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PlasmaFriends! (Deoxys/Thundurus/Kyurem)

Defz3r0

Karp or narp?
Member
Hello friends! Below is my current Plasma deck and it is currently 5 cards over 60, I'd like to remedy this with your advice as I can't seem to figure out what is unnecessary having modified my original build by adding Max Potions, Random Receivers and a WLFM blend energy.

Pokemon

  • Deoxys EX x4
    Thundurus EX x3
    Lugia EX x1
    Kyurem x3
    Keldeo EX x1
Trainers

  • Professor Juniper x4
    Colress x4
    N x3
    Skyla x2
    Random Receiver x2
    Ultra Ball x4
    Plasma Ball x2
    Float Stone x2
    Pokemon Catcher x3
    Virbank City Gym x2
    Hypnotoxic Laser x4
    Switch x2
    Colress Machine x4
    Max Potion x2
    Computer Search x1
Energy

  • Blend WLFM x4
    Prism x4
    Plasma x4
Strategy
As with most Plasma decks featuring our favorite space Pokemon, Deoxys, the goal is to set up Thundurus/Kyurem as soon as possible and apply pressure immediately. Using Raiden Knuckle to set up another attacker having placed energy in the discard via Comp Search or Ultra Balls.

The problem I'm having with this deck is that of consistency. I've made a few changes (added two RR) from my original build as I was constantly emptying my hand due to a drought of Supporters. I'm hoping some of you who are experienced with this dilemma have some insight to help me cut those 5 extra cards. Thanks in advance!
 
i recommend dropping one ultra ball and 1 plasma ball. also maybe 1 switch since you play keldeo and you would only need it when keldeo is asleep. also another change you could make is scramble switch for computer search so you can power up lugia and snorlax a little more easily

[private]Warned for Minor S/G for no caps.~KA[/private]
 
He's not running Snorlax...

Your amount of search cards is definitely too high for this kind of deck. I'd probably consider dropping one of each like the poster above me recommended, but you could also drop two Ultra Ball depending on what you want to do with your attackers.

I'd recommend either dropping one Thundurus or one Kyurem. You have a lot of attackers already in the deck, and it's usually smart to decide whether you want a more Thundurus focused build with a couple Kyurem for the late game or a more Kyurem focused build where you go a little more aggro and have Thundurus as a back up plan should you ever need it.

The second Max Potion is a luxury, so that can go. And I hate 4 Colress in here too purely for how bad it is in the early game. 3 is the absolute max I would play, you can consider more Skyla as that is a way better option.

Overall these are the cuts that I listed:

-1 Thundurus EX/Kyurem
-2 Ultra Ball/Plasma Ball
-1 Max Potion
-1 Colress

dmaster out.
 
dmaster said:
He's not running Snorlax...

Your amount of search cards is definitely too high for this kind of deck. I'd probably consider dropping one of each like the poster above me recommended, but you could also drop two Ultra Ball depending on what you want to do with your attackers.

I'd recommend either dropping one Thundurus or one Kyurem. You have a lot of attackers already in the deck, and it's usually smart to decide whether you want a more Thundurus focused build with a couple Kyurem for the late game or a more Kyurem focused build where you go a little more aggro and have Thundurus as a back up plan should you ever need it.

The second Max Potion is a luxury, so that can go. And I hate 4 Colress in here too purely for how bad it is in the early game. 3 is the absolute max I would play, you can consider more Skyla as that is a way better option.

Overall these are the cuts that I listed:

-1 Thundurus EX/Kyurem
-2 Ultra Ball/Plasma Ball
-1 Max Potion
-1 Colress

dmaster out.

Perfect! Thanks. I'll give the deck a few runs with those cut and I'll choose to drop Kyurem over Thundurus.
 
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