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Pink Powah! (Tabunne) (Nationals 2011, Masters)

Tsukeo

Skitty is so cute! <3
Member
4 Tabunne (BW)
2-2 Chillacchino (BW)
2-1-2 Enbouh (BW)
2 Uxie (LA)
= 15

4 Energy Returners
3 Junk Arms
3 Revives
4 Pokemon Catchers
2 Twins
3 Flower Shop Ladies
3 Rare Candies
3 Judge
= 25

20 Fire Energies
= 20

Strategy: Get up Tabunne and Enbouh and start attaching energies, after a while I have a lot of energies attached to Tabunne, I use its first attack and start dealing damage liek much.the most: 20 energies with a 50% chance of hitting equals 400 damage, that'll say if 10 energies are attached, 50% of all times it will OHKO the most, well not a Wailord TM with Expert Belt, 4 Defenders and so on...

Chillacchino are for backup damage.

SPOILERS:
http://pokebeach.com/tcg/black-and-white-collection
 
What in heavens sake is a "Chucillo"? Is it a Black and White character? If it is, why would you make a deck if the orginal English translations were offically made and wait like the rest of us?
 
First of all, No one is going to run a 4 energy, with no DCE support Wailord, especially with Luxray running amok. Second, what are you going to do when those 10 or 20 energy go straight to the discard pile when it's revenge killed by Donphan, Machamp, or anything that can do 90 damage?

It's a fun idea, but a one hit wonder. You'd need to do that to two Expert Belted 2 Pokemon Legends, and no one will give you that.
 
instead of getting 20 energy on tabunne i think a better strategey would be to get 4 energy on each tabunne and 2 energy left for each chillacchino so this is how i see it

- 2 junk arm
+2 fire energy
 
sgtspontaneous: I have Energy Recovery and Flower Shop Ladies, which will give me a nice energy recovery. :3
 
If you're running Flame Dance, why not just use Fisherman, put them right back in your hand rather than back in your deck? Then attach the 4 energy outright, scoring an average of 80 damage out of nowhere. Lots of SP decks (90-120HP) will require 3 heads, which means statistically 6 energy, 7 or 8 to make it viable, and there just isn't enough draw power. Uxie's nice, but what about Bebe? Flower Shop Lady puts 6 cards back, but you need to be able to access them: PONT, Aragi.

I ran Rain Dance back with Base Set Blastoise, and you need the constant draw power to attach those 3-4 energy per turn.

Don't get me wrong, I like the idea, but I feel Tabunne is too fraile to survive revenge kills, especially with a flippy (yet potentially powerful) attack.

4 energy dealing 40 damage a quarter of the time does not make a consistently winning deck. A single sneaky Crobat G drop makes Tabunne a prime 80 target.
 
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