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Palkia/Blastoise/Keldeo Too Many Cards

PegFear

Aspiring Trainer
Member
Palkia/Blastoise/Keldeo Switch Deck

Pokemon: 11 <---i like where this is at
  • 3x Palkia Plasma Blast
  • 2-1-2 Blastoise Plasma Blast
  • 2x Suicune Plasma Blast
  • 1x Keldeo Boundaries Crossed
Trainers/Supporters/Stadiums: 33 <----this possibly needs to go up
  • 4x Juniper
  • 2x Caitlin
  • 2x Colress
  • 4x N
  • 2x Shadow Triad
  • 4x Skyla
  • 4xFloat Stone
  • 2xSuperior Energy Retrieval
  • 3xUltra Ball
  • 2xBicycle
  • 3xSwitch
  • 4xColress Machine
  • 2xEscape Rope
  • 2xPokemon Catcher
  • 2xRare Candy
  • 1x Computer Search
  • 2xTwist Mountain
Energy: 16
  • 4xPlamsa Energy
  • 3xGrass Energy
  • 9xWater Energy

The "strat" for this deck is to constantly be switching pokemon as to not get destroyed by catchers, suicune would be the ex blocker, Palkia would be the main attacker. while keldeo would be the emergency retreat/finisher. and blastiose would be the energy acceleration.

I need help finding a good balance with supporters so I can rely on them for my draw engine.

THIS DECK IS FOR CASUAL PLAY ONLY

Edited to meet the criteria in the rules! :D ~Kecleon
 
This is 70 cards. Tournament legal decks are 60.

-3 Float Stone; All of these Switch cards are unnecessary in Keldeo, and even in something like Big Basics is a gross overkill. With Rush In, you can always get something out of the Active slot, and if you ever need to retreat into something else, you might could keep in one Float Stone for Keldeo to Rush In and free retreat with it.
-3 Switch
-2 Escape Rope
-2 Shadow Triad; Really only gets back Plasma Energy, and it that's crucial to your strategy, might I suggest switching Blastoise for Thundurus?
-2 Twist Mountain; No purpose.
+1 Keldeo EX; Rush In.

This leaves you 59 cards and will get you started. You can next try to thicken your Blastoise line if you want to get him into play.
 
If he likes to rush in a lot. He needs at least 2 float stones incase one is prized.

Either way, yes consider thundurus Ex over blastoise. For a few reasons. It can accelerate energy from the discard to plasma pokemon. This also makes all your pokemon basic to allow Prism energy over grass energy. Probably dropping it to like 12 or 14. like 4 plasma, 4 prism, 4 WESF blend, maybe add 1 or 2 basic water as well.

Replace twisted mountain with pokemon center if you need a counter stadium. This heals even more.

If you drop blastoise your pokemon count could be.
3 Palkia Ex
2 Thundurus Ex
2 Suicune
2 Keldeo Ex
Which leaves you some room if you really want you can also add umbreon for more hp on palkia. 2-2 line. Though it only benefits palkia. You could add in plasma badges but it just really clogs up a deck. Cherrim is also another possibility, each turn before you attack you can heal 20 hp from a pokemon with grass energy, since you carry prism, you can heal 20 hp from them. But once again its basically the same problem as plasma badges since there are only 4 prism floating around. But with Thundurus Ex around it might be okay.

If you are going to use 2 Keldeo you probably want 2 float stones at least. Maybe 3, incase 1 is prized.
 
twist mountain was to discard enemy stadiums, no other reason haha


Mora said:
This is 70 cards. Tournament legal decks are 60.
I'm aware, hence the "Too Many Cards" in the title.


Pokemon:9 <---i like where this is at
3xPalkia Plasma Blast
2xThundurus EX Plasma Freeze
2xSuicune Plasma Blast
2xKeldeo Boundaries Crossed

Supporters:17 <----this possibly needs to go up
4xJuniper
2xCaitlin
3xColress
4xN
4xSkyla

Items:13 <---this definitly needs to go down
2xFloat Stone
3xUltra Ball
2xBicycle
4xColress Machine
2xPokemon Catcher

ACE SPEC:1
Computer Search

Stadium: 2
2xSkyarrow Bridge

Energy: 12
4xPlamsa Energy
4xPrism Energy
4xBlend Energy

Based on suggestions, I have 6 slots open
 
Pokemon Center might hurt you too since your opponent gets to heal and your damage output is low-ish allowing them to recover enough to slow you down. Maybe Skyarrow Bridge instead?
 
Defz3r0 said:
Pokemon Center might hurt you too since your opponent gets to heal and your damage output is low-ish allowing them to recover enough to slow you down. Maybe Skyarrow Bridge instead?

that does make sense for this deck


what would be some good cards too fill in with?
 
i still think you have too many supporters. You have tons of draw support. but nothing to really draw into. 12-14 supporters is good enough. 17 is overkill. You really want 1/3rd of your deck to be supporters? Your starting hand will probably end up 1 pokemon, 1-2 energy, 1 item, and like 3 supporters. Then you use a supporter because you have no options and draw even more supporters... Do you really want that? EIther way you have it all wrong. You want more items and less supporters. Especially since you can only play 1 supporter per turn. If you really want such a high supporter count use less drawing ones. Drop 3 of the colress or caitlins and add iris. She actually has meaning in this deck and does something than just draw you more supporters.

Most of my decks that work have like 12-14 pokemon, 10-14 energy, 12-14 supporters and the rest items. Items give you the options. Items generally hit around 20ish.

With low pokemon and energy count of your deck you have so many options. You have room for catchers, virbank laser, enhanced hammers, colress machine, rocky helmets, eviolites, ect. Instead you are wasting it on supporters, that will just clog your hand.

My suggestion for this deck if you keep the same pokemon.
Pokemon:10
3xPalkia Plasma Blast
2xThundurus EX Plasma Freeze
2xSuicune Plasma Blast
2xKeldeo Boundaries Crossed
1xMunna BCR (Long Distance Hypnosis can help you stall and in general be a pain to most decks, if they have virizion, simply dont play it and discard it. You also have keldeo ex with floatstone to fall back on incase you put yourself to sleep.

Supporters:13
4xJuniper
4xN
3xSkyla
2xColress/Caitlin/Bianca

Items: 22
3xFloat Stone (3 incase one is prized. Why not have free retreat?)
4xUltra Ball (Search out what you need, you got space)
2xBicycle
3xColress Machine (Usually 1 plasma energy is prized or you draw into it. So 4 can be pointless.)
4xPokemon Catcher (If you have room, should be kept at 4)
2xTool Scrapper (Need it for mirrors incase you load up everything on palkia)
2xEnhanced hammer (Theres space for it, why not make it harder for other decks to use special energy.)
1xSilver Mirror (Toss it onto Suicune and it becomes a monster vs plasma decks as well as ex heavy decks.)
1xTown Map (You have space, and it helps to get what you need from the prizes.)

ACE SPEC:1
Scramble Switch (With energy costs so high, scramble switch will allow you to transfer over the plasma and other energy to a fresh pokemon and continue attacking)

Stadium: 2
2xSkyarrow Bridge

Energy: 12
4xPlamsa Energy
4xPrism Energy
4xBlend Energy
 
Ivy_Profen said:
Pokemon:10
3xPalkia Plasma Blast
2xThundurus EX Plasma Freeze
2xSuicune Plasma Blast
2xKeldeo Boundaries Crossed
1xMunna BCR (Long Distance Hypnosis can help you stall and in general be a pain to most decks, if they have virizion, simply dont play it and discard it. You also have keldeo ex with floatstone to fall back on incase you put yourself to sleep.

Supporters:13
4xJuniper
4xN
3xSkyla
2xColress/Caitlin/Bianca

Items: 22
3xFloat Stone (3 incase one is prized. Why not have free retreat?)
4xUltra Ball (Search out what you need, you got space)
2xBicycle
3xColress Machine (Usually 1 plasma energy is prized or you draw into it. So 4 can be pointless.)
4xPokemon Catcher (If you have room, should be kept at 4)
2xTool Scrapper (Need it for mirrors incase you load up everything on palkia)
2xEnhanced hammer (Theres space for it, why not make it harder for other decks to use special energy.)
1xSilver Mirror (Toss it onto Suicune and it becomes a monster vs plasma decks as well as ex heavy decks.)
1xTown Map (You have space, and it helps to get what you need from the prizes.)

ACE SPEC:1
Scramble Switch (With energy costs so high, scramble switch will allow you to transfer over the plasma and other energy to a fresh pokemon and continue attacking)

Stadium: 2
2xSkyarrow Bridge

Energy: 12
4xPlamsa Energy
4xPrism Energy
4xBlend Energy[/spoiler]

I like this
 
You may want to play around with the trainers a bit. You may not need enhanced hammers, or you may want 4. Might want 2 silver mirrors. It really depends on how prevalent the TDK decks are in your area. If there are none might even drop mirrors and hammers to add more fun stuff in like eviolites, maybe toss in a switch, energy search, more bicycles, maybe iris for a surprise damage boost.

Just test it out and see what needs to be changed.
 
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