2-2 dpl 2 top 2 bottom
2 uxie
1 azelf
2 dialga pl
2 jirachi rr
2-2 heatran x
2-2 slowking hgss
nrg
10 metal
4 rescue
tss
3 indigo plateau
3 judge
2 flower shop lady
4 legend box
2 pokemon collectors
4 pokemon communication
4 bebes
1 lux ball
4 level max
Palkia & Dialga LEGEND - Water / Metal - HP 160
Legendary Pokemon
[W][C][C] Sudden Delete: Return 1 of your opponent’s Benched Pokemon and all cards attached to it to your opponent’s hand.
[M][M][C] Manipulate Time: Discard all Metal Energy attached to this Pokemon, and place the top 2 cards from your opponent’s deck in your opponent’s Prize stack.
Weakness: Lightning / Fire (x2)
Resistance: none
Retreat: 3
Combine 2 Palkia & Dialga LEGEND cards in your hand and play them on your Bench.
When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.
Indigo Plateau
Stadium
Each player’s Legendary Pokemon has its maximum HP increased by 30.
You can play a Stadium next to your Active pokemon once during your turn. If a Stadium with a different name comes into play, discard this card.
Rescue Energy
Special Energy
This card provides 1 unit of Colorless Energy.
If the Pokemon this card is attached to is Knocked Out by damage from an attack, return that Pokemon to your hand. (All cards other than Pokemon cards are discarded.)
Bronzong - Metal - HP 90
Stage 1 - Evolves from Bronzor
[C] Legendary Ritual: Show your opponent 1 set of Legendary Pokemon from your deck, then put it in your hand. Shuffle your deck afterward.
[C][C] Reflect Energy: 30 damage. Move 1 Energy attached to this Pokemon to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
strategy: basically get out dpl with 2 metal and a rescue with legend box or bronzong. use heatran x to recover the lost metal energies. constantly use dpl to add prizes to your opponent while milling their deck.
this deck still needs some work so advice is appreciated
2 uxie
1 azelf
2 dialga pl
2 jirachi rr
2-2 heatran x
2-2 slowking hgss
nrg
10 metal
4 rescue
tss
3 indigo plateau
3 judge
2 flower shop lady
4 legend box
2 pokemon collectors
4 pokemon communication
4 bebes
1 lux ball
4 level max
Palkia & Dialga LEGEND - Water / Metal - HP 160
Legendary Pokemon
[W][C][C] Sudden Delete: Return 1 of your opponent’s Benched Pokemon and all cards attached to it to your opponent’s hand.
[M][M][C] Manipulate Time: Discard all Metal Energy attached to this Pokemon, and place the top 2 cards from your opponent’s deck in your opponent’s Prize stack.
Weakness: Lightning / Fire (x2)
Resistance: none
Retreat: 3
Combine 2 Palkia & Dialga LEGEND cards in your hand and play them on your Bench.
When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.
Indigo Plateau
Stadium
Each player’s Legendary Pokemon has its maximum HP increased by 30.
You can play a Stadium next to your Active pokemon once during your turn. If a Stadium with a different name comes into play, discard this card.
Rescue Energy
Special Energy
This card provides 1 unit of Colorless Energy.
If the Pokemon this card is attached to is Knocked Out by damage from an attack, return that Pokemon to your hand. (All cards other than Pokemon cards are discarded.)
Bronzong - Metal - HP 90
Stage 1 - Evolves from Bronzor
[C] Legendary Ritual: Show your opponent 1 set of Legendary Pokemon from your deck, then put it in your hand. Shuffle your deck afterward.
[C][C] Reflect Energy: 30 damage. Move 1 Energy attached to this Pokemon to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
strategy: basically get out dpl with 2 metal and a rescue with legend box or bronzong. use heatran x to recover the lost metal energies. constantly use dpl to add prizes to your opponent while milling their deck.
this deck still needs some work so advice is appreciated