Discussion Palkia Partners?

GengarGuys

"Pickle Enthusiast"
Member
So Palkia-EX has this attack that is just like Virizion EX's Emerald Slash because it accelerates Water Energy (instead of Grass Energy) and does 10 less damage. So what do we pair it with?
 
1 Hoopa, 2 Shaymin, 2 Palkia EX, 2 Manphy EX and 3 Kyogre EX 3 M Kyogre EX, 1 Articuno, 1 articuno AO, 1 Regice

I think with Max Elixer that palkia or Kyogre can have a turn two/Round 1 attack.

I think that will be my line up.
 
Last edited:
I like both of Palikia's attacks because one can accelerate Pokemon, and the other sort of acts as a Megalo Cannon-esqu attack. This may present a problem with running out of Palkia, but there's the new Aqua Energy that's like rescue scarf. Also, we can accelerate water energies to Palkia by starting with a card like Cresselia BKT or Dunsparce XY or ROS, attach to Palkia, Max Elixer, and then retreat. Also, Aqua Turbo+attach for turn+Max Elixer is enough to power up a Palkia. Also, with two Muscle Bands, it does 200 and snipe for 20. Now, if the first Palkia doesn't get knocked out, then you can either continue Aqua Turbo, or retreat using Manaphy. So imo, the best partner for Palkia, is itself(finally Dive Ball has a use!)
 
Blastiose EX XY could be a good attacker. 120 for three energies (one manual attachment) is nice for 2hko's. The only bad thing is the 30 damage to yourself.
 
I like both of Palikia's attacks because one can accelerate Pokemon, and the other sort of acts as a Megalo Cannon-esqu attack. This may present a problem with running out of Palkia, but there's the new Aqua Energy that's like rescue scarf. Also, we can accelerate water energies to Palkia by starting with a card like Cresselia BKT or Dunsparce XY or ROS, attach to Palkia, Max Elixer, and then retreat. Also, Aqua Turbo+attach for turn+Max Elixer is enough to power up a Palkia. Also, with two Muscle Bands, it does 200 and snipe for 20. Now, if the first Palkia doesn't get knocked out, then you can either continue Aqua Turbo, or retreat using Manaphy. So imo, the best partner for Palkia, is itself(finally Dive Ball has a use!)

i don't think Cresselia BKT or Dunsparce XY are needed. With the coming Manaphy EX all pokemon with water energy got free retreat cost. So manual attachment to the active, we will need 2 max elixir to make T1 Palkia EX attack possible.
 
i don't think Cresselia BKT or Dunsparce XY are needed. With the coming Manaphy EX all pokemon with water energy got free retreat cost. So manual attachment to the active, we will need 2 max elixir to make T1 Palkia EX attack possible.
I haven't tested anything with the new cards yet, but it probably is pretty hard to get two successful Max Elixers on turn one.
 
max elixir only charge the bench, how do we start with Palkia EX and attack in T1?

Good Point. I guess I sounded a bit like it would happen every turn when I was more thinking on the lines of possibilities. Max elixer would be there to charge my bench. Manphy would allow for retreat. It is not out of the realm of possibility but there is potential to have manphy EX in the active turn one, Max elixir palkia twice and then attach to manphy for retreat. Though it is quite a few cards to get in place, and ME does not work as well as dark patch, it sits in the realm of possibility. You could reverse that with Kyogre EX and use it's first attack.
 
I agree with everyone calling for Max Elixir - the sooner you can get an Aqua Turbo, the better. I'd say 4 Max Elixir, 4 Trainer's Mail - just try and speed to it.

Other than that, the obvious pairings - Regice, AT Articuno, Lugia, M-Mewtwo maybe, and obviously the new Mega Gyarados. You could Archie's up a Swampert and power that up, or use Empoleon and power up your Palkias. Maybe mono-Palkia, and then Zoroark as a pivot for switching between Palkias?

With Fighting Spirit Belt you can make a tanky mono-Palkia deck, too. With 2 Empoleon benched and a Muscle Band, you're hitting 180 with Pearl Hurricane and hitting something on the bench...seems like a fun card overall.
 
Since T1 Aqua Turbo seems pretty important here, I would personally use a bunch of Float Stones in a Max Elixir build since Manaphy's use is very limited in the beginning. Fairly easy to include in lists that already have 4 Trainer's Mail. May even sub out Manaphy entirely to make room for a Zoroark line to synergize with this.

The problem for Palkia isn't really the speed that it works, it's that it doesn't have the go-to devastating speed and power of a partner like Genesect that Palkia's Grass-type counterpart Virizion had. M-Gyarados has high damage potential, but it won't set up nearly as fast. Glalie EX can hit hard repeatedly so long as you can manage your hand size or don't mind using Judge against your opponent consistently, but it's a risky gimmick. Other Waters simply don't have good damage output.
 
The problem for Palkia isn't really the speed that it works, it's that it doesn't have the go-to devastating speed and power of a partner like Genesect that Palkia's Grass-type counterpart Virizion had. M-Gyarados has high damage potential, but it won't set up nearly as fast. Glalie EX can hit hard repeatedly so long as you can manage your hand size or don't mind using Judge against your opponent consistently, but it's a risky gimmick. Other Waters simply don't have good damage output.
The way I would play it is, Palkia... ONTO ITSELF!!! It saves decks space, makes Palkia have two uses, and the new Splash Energy actually has a use! It's second attack is 120 and a 30 snipe a.k.a. Super Megalo Cannon. Regice, Articuno, and Lugia are also good options.
 
My friend and I have been discussing this and for mainly pre-set purposes and was to help me figure out what to preorder, from what we've talked about here's a Bone Marrow list (it's thinner than a skeleton....I'll be in the shame corner now for saying that)

Pokemon:

3-4 Palkia
2 manaphy EX
1 hoopa EX
3-3/4-3 primal kyogre EX line
2-2 zoroark line
2 Swampert PRC Ancient Trait
(0-2-2 Huntail line, have 6 energy on the field and you deal 120, this is controversial though as you need to be set up to attack)
2 shaymin EX

Trainers:
4 Trainer's mail
4 Max elixir
1-2 battle compressor
4 time puzzle
0-4 acro bike
3-4 switch
0-4 float stone
1-2 super rod/energy ret
4 ultra ball

supporters:
Your choice of draw supporters here
2 Archie's Ace in the Hole (AAH)

Stadiums:
4 Rough Seas

Energy:
1 LOT O Water energy
0 special water energy


Somethings on the list need explaining, such as the stupid amount of switch and float stone, this is because unless you want to run freaking cressellia and/or hawlucha which would be very bad in the deck you have not optimal starter that doesn't hinder you from retreating into palkia EX after using max elixir, without requiring you to draw 2 of them, bench it, and then hand attach onto the active while you have manaphy on the field.

Swampert AT, + AAH, after you so much as put down a single kyogre and use aqua turbo you have no reason to aqua turbo onto it again due to alpha growth, so you play AAH, bring out swampert, enjoy the awesome ability and then use aqua turbo onto it causing your opponent to decide between 4 things, 1 attack palkia EX to make the scary energy excel stop, 2 bring of Kyogre EX/primal kyogre and get hit very hard if they don't KO it that turn, 3 bring up swampert which will wreck them next turn should they OHKO Kyogre, and likely doom them later on, 4 take the easy prizes with koing a manaphy, hoopa, or shaymin EX.

Note, no path asides from koing palkia or swampert AT does not lead to your opponent's pain at that point, as in they're going to hurt A LOT after just 1-2 aqua turbos, as their options are VERY limited.
 
So you can pair it with mega gyrados, golduck break, and manaphy. You can also pair it with things like articuno and regice. The strategy is simple just stack energy across the board and move it around using golduck to make sure you have enough energy to get esential knockouts while not stacking everything on one mon so yvital doesn't murderize you. You use max potion to heal because the negative effect is evaded because golduck. I would love if somebody could come up with a semi decent decklist. My problem is not having enough space to have an optimal trainer line. (Sorry about my first post I did it in a hurry)
 
I think it's best paired with a binder. The card is not good in standard format right now even with the "Virizion-esque" attack. Vespiquen and Mega Sceptile is just too big right now for me to even consider this as a choice outside of maybe a LC.
Sure, for 2 water you get 2 more water attachments and 40 damage, but who is a really good partner that I'd attach water to? Well Regice and Articuno are already really good in Mega Manectric decks, so I doubt they will be as good here. Primal Kyogre has tight space already, so I don't think it could fit in Palkia EX. Gyrados and Manaphy are just plain bad attackers. There's just no water attackers (Outside of the really non-water attacker Seismitoad) in format. Even that new Suicune has a situational ability (has to be active) with a meh attack.
Even if there are new, good, water types, Pokemon has printed a lot of support for energy already. Max Elixr and Mega Turbo are really efficient for setting up Pokemon. I don't think we will even need the middleman (or woman) Palkia to help out the main attacker.
 
I was going through some cards and guess what I found... Something that could greatly improve this decj's chances against night march and whatever else could survive 1-2 hits from primal kyogre....or something. This could seriously help against night march with a single aqua turbo and hand attachment/max elixir.

image.jpeg
 
87mcben said: said:
Blastiose EX XY could be a good attacker. 120 for three energies (one manual attachment) is nice for 2hko's. The only bad thing is the 30 damage to yourself.
Click to expand...

that's y protion cube was made

Prevent all damage done to the Pokémon this card is attached to by attacks it uses.

#flashfire

My friend and I have been discussing this and for mainly pre-set purposes and was to help me figure out what to preorder, from what we've talked about here's a Bone Marrow list (it's thinner than a skeleton....I'll be in the shame corner now for saying that)

Pokemon:

3-4 Palkia
2 manaphy EX
1 hoopa EX
3-3/4-3 primal kyogre EX line
2-2 zoroark line
2 Swampert PRC Ancient Trait
(0-2-2 Huntail line, have 6 energy on the field and you deal 120, this is controversial though as you need to be set up to attack)
2 shaymin EX

Trainers:
4 Trainer's mail
4 Max elixir
1-2 battle compressor
4 time puzzle
0-4 acro bike
3-4 switch
0-4 float stone
1-2 super rod/energy ret
4 ultra ball

supporters:
Your choice of draw supporters here
2 Archie's Ace in the Hole (AAH)

Stadiums:
4 Rough Seas

Energy:
1 LOT O Water energy
0 special water energy


Somethings on the list need explaining, such as the stupid amount of switch and float stone, this is because unless you want to run freaking cressellia and/or hawlucha which would be very bad in the deck you have not optimal starter that doesn't hinder you from retreating into palkia EX after using max elixir, without requiring you to draw 2 of them, bench it, and then hand attach onto the active while you have manaphy on the field.

Swampert AT, + AAH, after you so much as put down a single kyogre and use aqua turbo you have no reason to aqua turbo onto it again due to alpha growth, so you play AAH, bring out swampert, enjoy the awesome ability and then use aqua turbo onto it causing your opponent to decide between 4 things, 1 attack palkia EX to make the scary energy excel stop, 2 bring of Kyogre EX/primal kyogre and get hit very hard if they don't KO it that turn, 3 bring up swampert which will wreck them next turn should they OHKO Kyogre, and likely doom them later on, 4 take the easy prizes with koing a manaphy, hoopa, or shaymin EX.

Note, no path asides from koing palkia or swampert AT does not lead to your opponent's pain at that point, as in they're going to hurt A LOT after just 1-2 aqua turbos, as their options are VERY limited.


what hoopa ? ant orgins or hoopa ex box promo
 
Last edited by a moderator:
Most likely the AOR Hoopa as it fits with the deck. The Hoopa Promo is not very viable to play.
that's y protion cube was made

Prevent all damage done to the Pokémon this card is attached to by attacks it uses.

#flashfire




what hoopa ? ant orgins or hoopa ex box promo

It sucks to the point where it is never mentioned unless specified, so thus it should always be assumed AOR...unless the person is trolling VERY hard.

Any way back to the main topic, a sadly viable t2 (of game) Aqua Turbo is to just use the hand attachment to your (presumably) active Palkia EX, use Max Elixir to a benched pokemon and then use Energy Switch to get the water onto said active Palkia EX. Now here's where the sadly part comes in, this is much more reliable if you run 2-3 battle compressor (you should be anyway for Archie's Swampert) 4 vs seeker (see Archie's Swampert), and 2 Skyla or so, to battle compressor away the skyla and use vs seeker to get out the energy switch/max potion you need to pull this off. It is a LOT to invest into one small part of the deck, however whether this is even worth it to consider is not for me to decide, but instead be a giant nerd debate that shall slightly derail this thread in NERD VS NERD, Turbo Aqua Turbo Battle Royal.
 
Really glad I found this. Honestly started working on ideas this morning and I figured I would create my own thread (like I did with Houndoom EX), but I saw this so... I'll play nice. :p

So, I have two ideas for you guys to share/discuss. Hope you like them~

Pokemon - 12
4 Palkia EX
3 Regice AOR
2 Slowpoke BKP
2 Slowking BKP
1 Kyurem EX

Supporters/Trainers/Stadiums - 39
4 Professor Sycamore
2 Professor Birch's Observations
2 Lysandre
1 Xerosic
1 Judge

4 VS Seeker
4 Max Elixir
4 Dive Ball
3 Trainers' Mail
3 Muscle Band
3 Switch
2 Ultra Ball
1 Professor's Letter
1 Energy Recycler
1 Super Rod

3 Rough Seas

Energy - 9
9 Water Energy

This deck is what I feel would be our Standard build for playing against unknown Metas. 4 Palkia EX is obviously necessary, speaking that it is our heart for this deck. Aqua Turbo is very strong and as we all know, acts like a Pseudo-Emerald Slash. Regice AOR is also a very solid choice as it stops decks like Yveltal, Manectric/Toad, and other various EX decks from hurting us too badly (they usually all carry non-EX techs, so always be wary). From here, I had to think of the lacking, but still viable, "What do we do against Pyroar decks?" I decided that Slowking BKP would be the best trick. Not only does it have a GREAT ability (albeit a coin flip), it allows us to set up for some major damage against Pyroar. Also, it allows us to slow our opponent down with its ability (if successful), which is HUGE for a deck like this. The other cards included are either staples in general or staples for Water decks. In this build, I went Muscle Band over Fighting Fury Belt because it also allows Slowking to hit 160 after two attacks (60 for the first, 100 for the second), which is a very good number for a Non-EX.

Pokemon - 11
4 Palkia EX
4 Kyurem EX
3 Articuno ROS (Delta)

Supporters/Trainers/Stadiums - 40
4 Professor Sycamore
2 Professor Birch's Observations
2 Lysandre
1 Skyla
1 Judge

4 VS Seeker
4 Max Elixir
4 Dive Ball
4 Fighting Fury Belt
3 Trainers' Mail
3 Switch
2 Ultra Ball
1 Professor's Letter
1 Energy Recycler
1 Super Rod

3 Rough Seas

Energy - 9
9 Water Energy

This is my favorite of the two, but I will say this now: Do NOT play this if you have a heavy amount of Pyroar in your Meta! Obviously, this deck runs all Basic Pokemon, which allows you to optimize Max Elixir and Fighting Fury Belt to the fullest. This deck works differently from the first in the fact that this is more combo-oriented. Start out with Palkia EX and Kyurem EX on the bench. Accelerate Kyurem as fast as you can and Switch them. Then, attack with Kyurem as much as you possibly can while charging up either Palkia EX or Articuno. You will either A. Net a LOT of Prize Cards off of Kyurem or B. Finish off the weakened Pokemon with either Palkia's Pearl Hurricane (which can also snipe Benched Pokemon) or Articuno (who has Delta Plus). This will allow you to take prizes quickly, so I figured "Palkia Turbo" is an appropriate name for this specific build. :p
Note, I play 1 Skyla in here. I personally think this build needs her for the simple fact that the combo is fairly important. She allows you to search for either Switch, Dive Ball for whichever Pokemon, and much more.

Let me know what you guys think and I hope we can all have a great discussion!

P.S. All the builds can be changed to your preference, so please try not to directly tell me what to change (I've had this issue before...). These are here for "food for thought" and not for me to personally perfect, so by all means, use them as experiments for all of our personal gains. I wish us all the best! :3
 
Back
Top