Hi everyone,
i registered for the first time with the motivation of getting deck advice. I currently have 2 fully constructed POST ROTATION decks and I am not sure which I should use at the next local tournament and just overall which is the best deck choice. On their own, they are each solid decks but for different reasons.
Deck 1:
The first is a standard speed mega rayquaza (hex quaza variant). As you will see from the deck list, the objective is to go deep right away and then end the turn with hex maniac since you can usually draw 2/3 of your deck without even touching a supporter, and then end the turn preventing their own shaymins, hoopas, etc. It also helps for vileplume, carbink, etc.
Pokemon:
3 Mega Rayquaza EX (Delta Evolution Version)
4 Rayquaza EX (colorless version)
4 Shaymin EX
1 Jolteon EX
2 Hoopa EX
1 Jirachi (the version that discards a special energy)
1 Raichu w/ Circle Circuit (better for the mirror match than zoroark in my opinion plus good against yveltal & darkrai decks. good backup attacker in general, free retreat)
1 Pikachu (just for the raichu)
***i've considered replacing the raichu line with a ninetails line because his ability negates parallel city and other stadiums in general, plus i can hex maniac it if i needed to do so.
Energy:
4 Double Colorless Energy
4 Lightning Energy
Trainers:
4 Ultra Ball
4 VS Seeker
4 Trainers Mail
4 Sky Field
3 Professor Sycamore
3 Mega Turbo
3 Rayquaza Spirit Link
3 Hex Maniac
2 Acro Bike
1 N
1 Special Charge
1 Lysandre
1 Float Stone
1 Escape Rope
**I don't run Super Rod. It's unnecessary in my opinion. I can recover fine without it. And if too many Mega Rays go down, I probably lost the game anyway. I can consistently go off first turn but my biggest issue is having late game resources if the game doesnt end fast for some reason.
Deck 2:
The second deck is a Darkrai (Mythical Collection Promo) Garbodor Deck. It's pretty simple. Use Garbodor asap to shut off abilities, use Darkrai to keep them asleep needing two coin flips to wake up. It's a pretty fast and easy lock to pull off without many answers to it in the current meta. It isn't as fast as Mega Ray but it seems to be overall more consistent in the meta with less hate and a better prize trade without running any EX pokemon.
Pokemon:
4 Darkrai (Mythical Promo)
3 Garbodor
3 Trubbish
3 Yveltal (oblivion wing version)
1 Zoroark
1 Zorua
1 Shaymin (Just as an emergency for an early game hand advantage if my opening hand is weak)
Energy:
12 Dark Energy
Trainers:
4 Ultra Ball
4 Trainers Mail
4 VS Seeker
4 Max Elixir
3 Professor Sycamore
3 Wally
3 Fighting Fury Belt
2 Shadow Circle
2 Float Stone
1 N
1 Lucky Helmet
1 Lysandre
Biggest problem I seem to have is speed (getting it to work consistently past turn 3. I'm also at a loss for better tool cards, since fury belt doesn't help garbodor aside from turning on Garbotoxin. But once the deck goes off it's usually a win. 90 damage attacks with fury belt attached, 150 HP with the belt attached, and sleep that requires two flips to wake out of. Not to mention, since most decks run float stone over switch, they can't easily retreat, and very few decks run pokemon center lady or full heal at the moment.
tl;dr - I need deck advice for the two deck lists posted above, and reccomendations on which should be my main tournament POST ROTATION deck. They are both already constructed.
- Thanks in advance!
Greg
i registered for the first time with the motivation of getting deck advice. I currently have 2 fully constructed POST ROTATION decks and I am not sure which I should use at the next local tournament and just overall which is the best deck choice. On their own, they are each solid decks but for different reasons.
Deck 1:
The first is a standard speed mega rayquaza (hex quaza variant). As you will see from the deck list, the objective is to go deep right away and then end the turn with hex maniac since you can usually draw 2/3 of your deck without even touching a supporter, and then end the turn preventing their own shaymins, hoopas, etc. It also helps for vileplume, carbink, etc.
Pokemon:
3 Mega Rayquaza EX (Delta Evolution Version)
4 Rayquaza EX (colorless version)
4 Shaymin EX
1 Jolteon EX
2 Hoopa EX
1 Jirachi (the version that discards a special energy)
1 Raichu w/ Circle Circuit (better for the mirror match than zoroark in my opinion plus good against yveltal & darkrai decks. good backup attacker in general, free retreat)
1 Pikachu (just for the raichu)
***i've considered replacing the raichu line with a ninetails line because his ability negates parallel city and other stadiums in general, plus i can hex maniac it if i needed to do so.
Energy:
4 Double Colorless Energy
4 Lightning Energy
Trainers:
4 Ultra Ball
4 VS Seeker
4 Trainers Mail
4 Sky Field
3 Professor Sycamore
3 Mega Turbo
3 Rayquaza Spirit Link
3 Hex Maniac
2 Acro Bike
1 N
1 Special Charge
1 Lysandre
1 Float Stone
1 Escape Rope
**I don't run Super Rod. It's unnecessary in my opinion. I can recover fine without it. And if too many Mega Rays go down, I probably lost the game anyway. I can consistently go off first turn but my biggest issue is having late game resources if the game doesnt end fast for some reason.
Deck 2:
The second deck is a Darkrai (Mythical Collection Promo) Garbodor Deck. It's pretty simple. Use Garbodor asap to shut off abilities, use Darkrai to keep them asleep needing two coin flips to wake up. It's a pretty fast and easy lock to pull off without many answers to it in the current meta. It isn't as fast as Mega Ray but it seems to be overall more consistent in the meta with less hate and a better prize trade without running any EX pokemon.
Pokemon:
4 Darkrai (Mythical Promo)
3 Garbodor
3 Trubbish
3 Yveltal (oblivion wing version)
1 Zoroark
1 Zorua
1 Shaymin (Just as an emergency for an early game hand advantage if my opening hand is weak)
Energy:
12 Dark Energy
Trainers:
4 Ultra Ball
4 Trainers Mail
4 VS Seeker
4 Max Elixir
3 Professor Sycamore
3 Wally
3 Fighting Fury Belt
2 Shadow Circle
2 Float Stone
1 N
1 Lucky Helmet
1 Lysandre
Biggest problem I seem to have is speed (getting it to work consistently past turn 3. I'm also at a loss for better tool cards, since fury belt doesn't help garbodor aside from turning on Garbotoxin. But once the deck goes off it's usually a win. 90 damage attacks with fury belt attached, 150 HP with the belt attached, and sleep that requires two flips to wake out of. Not to mention, since most decks run float stone over switch, they can't easily retreat, and very few decks run pokemon center lady or full heal at the moment.
tl;dr - I need deck advice for the two deck lists posted above, and reccomendations on which should be my main tournament POST ROTATION deck. They are both already constructed.
- Thanks in advance!
Greg