 
I'm not talking about a ZPS deck. I'm just using Pachi/Shaymin to fuel another pokemon (Electivire)
 
mawliekid said:
Now what about maintaining Pachi and Shaymin after they have been put on the bench?
Either Super Scoop Up (Which I think the deck Im using calls for, since its a spread deck) or Seeker.

But I realized, are Shaymin and Pachi liabilities, now that catcher is being released in a few days?

Simple answer, yes. Cheap to retreat mind you, but also very easy to kill from turn 3 onwards if your opponent is switched on. I guess it's just one of those things that you have to chalk down to experience and mentally figuring out what sort of situation you will be in if things do go wrong. Hand/bench management takes a much higher precedence when using them.
 
Don't forget because this is such a fast deck (supposedly), it can also utilize Catcher fairly well on the other side. Which could be the key to its matchups.

dmaster out.
 
Its not ZPS, its Electivire.
Unless you're saying that Electivire is a fast deck, because that would just be a little suprizing
 
Well, it could work in Electivire, but it is much better in faster decks, such as ZPS.


mawliekid said:
Now what about maintaining Pachi and Shaymin after they have been put on the bench?
Either Super Scoop Up (Which I think the deck Im using calls for, since its a spread deck) or Seeker.

But I realized, are Shaymin and Pachi liabilities, now that catcher is being released in a few days?

I would use Seeker, because SSU is flippy, and you don't want a luck relying deck. Seeker can also help donk with Pachirisu.
 
I use Pokemon Collector to get them all in my hand, and run 15 or 16 Lightning Energies to know that I will start with atleast 2 Lightning energy in my hand.
 
15 is to many. 13 max. Collector is also not as good as Dual Ball because you can use it to get a needed Pokemon, and if you don't have enough energy, you can Juniper the same turn. Its more consistant, believe it or not.
 
Also, to the person that said they didn't understand the point of energy search. You can junk arm for the energy search later, so it's basically like turning your junk arm into energy as well.
 
Back
Top