ive decided to make a weather team since I've always loved rock and steel types. this isn't going to be used in competitive play but against my friends. I know i have a common weakness of fighting, but i have some counters for it. so here it is
Tyranitar@choice band
sand stream
180 hp, 252 atk, 76 spd
adament (+atk, -spatk)
crunch
stone edge
earthquake
ice beam
the reason for him is to set up sandstorm, and do some damage later in the game . I don't think i'll do much in the early game other then getting sandstorm, then switching into my other ninjask or gliscor.
ninjask@focus sash
speed boost
248 hp, 224 def, 36 spd
impish(+def, -spatk)
substitute
swords dance
baton pass
protect
his main reason is to set up speed and attack so i can baton pass into golem and go for a sweep. he can get golem fast enought to outspeed most things and have high enough attack to sweep teams
Golem@choice band
sand veil
180 atk, 252 def, 76 spd
adament(+atk, -spatk)
stone edge
thunder punch
fire punch
selfdestruct
his reasoning is to be a physical sweeper. his reasons are in ninjasks description. his move reasoning is so that i can cover weaknesses and is his hp gets too low i can self destruct and most likely take down their pokemon too.
alakazam@life orb
magic gaurd
4 hp, 252 spatk, 252 spd
timid(+spd, -atk)
psychic
focus blast
grass knot
shadow ball
his reasoning is to cover the common fighting weakness and to help come in later and make a small sweep. his high atk and life orb helps him take down bigger foes and threats to the rest of my team
gliscor@toxic orb
poison heal
244 hp, 248 def, 16 spd
impish(+def, -spatk)
roost
earthquake
toxic
aerial ace
his reason is to come in after tyranitar and b a wall and spread poison. he has aerial ace to also cover the fighting weakness, or to force a switch.
thats all i have so far. i need help with the last slot. if someone would like to make a suggestion i would greatly appreciate it. let me know what you think of the team and what i could do to make it better.
Tyranitar@choice band
sand stream
180 hp, 252 atk, 76 spd
adament (+atk, -spatk)
crunch
stone edge
earthquake
ice beam
the reason for him is to set up sandstorm, and do some damage later in the game . I don't think i'll do much in the early game other then getting sandstorm, then switching into my other ninjask or gliscor.
ninjask@focus sash
speed boost
248 hp, 224 def, 36 spd
impish(+def, -spatk)
substitute
swords dance
baton pass
protect
his main reason is to set up speed and attack so i can baton pass into golem and go for a sweep. he can get golem fast enought to outspeed most things and have high enough attack to sweep teams
Golem@choice band
sand veil
180 atk, 252 def, 76 spd
adament(+atk, -spatk)
stone edge
thunder punch
fire punch
selfdestruct
his reasoning is to be a physical sweeper. his reasons are in ninjasks description. his move reasoning is so that i can cover weaknesses and is his hp gets too low i can self destruct and most likely take down their pokemon too.
alakazam@life orb
magic gaurd
4 hp, 252 spatk, 252 spd
timid(+spd, -atk)
psychic
focus blast
grass knot
shadow ball
his reasoning is to cover the common fighting weakness and to help come in later and make a small sweep. his high atk and life orb helps him take down bigger foes and threats to the rest of my team
gliscor@toxic orb
poison heal
244 hp, 248 def, 16 spd
impish(+def, -spatk)
roost
earthquake
toxic
aerial ace
his reason is to come in after tyranitar and b a wall and spread poison. he has aerial ace to also cover the fighting weakness, or to force a switch.
thats all i have so far. i need help with the last slot. if someone would like to make a suggestion i would greatly appreciate it. let me know what you think of the team and what i could do to make it better.