Pokemon:
Strategy:
Start with Seismitoad turn 1, plasma badge, water energy, and colress machine to block items. Then use Grenade hammer to hit for 130 and damage my beartics for 30 a piece. Umbreon increases all my plasma pokemon hp by 20. up to 60 more hp. Beartic attacks for (W)(C) for 20x the number of damage counters on Itself. After 9 damage counters it hits for 180 damage, while still having 100 hp.
The deck list is meant to be turn 1 consistent as possible to get the item lock and turn 2 grenade hammer. Since majority of the decks run double colorless energy, its impossible to get a turn 2 grenade hammer. However, with colress machine and plasma badge, it is not. Item lock prevents garbodor from becoming a problem, and also prevents plasma badge from being discarded by startling megaphone. Allowing Seismitoad to have 240 hp at a max.
Excess plasma badges for the un evolved pokemon, to still gain assess colress machine and hp from umbreons.
Frozen city to weak the pokemon enough to allow grenade hammer to OHKO or require less damage on Beartic.
I feel like this deck needs more draw support, i just dont really see too many cards it can drop to make space. Any suggestions?
4 Seismitoad Ex
3-3 Beartic PLS
3-3 Umbreon PLF
4 Juniper
3 Skyla
2 N
1 Colress
1 Lysandre
1 Pokemon Fan Club
4 Colress Machine
4 Plasma Badge
3 Ultra Ball
2 Switch
2 Startling Megaphone
2 Frozen City
1 Computer Search
1 Sacred Ash
1 Professor's Letter
4 Plasma
6 Water
2 Rainbow
Strategy:
Start with Seismitoad turn 1, plasma badge, water energy, and colress machine to block items. Then use Grenade hammer to hit for 130 and damage my beartics for 30 a piece. Umbreon increases all my plasma pokemon hp by 20. up to 60 more hp. Beartic attacks for (W)(C) for 20x the number of damage counters on Itself. After 9 damage counters it hits for 180 damage, while still having 100 hp.
The deck list is meant to be turn 1 consistent as possible to get the item lock and turn 2 grenade hammer. Since majority of the decks run double colorless energy, its impossible to get a turn 2 grenade hammer. However, with colress machine and plasma badge, it is not. Item lock prevents garbodor from becoming a problem, and also prevents plasma badge from being discarded by startling megaphone. Allowing Seismitoad to have 240 hp at a max.
Excess plasma badges for the un evolved pokemon, to still gain assess colress machine and hp from umbreons.
Frozen city to weak the pokemon enough to allow grenade hammer to OHKO or require less damage on Beartic.
I feel like this deck needs more draw support, i just dont really see too many cards it can drop to make space. Any suggestions?